If you can, swing by the RSI site and jump in on the live chat with Chris Roberts. He's conducting another session tonight at 5 pm PST (8 pm EST). He was on for several hours last night answering questions. A brief overview of the chat can be found here. Wing Commander got quite a few mentions throughout the chat and seems to be an area Chris Roberts is looking to for inspiration. Squadron 42 sounds very interesting for Wingnuts!
Wingnuts can access the live chat here. Chris Roberts said he'd be on for about an hour this evening, so if you have a chance, drop in!
Penny Arcade talked to Wing Commander veteran Warren Spector about player freedom in solving game puzzles. Check it out here.
The way Spector looks at a problem is almost backwards, at least from the typical perspective. He works his way out from the center of the maze or erases walls to make his own way out. “Games to me are about choice and consequence. It’s about me setting up problems, or my team setting up game problems, like you have to get through that door. Why do I care how you do it?” he asked. Spector gave an example from Deus Ex.
“You have to make a choice; you can blow the door off its hinges, you can pick the lock, you can sneak through the air vents to get to the other side of the door. What’s important is you get to the other side of the door, not how you do it,” he said. “Most games, what’s important is how you do it, which I think is really dumb.”
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