Standoff Goes On
It's news you've all been waiting for: the Wing Commander Standoff mod has updated their website with an update on the progress of Episode 4!
As you can see on the progress page, Episode 4 missions have shifted from yellow to green. I'm still a bit uncertain whether they really deserve green, or if they're more of a greenish yellow, but it's close enough. We still have two missions which haven't been started, and some of the others haven't got proper briefings yet. Most of the missions are at least fairly bug-free, though - and, since the missing missions are only on the losing path, the winning path is already completely play-through-able.You can read the whole update here. At least they're still faster than Valve! They've also posted some new screenshots:Other progress - the Episode 4 fiction has jumped all the way from red to blue. That's really not a big deal - getting the fiction done is easy, so we're literally talking about one weekend's worth of work. Still, it's one thing less hanging over our heads, and one step closer to completion. Finally, game engine cutscenes have gone from green to blue. Visually, they're done - the music isn't done yet, but that's a different category on the progress page.
(On the subject of music, we do expect some progress in a few weeks - Michael has just started his summer holiday, though he's away in Europe for the next two weeks)
The worst part is that I still haven't been able to make much progress on the remaining graphics-related tasks, and especially the videos. This is partially because, unlike the game engine cutscenes, the videos can't really be considered complete until the music is in there, because it's only then that I convert them into the game's file format - so, just as soon as Michael returns, we'll hopefully see a lot of progress in the video department.
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