capi3101
Admiral
Turn 10, movement phase.
So, Quail's out and I'm down one Sartha.
.........um, what the hell just happened?
Okay. Emotional moment over with. Back to debugging.
Quail I can see...he zigged when he should've zagged. The HS missile banked and nailed him. Afterburner movement's working the way it should be now, that's a plus.
Uh...wasn't that the same missile that I thought should've been gone last turn? What's the word on that...I might be misreading the rules (p. 8) here, but DFs and HS missiles only last one turn, FFs and IRs 2 turns, and Torpedoes 3, right? I mean, it'd explain why the DF Wandering Soul launched at Sierra2 last turn is gone already.
As for my poor toasted fuzzbucket-bucket, I'm not seeing it. The missile wouldn't have been able to bank until after it was past him, and it would've had to have turned twice to nail him from that same position. The only thing that makes sense is if the missile flew at him in a straight line from the launching point.
And then there's the question of why Grimreaper wasn't given the option to try to evade. He still had burner...but he would've had to go off the board before he can turn. If you guys have implemented code where that's no longer legal, that's cool.
So, Quail's out and I'm down one Sartha.
.........um, what the hell just happened?
Okay. Emotional moment over with. Back to debugging.
Quail I can see...he zigged when he should've zagged. The HS missile banked and nailed him. Afterburner movement's working the way it should be now, that's a plus.
Uh...wasn't that the same missile that I thought should've been gone last turn? What's the word on that...I might be misreading the rules (p. 8) here, but DFs and HS missiles only last one turn, FFs and IRs 2 turns, and Torpedoes 3, right? I mean, it'd explain why the DF Wandering Soul launched at Sierra2 last turn is gone already.
As for my poor toasted fuzzbucket-bucket, I'm not seeing it. The missile wouldn't have been able to bank until after it was past him, and it would've had to have turned twice to nail him from that same position. The only thing that makes sense is if the missile flew at him in a straight line from the launching point.
And then there's the question of why Grimreaper wasn't given the option to try to evade. He still had burner...but he would've had to go off the board before he can turn. If you guys have implemented code where that's no longer legal, that's cool.