Someone had to do it and let’s face it, it was always going to be me. Here are some (very minor) nods to Dune in Wing Commander! my name is a killing word”, a quote from the David Lynch Dune film.And the trailer, for good measure. Check it out and help make a sequel happen!
The TCS Tiger's Claw! To ask a leading question: how many engines does she have? Let's find out!
I finally got around to finishing the other 2 Tech Drafts I wanted to do; The Rapier-G and the Excalibur. Their sized for 11x17/12x18 but I'm going to see how they look as 8x10 prints before I go big.
Models & their textures, as always, by Hangar_B
So - that's it... I'm done. It's funny - I only wanted to add a bottom view but ended up reworking almost the whole frame because I felt the overall height to be too high and the wing/main body proportions to be somewhat off. But now it's finished, and quite honestly I'm pretty satisfied with it. It looks sharp and fast (at least to me). What do you think?
And yes - this is finally the end of my drawing time! I already made contact with a friend who's a 3D artist from Volkswagen... He'll help me visualize this baby.
From BrickLink Studio to reality. I had to fix some structural issues but the Lego Wing Commander F-54C Epee is finally finished. In real Lego bricks :).
Did you know Colin Powell had a Wing Commander ship named after him? In Secret Missions 2 there’s a series in which you rescue the TCS General Powell, a Drayman troopship, while its crew fends off Kilrathi boarders. A reminder that SM2 was scripted DURING the first Iraq war!
Paul: Another blast from the past. Some concept art from Adam Medhust for Privateer 2 - all signed by the team.
LOAF: Now that made my morning! Here are screenshots of the gameflow screens where these CCN booth concepts that Paul Hughes so kindly tweeted are located in the release version of the game! (Hephaestus -> Bex -> Crius -> Hermes)
I've been spending this Canadian Thanksgiving messing with Blender and Photoshop doing #wingcommander stuff before the feasting commences later.
About the Design
"Wing Commander" from Origin Systems was one of the most successful space combat videogame franchises of the late 20th century. Combining "Star Wars"-like action with sophisticated story lines, the game spawned five full videogame versions between 1990 and 1997, plus novels, an animated TV series, a collectible card game and a 1999 feature film starring Freddie Prinze, Jr. and Matthew Lillard.
The "Arrow" light fighter was one of dozens of Terran and alien spacecraft created for the "Wing Commander" franchise. It first appeared in 1994's "Wing Commander III: Heart of the Tiger" as a point-defense fighter with enough fuel for long-range strike missions. Is carries a pair of ion cannon as well as eight missiles. The "Arrow" would be stripped down in later incarnations, finally used as a stealth fighter in "Wing Commander IV."
About the Model
Number of pieces: 19
Length: 7 inches (17.78 cm)v Pilot Figure Included
Pattern by Alfred Wong
Casting: Creative Cast Parts
Decals by JBOT
This was the voyage of the RSS First Step today. Its mission: encounter Earth from incredible views at apogee pic.twitter.com/Gzsnkv97K9— Blue Origin (@blueorigin) October 13, 2021
Before there was the Excalibur, there was the Rapier. If the False Armistice never happened, we may very well have seen a Rapier drop the Temblor Bomb on Kilrah.
Today we celebrate off-centered spaceship cockpits: the Tarsus and Galaxy from Privateer and the Kor-Larh from Wing Commander Armada! Now we'd be able to display these double cockpits head on with a fancy widescreen monitor.
Marc Callan: Interesting that in the Privateer side-by-side cockpits, they put the pilot's seat on the right. Wonder what influenced that decision?
LOAF: Wow, interesting question! Odd choice as planes are typically flown from the left seat. And a US-based team so it’s not based on a car. I went back to the concept art to check and found it was originally a single-seater and that the double seat idea originated with the Galaxy!
Space Commander: War and Trade is an interesting newcomer. It looks kind of like a modern combination of Wing Commander Arena and Privateer. The game employs a version of Arena's first person mode that sets up some fairly simplistic but engaging space combat. It's also a medium scale Privateer-style sandbox game, which is a novel pairing with this type of engine. The Nintendo World Reports review below describes how the economy isn't set up great, but it's hard to go wrong for just $10.Rebel Galaxy Outlaw is a fan favorite among Wingnuts. We've talked about it extensively in the past, and if you haven't tried it out on PCs or consoles to date, it's an easy recommendation. Regardless of your platform, it's the closest thing to a full fledged WC game released in the last couple years. There's so many easter eggs and throwbacks that you can practically convince yourself that you're playing a modern Privateer. Nintendo World Reports helps out here again with an entire recap of 10+ games for space sim fans on the Switch - with old school WC fans in mind. They did a lot of research to highlight all of these, so check this out for sure!
Freelancer was made by Chris Roberts and a number of Wing Commander vets out of Digital Anvil. Cruising around its open Sirius Sector sandbox was a popular pastime for quite a few Wingnuts through the mid 2000s. Maximize your window and make sure the 4K stream is selected to see the full effect below!
Freelancer: not directly Wing Commander-related, but it is a Chris Roberts game... so maybe a Wing Commander cousin?
Anyway, I was playing around with the game files on Sunday night and (with the help of some info online) managed to tweak a few .ini files to get it running at 4K, 16:9 without any stretching.
Then, while poking around, I found that the three FMVs used at the start of the game are all Windows Media Video files (because, of course, Microsoft bought Digital Anvil) - which made them very easy to replace. So I did a quick 'n rough upscale/remaster on them and got them working in-game, too :)
This is a very straightforward project. The artwork for all seven coins is done, quotes have been obtained for manufacture. All we need is enough backers to cover the costs of production and shipping, and we can place the orders. Once I receive the coins, I'll ship them to all participants. I've previously had successful runs of Babylon 5 and Battlestar Galactica challenge coins, and everyone was very satisfied, so the process is pretty well down.
That's the Battlecruiser. Or as I call it, the Nope Brick. These are my current state WIP shots of the brick.
I decided to follow EmuMusicFan's suggestion and see how the AI handles the cutscenes in WCII.
And the answer is.. it's OK.
It's better than I was expecting, in all honesty. It's not perfectly pin-sharp or anything; but once again, I'm surprised by how well the AI can calculate re-drawing shapes based on what amounts to a mosaic of blocky square pixels.
Thanks, as always, to Elend for the vector recreation of the logo in the thumbnail :)
I made a super-niche board game again. It is free. This time, it is a solo-experience, that is a board game played by one person only (something I considered ridicolus myself just a few years back, but when desiging for it, it actually is fascinating). All you need is a printer, some wooden cubes or meeples, a coin and some dice. Details, downloads and so on are here. I am always looking for more feedback, so take a look if you are so inclined. A tabletop simulator version exists too, maintained by a fan (aka not by me).
A bit of love for the Tarsus in Space Engineers. this one is scaled so the interior is accurate. Unpainted because my eyes don't work well for that, but I did the insides.