I think I will be starting a Game 6 soon. Game 5 is a really interesting game that is showing off a lot of the issues with large maps, but it also is going slow. I think I'm going to focus its testing more on the large-scale aspects, and accelerate along another smaller sized game. Next on my general development list is line-of-sight issues. I think what I will do, for game-creation simplicity, is outright duplicate Game 4, and just add in some asteroids in the middle. Then I'll ask for volunteers to take control of the same sets of ships as before (even if they are completely different or similar people).Haha, that was fun - great match!
Now we won't be able to test the To Hit display, but I guess we'll start a new (smaller) game in the near future anyway...
I think this is the same thing that was posted over in Game 5. It should be fixed now. I had had a small bug in the new static count-up-from-last-order.By the way, it showed me when I put in my last order, but for capi, it just showed the variable names ("{hour}"). Apart from that, though, I liked this feature. Guess we're coming closer to the turn deadline function...?
Yes! Go away or you'll get more of the same!!!!Haha, that was fun - great match!