Ascii Sector Nav Map Complete Share on Facebook Share on Twitter Update ID

Chris Knudsen has posted a few more shots from Privateer Ascii Sector. He's completed work on the nav computer, and like the rest of the game, it looks and functions remarkably similar to the original design. Weapons programming is also complete. Missiles and torpedoes work about the same as they did in Privateer, but the Friend or Foe projectile will take over for the Image Recognition missile.
I haven't decided on how to do the autopilot, yet. I'm leaning towards just showing the progress on the system map (i.e. the white dot representing your ship will move towards your destination), but I'm not sure... Any suggestions?

Check Out Pioneer's Pyrotechnics Share on Facebook Share on Twitter Update ID

It's been a while since our last WC Pioneer update, so here's a few shots of the explosion effects that Howard has been working on. Things like this are best seen in motion, so click the links below to see several different explosions that will be featured in the project.

Since the time's been limited, I've worked on easier stuff, namely, explosions. I know I've spent a lot of time on these in the past, but I was still not satisfied with the way they looked. They just didn't have a feeling of scale. They just seemed...weak. Anyhow, I'm much happier with them now.

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