Well, that was quite explosive!
Just a reminder to everyone, 'cause I know it has been a while since I last mentioned this, but the key focus this game is to continue to try and test tailing features, as well as missiles of all types (and their decoy/avoidance). Missiles were a bigger focus in Game 3, but I seem to recall there might have been some minor bugs with the heat-seeker and the IR missiles that needed testing.
Not a bug so much that it doesn't matter w.r.t. tailing, so I haven't bothered programming in an exclusion from being able to tail your own people. Minor detail, really, that I can get around to later when I start programming again. This is exactly the type of thing I need you guys to keep track of, however, and remind me about when I ask for it!I don't know if this is a bug or not, but the game asked me if I wanted to tail my own guy...
You can definitely fire both each round, and should if you can! I believe I've programmed the orders window to only allow valid orders, so if you can command it, it should be allowed in the rules... but then again, we are still alpha testing the online game (and beta testing the rules) so if you find mis-matches, continue to point them out!It also seems I've misunderstood the weapon firing rules...I thought you could fire guns or missiles, not both at the same time. Looks like that happened a couple of times this turn. Missed an opportunity to cause some serious damage, looks like.
Just a reminder to everyone, 'cause I know it has been a while since I last mentioned this, but the key focus this game is to continue to try and test tailing features, as well as missiles of all types (and their decoy/avoidance). Missiles were a bigger focus in Game 3, but I seem to recall there might have been some minor bugs with the heat-seeker and the IR missiles that needed testing.