Everyone knows that Standoff features some pretty snazzy graphics, but if you haven't played the game and are just going by screenshots, you're in for a treat! The latest upgrades to the Vision Engine do incredible things with textures, backgrounds, models and lighting. Tretboot has helped share this experience with some cool in-game footage. Not only are the technical aspects much improved, but the game is built around the classic WC1/2 era style. Seeing a Hornet tangle with a Jalthi with modern 3d-accelerated effects is really cool.
Today's HUD is the Shrike. Check out the awesome bomber-specific instruments that didn't make it through to the final game -- that turret status indicator would have been a great way to convince the player he was flying a massive bomber instead of a fighter-window.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.
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HUD Shrike
Download (29 kb)
Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a
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