What challenge do you want to take today? Hunt down a wanted criminal? Defend an embattled planet? Escort a vulnerable transport through a dangerous sector? Whatever you choice, you'll need Privateer 3: Prima's Official Strategy Guide. Inside you'll get complete specs for all ships, space combat tactics, shipbuilding strategies, write-ups for every mission, get-rich-quick advice, and descriptions of the most lucrative missions.
Whether you're looking for general tips or detailed explanations, this guide delivers the goods with: complete specs for all ships; space combat tactics; ship-building strategies; world descriptions; write-ups on all missions; best plot choices, best trade routes and get-rich-quick advice; and the most lucrative missions.
Remember seeing that wild looking pod from the BBC special way back when? Yeah, the one that looked like a prototype pod racer or a cloud car but with 747 engines attached to it! Observant readers have asked where this shows up in the movie, but we thought it must have been discarded. All the designs were great and creative. One gone? No problem.
So where does this leave fans of both of the long-running series that grew up with in-depth and intense solo play? Will they feel left out and alienated by thos upheavel? Hollis doesn't seem to think so.
"Incrementally evolving the same type of gameplay year after year is not what Origin is all about," Hollis says. "We want to take people where they have never been before, using new technologies to do so. We intend to create the most compelling online experiences anyone has ever seen. As those elements of the single-player to the persisent, massively multi-player experience. Our existing audience will find those things familar and enticing. More importantly, though, the creation of a virtual community of hundreds of thousands of players takes the interactive experienceto a whole new level. This is hugely exciting! Origin is about applying cutting-edge technology to familiar themes, and we believe that is exactly what our existing audience (and more) is going to want to play when they see it."
It still remains to be seen in what direction the new online-only games will go. The company obviously has a successful model in place in its Ultima Online persistent world, but Origin is promising to explore new and exciting areas as it expands its horizons in the massively multi-player market. We'll have more on this story in future issues, as we delve ever deeper to bring you the facts regarding this fascinating new development from the group whose slogan is "We Create Worlds". It looks like they may want to add the word "Online" to that catchphrase from here on out.
If people really want to get the WC movie on VHS when it first comes out, an alternative would be to join the Columbia House Video Club. Their movies are a little more expensive, but you get the first 9 for something like 30 bucks and they'll probably have WC for about $25 within a month of its release.
Privateer 3 is dead (the team being 'axed' months ago, either fired or absorbed into the Ultima Online team) and the only WC title being discussed as the next offering is Wing Commander Online. And from a recent interview with R. Garriott I just read that strategy doesn't seemed to have changed since I left.
Just before I left the entire Maverick team, responsible for the single player Wing Commanders, was fired (or mostly quit). One (or two) did remain to join Andy Hollis's Skunkworks team (responsible for OSI Janes titles). Not sure what they'll be doing next since OSI isn't going to work on any more Janes titles. Supposedly... Paul Grace (EA's exec producer for Janes) has since left EA and there isn't any more internal Janes teams at EA (only the Baltimore crew remains). So I suspect that decision might be being revisited now. I also just heard Neil Young (OSI's GM & biggest fan & champion for WC) is no longer with OSI, being replaced by someone from EA (all accounts are the new GM knows what he's doing and should be good for OSI).
Anyway, when I left Andy Hollis was in charge of the 'Wing Commander Franchise'. This is both good news and bad: Good news being Andy knows how to produce a great game. The bad news being there is no one left at OSI that really *knows* the plot/storyline inside/out like the old Maverick crew. Thus I expect a 'shift in the time/space continuum' regarding the next WC game ;). Especially since I just heard WCO is being 'farmed out' to an external development team.
Unfortunately I have not heard much information concerning this title. I do know that some of the team that is working on the game is still working on USAF. When that is completed, they will join the WC team. Please keep an eye on our web page for any further updated information.
Twentieth Century Fox
Confirmed Jul 13, 1999
Disc Type: Single-Layer (DVD-5)
Region Code: 1
Closed Captioning: English
THX Certified: No
Full Frame: No
16x9 Enhanced: Yes
Dolby Digital: English 5.1, English 2.0
Surround DTS: None
Access Features: Interactive Menus / Scene Access
Production Notes: Yes
Filmmaker Biographies: Yes
Theatrical Trailer(s): Yes
TV Spots: No
Alternate Edits: None
Deleted Scenes: No
Audio Commentary: No
Isolated Score: No
Making Of Features: No
Stills / Photos: No
Music Video(s): No
DVD-ROM Content: No
Multiple Angles: No
Additional Features: None
1. Maverick be dead. Wing Commander Online will be the next WC game out, and it is being farmed out to a non-OSI company. Which company this is was not mentioned. However, he did mention Andy Hollis' group as one of the four remaining at OSI, so it doesn't look like he's the one doing it afterall. So for pretty much all intents and purposes, WC looks dead aside from WCO.
Q: I've heard that all games made by origin after Ultima: Ascension will be online-only. Is there any truth to this?
A: For a time, yes. Each team at origin will do an Online game next. That will make ~5 in development and operation.
Just wanted to let you know that the flurry has begun. I have made tons of updates with exclusive screenshots, new game play info and an Official FactSheet. Also, many links to other E3 sites that have exclusive stuff.
Freelancer, my epic space opera set in an insanely detailed and massive universe, is behind closed doors in the Microsoft suite. That's because Freelancer is over a year off and I'm not quite ready to unveil it in all its glory to my competitors (and their videocameras). This isn't a jab at them, just a statement of fact. I'm just as shamelessly checking out rival space games in my quest to make sure I have everything they have and then some! And I learnt painfully with Strike Commander that it's not too smart to show your hand too early. (We showed Strike at three CES shows before shipping the product!).
The new alt.games.wing-commander/CIC Trivia turned twenty-five weeks old today. Five people have played each week (Philip Langdale, Midnight, Raptor, Peekaboo and Dexter) and dozens more play regularly. To make it easier to play this week, you can find Week 25 Questions below. For detailed rules, check out the Trivia page.
New Questions for Week 25 (starting May 9, 1999):
Question 49: What is a distinguishing characteristic of the Mace missile/torpedo?
Question 50: What is a distinguishing characteristic of the Pike missile/torpedo?
Bonus 25: What is a distinguishing characteristic of the Banshee missile/torpedo?
Please email answers to ChrisReid@wcnews.com before May 16, 1999.
Ok, once again I place a challenge on the group for anyone wanting to do battle in the Wing commander universe, using ARMADA of course, heh. I have it working on my Win95 machine, so if anyone needs help getting it going I might have some tips. I will pay for the 1st battle and if you want to battle again then you call me the 2nd time, this way we effectively split any long distance charges. I am in Santa Barbara, California, USA. I get 5c/minute all weekend to anywhere in the USA. So if anyone in the US wants to battle and has Aramada, you have nothing to lose. I will call 1st and then you don't have to call back for another battle:), FREE for you that way
When asked by fans at the Star Wars con about his appearance in the earlier sci-fi effort Wing Commander, Quarshie admitted to the audiences that "he hasn't seen it yet…I can say the experience of making it [is one] I do not want to repeat again." He explained that the conditions at the studio where the film was shot were poor and made for an unpleasant shoot.