Originator Expands Support for RealSpace Engine Models
There's a new version of Originator out now that helps extra models from RealSpace engine games like Strike Commander, WC3, WC4 and Armada. AllTinker has built a little animator within the model viewer, which makes it easy to see animated textures like the explosion below. Pretty cool! You can grab the latest version here.Version 0.2.06 - mostly improvements to the existing RealSpace model support, including:I think all 3D models from Armada, WC3 and WC4 should be viewable/exportable - let me know if not! There are some objects (specifically the LASR and BEAM types) which aren't actually 3D models, just info for the renderer. These might be viewable eventually perhaps, but are very low priority.
- Support for TXMV (inbuilt shape) and TXMK (external PAK shapes) textures.
- Added TXM texture support for terrain, both standalone (WC4) and in PAKs (Strike Commander).
- Added support for sprites along with loading/viewing untextured models.
- Added a tool in the model viewer to select the current frame for animated textures.
I'm in the process of doing a bunch of work with the terrain data, which will be viewable in a future version. Currently WC4 heightmaps are exportable again (load the IFF file, select File->Export), but after the new terrain stuff goes in WC3 and Strike Commander should also work (and with colours/textures, hopefully objects).
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