There's more great news for Wing Commander fans - Good Old Games now supports Macintosh OS X! Fifty titles are part of the initial launch, including Wing Commander 1&2 and Privateer. Other Origin games on the list include Ultima 1, 2 & 3, Ultima 4, 5 & 6, Ultima Underworld 1&2, Savage Empire, Martian Dreams and Crusader: No Remorse, which is on sale for just $2.99. Wingnuts who've already purchased these games for Windows should automatically have the ability to redownload on Macs they may own - now get playing!
We're bringing a part of our massive catalog of all-time classics to Mac, starting with an impressive 50 titles for Mac gamers to play and enjoy. 28 of the 50 titles, the best games in history, including Syndicate, Ultima series, or Wing Commander, will be playable on the Mac OS X for the first time ever--exclusively on GOG.com.
The best games in history indeed!
Amidst the Mac rollout, GOG also quietly released Origin's Bioforge! Although the game is highly praised by those who played it, the game was not nearly as popular as its WC or Ultima siblings, and it isn't particularly well known today. GOG has kindly included a handful of bonuses such as the game's manual, "field personnel file" and official strategy guide. Still not sure? You can find a vintage review of the game at Pix's website here.
Ben Lesnick: Great news today: GOG.com has released Bioforge, one of Origin's under-appreciated gems. Although sold as an "interactive movie," Bioforge was actually the culmination of early 1990s adventure game development. It's as lovingly crafted as any Wing Commander or Ultima, another rich world created by Origin. Also, it has the shuttle from Super Wing Commander in it. And you can choose to beat a blue guy to death with his own arm.
The game also had a brief cameo starring the shuttle from Super Wing Commander! Check it out in the shots below (the third picture is from Bioforge), or watch ths SWC intro.
In a touching moment, the recent Star Citizen reveal began with a tribute to the late Paul Steed in the form of a Bengal class carrier that bears his name! In some ways it was quite fitting that Chris Roberts chose to reveal his latest labor of love at the GDC Online conference as Paul himself was for a long time a GDC Advisory Board member.
The Games Developers Conference has set up a memorial fund to support Paul's family in their time of need.
"We like to tell ourselves that we're a young industry, but we're not so young anymore. This summer we've been confronted by our own mortality with the sudden death of Paul Steed, a pioneer of real-time 3D graphics who was an icon of the brash early days of the game business. He died on August 11th at the age of 48 and is survived by his wife and children.
Unlike most of us, Steed didn't labor in obscurity. If you were involved in games during the '90s – whether as a professional or as a fan – it was hard not to pay attention to Paul Steed. He worked on some of the seminal titles of the decade, notably the Wing Commander series and the Quake series. He produced the first demo for Xbox 360, presented a Game Career Seminar Keynote at the Game Developers Conference, and was a leading exponent of art outsourcing – proving that he could remain topical for nearly two decades. Always outspoken and always controversial, he was not a typical game artist – but he was the most public exemplar of what we do for people both inside and outside the business."
– Steve Theodore | Undead Labs, GDC Advisory Board
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