Spacedock delves into Science Fiction's many flavors of Faster than Light travel.Thanks to Rattler for the heads up!
I am Colonel Halcon, commander of the carrier fighter squadron.
Permission to board Tiger's Claw.
As you already know, we are facing a serious crisis.
The war with Killers is getting worse and worse, and it is no longer a moment's notice.
I don't know what to do.
You boarded the aircraft carrier as a replacement for the lost aces.
It is a lot.
However, in this war situation, you will have to experience actual combat immediately.
It's not that easy.
You have information in every room of the ship, you have orders, and you're ready.
Have you sortie immediately. The defeat in this battle is directly related to the destruction of humanity.
It is a critical phase to conclude.
-I want you to struggle for the future of mankind.
I hope you all survive to Tiger's Claw.
I pray for a good fight, that's it!
It's a new week, and we've got a new Lego starfighter by John Nelson! This time he's built the Hornet light fighter. There are some excellent elements here: the vertical stabilizers, large laser cannons and engines are spot on. I think the top-down curve of the wings also shows what a challenge this art is. Sometimes you have to make some compromises given the parts you have at your disposal (or exist at all!). Kudos again to John for making a recognizable and color accurate recreation of this iconic design!
Next off the assembly line is everyone’s first joyride the Hornet
The top of the fuselage I know is more slanted like a ramp on the blueprints but mine has that rounded look. Should I think of a better way with bricks out there I will re-model. Again, going from my best guesses from models and other artwork. Please enjoy.
Pliers (would) say, "For its day the Hornet was a prime light fighter. Clean turns to evade fire and with effort could cut through the heaviest the cats threw at us."
Privateer 2 - The Darkening by Origin. The European versions differed on the back. The French showed Mathilda May, German Jürgen Prochnow, UK and all other localized boxes showed Christopher Walken.
There were also special versions in France and Germany. AFAIK there wasn’t an UK special box, though. Both boxes also showing "their" actor prominently
This is a Little Pet Project of mine: Galaxy Ship from WC: Privateer.
Hope you like it.
My dad #JasonBernard was a Veteran of the US Army and I was looking for a picture of him that used to sit at my Grandma’s. I found a resume that he typed on a Typewriter along with some script ideas from the 1970’s! I remember him doing these in his study. Talk about nostalgic ❤️ pic.twitter.com/d3yM9odK6V— tinormous.eth (@tinormous) November 14, 2019
There was just one problem: all the action takes place at the second navpoint and we have to get there first! Unfortunately in Wing Commander IV the decision was taken to make space vast. Flying between waypoints manually isn’t the practical option that it was in WC1-2. There was no way around it; we had to implement the autopilot before moving forward.
Look what AD found, a Spanish Wing Commander poster that I’d never seen before!
Next on the building block is the coolest looking fighter you never want to fly, the Epee.
I had some pieces to add the sun ray paint job to the wings but I want to keep the Epee lean if I can. Again, going from my best guesses from models and other artwork. Please enjoy.
Pliers (would) say, "The Epee would be a great dog fighter if the armor didn’t suck. You really gotta know how to stick and move, but I haven’t worked on many cause so few of them ever make it back to base."
The New Constantinople concourse gameflow screen from Privateer, from initial storyboard to concept sketch to marketing render (“bullshot”) to final in-game art!
Extra sharp Steltek egg this year! Hope you are all safe and healthy this holiday.
In addition to these two LODs, several ships in Wing Commander III and IV also have a separate mesh for their interior, the vaunted fly through areas. These only load into the game when you're very close to a ship in question; everyone has likely seen the Victory's hangar 'pop' from a static 2D image to a 3D bay as you approach the ship. By extracting these models we can get a neat look at what's 'inside' some of the game's largest capital ships... including a couple of secret passages you might not know about!
Klavs finished his revamp of the Rapier line from Wing Commander. So I, being me, dropped what I was doing to play with the new models and get some nice looking "Glory shots" using them.
I present for your consideration, The Angels-44 series.
Hi everybody, the F-44 Sketchfab model has been updated to include the A, C, E, and G model Rapiers. If you purchased it previously you should be able to download the new version at no cost.
Also, here is a link to a bunch of different high resolution (8k) liveries, including generic grey ones, as well as the substance painter file, so you can create paint schemes to your heart's content! Also also, I appreciate the financial support if you can, but if you can't or don't want to pay, here are the 3D files for free.
As we work towards the demo release there are three main areas to focus on:
The first of these is largely done and has driven a lot of new work; one piece of which is implementing the stormfire gun.
- Applying all the now-known stats values to the game objects
- Running the mission scripts for all of the objects
- Improving the AI
My next project was Confed's very own gun heavy slug - as Iceman called it - the Scimitar. Again color and proportions are a guess from the models used and other art. Hope you enjoy it. I’m planning on maybe the Dragon or Epee next.
We also need to mention that the first two images below show both the Axiom/SpaceX rocket as well as the Boeing SLS prototype in the same image. The SLS is currently undergoing tests with the ultimate plan to return humans to the moon in just a few years. With everything happening in the world lately, a lot of these advancements don't get major headlines in the news, but they are exciting nonetheless!
Docking confirmed! pic.twitter.com/YPyF3aRwO7— SpaceX (@SpaceX) April 9, 2022
Cleaned up scan of Mike Winterbauer's Wing Commander artwork for the SNES - an iconic cover image...
Released May 5, 2009
A great classic of space opera.
Retro & Magic (or RaM for short) was a retro-gaming section retracing the history of video games. The section was presented and mainly written by Julien Pirou, the music of the credits is taken from the game Rock'n'Rage and the design is by Radigo (the redesign of the design, by Simon and Etienne Périn). Retro & Magic was broadcast every Tuesday (with the exception of certain dates) in the show 101% from June 2007 to April 2018 on the Nolife TV channel.
Ever wonder just how big Prince Thrakhath's enormous dreadnaught in Wing Commander III would be scaled correctly? To find out, we've put together a collection of Wing Commander III ship length charts which show three different scales: standard capital ships, capital ships and bases and then everything compared to the 22 km dreadnaught. Pretty interesting!
A Wing Commander IV version is also available. These charts use the in-game models scaled to known, canonical lengths. When a ship does not have an established length (such as the Intrepid or the Behemoth) it is not included.
As a bonus, here are the same type of charts using the sprites from Wing Commander, Wing Commander II and Super Wing Commander. Note that several of the ship lengths vary between Wing Commander and Super Wing Commander, including the Sivar, the Star Post and the Snakeir!
This isn't your father's DOS. Your correspondent booted the CD image under VirtualBox and was startled to see it acquire an IP address (and still have 608kB of free base memory). It installs to a FAT32 partition, with optional support for long filenames. It comes with its own full-screen text editor, but also Emacs and Vim. It has an IPv4 stack and basic IP connectivity, and the shell even does Tab-completion. The bonus CD includes a choice of GUIs including Digital Research's GEM desktop, web browsers, file managers, development tools, games and more.
And after 19 hours, here's the 20 centimetres long version. Really, really happy with it even though painting it will be a much more complex endeavour.
Thanks so much, Klavs, for this superb model of yours!
CDC: Well, first determine the length of the contact. If it was less than five seconds, then the five second rule clearly applies and no action is needed. If contact lasts longer than five seconds, then run your hands under a faucet and be sure to get your fingers wet. If handwashing facilities are unavailable, at least brush your hands off on your pants for 20 seconds.
ISDN: What kind of hazmat gear do you recommend?
KN02 fighter, that's the best. These are certified by Crius medical officials to efficiently filter alien toxins, even in the vacuum of space.
ISDN: Some people are comparing the recent reduction of containment standards to the circumstances that led to the plague known as Malacreaux's Bite. What is your response to this?
CDC: The loss of the Io Colony was clearly the result of Akkbar's Doublecross. Retaining the three-stage decontamination process would not have changed the outcome.
ISDN: Finally, do you have any comment on the recent news regarding Wasp interceptors?
CDC: Yes, we would recommend pilots over 50 actually get a second booster.
ISDN: There you have it.