Taking a Closer Look at Development Timelines
We remember it taking FOREVER for each new Wing Commander game to come out... but how long did it actually take to develop them? It's pretty crazy compared to how long it takes to make a AAA game today!
This is production to release only, though, so it's not the full story. For instance, Chris Roberts spent several months developing the technology behind the original Wing Commander on his own before it became a budgeted Origin project. Similarly, Wing Commander Arena signed off months before it was released and it sat in a crowded XBox Live Arcade release queue. For further comparison, Strike Commander's famously endless delays meant that it spent... 18 months in production! That's nothing today.
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