Greetings, Wingnuts and Citizens!! Time for the weekly WCRPG update.
Had a rough time of it this past week. I spent a fair amount of it making some tweaks to my non-WC project and the terminals at my workplace ultimately became quite adamant about not letting me work on that particular project. Everybody on the KSP boards are talking about how saves won't be able to carry over to the upcoming next version, so it seemed pointless to work on any of that stuff. You'd think I'd've worked a bit harder on Vespus than what I ultimately did. I suppose I did go from having almost no work done on Mission 5A whatsoever to having it nearly completed, but that's about all that happened. Briefing came easily to me on Monday. After setting the initial disposition of forces and adding the statistics for the Confederation Nugget (something needed for Mission 4A/4B), I began adding nav data, with that work completed on Thursday. Friday saw the bulk of the work for the week, with the completion of section introductions, Kilrathi force dispositions, encounter tables an initial texts. I was also able to finish up the mission end section. I've got a small piece of alternative history there in the event Concordia survives the campaign...
I've got two Saga character profiles ready this morning (to make up for two weeks ago). First up is Ninja. I gotta say he gave me a bit of a challenge. The notion of a Brazilian who's a Buddhist warrior monk is definitely cool, but I had some problems reconciling the motivations in his early history (i.e. how he became involved in Buddhism, what made him decide to join the Space Force, etc.). There was enough that was ambiguous there that I decided to go ahead and ask the Saga team for the in-between mission texts to see if we get more of his story; I want to be particularly sure I didn't write anything contradictory. Special thanks to those who have helped me out with that endeavor so far; I haven't yet extracted the text, but plan to do so this week. Next pilot this morning is Viking. He was relatively easy to do; about the only thing I'm not sure about with him is his trait sets. Again, I'd sure like to hear back from some of y'all who have played The Darkest Dawn to know whether or not I've done these characters justice and if I need to make tweaks.
Next week I hope to have Vespus finished, or at least to have nothing left to do besides interlude texts. I am going to lose time to work late in the week on account of my tenth wedding anniversary - not something I particularly mind at all. We'll see how things go.
Next Update between 11-14Z on July 29th.
capi
===Ninja===
Alec Crisologo is a first-generation Proxie, his parents migrating to the Leto colony from Brazil a number of years before he was born. During his youth, young Alec was given the opportunity to study Shorinji Kempo martial arts under Master Ii Misao, a local Buddhist monk. Alec embraced the Shorinji philosophy, converting to Buddhism and shaving his head in the style of the monks (much to Catholic family's dismay). He ultimately acehived the rank of Jun-kenshi. His motivations for leaving the temple are unclear, but by the time he turned 18 he applied and was accepted to the Space Force Academy and later entered flight school. Cadet Crisologo became one of the leading competitors in the Academy martial arts team, earning the callsign "Ninja" from his peers. Ninja was among the cadets who were assigned to fight in the Battle of Earth, stationed aboard TCS ''Ark Royal'' during the campaign's climax; he survived where most of his cadet friends had not. After finishing his accelerated Academy education (graduating with a B.A. in Military History and Psychology), he was given a commission and assigned as a junior flight instructor aboard TCS ''Wellington'' along with his old roommate Jonathan "Assassin" Chaplin under the command of Major Kenny "Kettle" Baws, where it was noted he cared a great deal for the must-pump nuggets under his charge. He survived the subsequent attack on ''Wellington'' and was reassigned aboard TCS ''Hermes'' as a fleet replacement pilot. Ninja survived the war and continued serving in the Space Force until Black Lance Affair, when he defected to the Border Worlds Militia after encountering Assassin during their raid on the Speradon system. Afterwards, he decided to stay on with the Borderworlds Militia for an exchange tour. Ninja’s opinion about combat is that it’s not about actual flying or gunnery skills, but rather a person’s morale, attitude, and mental state. He meditates for hours off duty, trying to reach that perfect “Zen”. He participates in various ancient Buddhist and New Age rituals. As a result of this intensive self-training, Ninja is always optimistic and has virtually unbreakable high morale. Ninja is an optimist who tends to look on the bright side of things no matter how bad the situation might be. A bit on the sarcastic side, he likes to joke around but he can handle just about any situation with cool precision. A very skilled flier, he's someone who can handle just about anything.
Alec Crisologo, Callsign: Ninja
Species: Terran (Confederation)
Rank: First Lieutenant, TCSF (Pilot, 544th Fighter Squadron, TCS Hermes)
Gender: Male
Height: 1.7 m
Mass: 70 kg
Handedness: Right
Birth Date: 2647.322 (Age 22; Adult)
Place of Birth: Mantenópolis, Leto, Proxima Centauri, Sol Sector
Initiative: +9
Attack Bonuses - Melee: +8; Ranged: +12
Saves - Fortitude: 35, Reflex: 39, Willpower: 37
HP/NHP: 65
HD/THD/FHD: 41/41/50
SI: 65
Power: 55, Three-Dimensional Maneuvers: 15, Lifting: 10, Brawling: 15 (Shorinji Kempo 15).
Finesse: 90, Dexterous Maneuvers: 25 (Balance 15), Dodge: 25, Hiding and Seeking: 25.
Physique: 55, Concentration: 25, Recuperation: 15, Stamina: 15.
Intellect: 95, Knowledge: 25 (Military History 20), Resourcefulness: 20 (Pranks 10), Cunning: 20.
Acumen: 75, Perception: 25 (Spot Enemy 10), Survival: 20, Performance: 20.
Charm: 55, Diplomacy: 15, Personality: 20, Leadership: 20.
Command: 45, Guidance : 15, Coordination : 10, Security : 15, Strategy : 5.
Science: 65, Archaeology : 15, Planetology : 15, Typhonology : 10, Technology : 15, Geology : 10.
Navigation: 80, Vehicle Piloting: 25 (Ferret 10, Arrow 10), Stealth: 25, Astrogation : 10.
Tactical: 60, Evasive Maneuvers : 15, Combat Maneuvers : 15, Targeting : 10, Marksmanship : 10, Ballistics : 10.
Engineering: 60, Damage Control: 20 (Guns 10, Mechanics: 20 (Fightercraft 10).
Communications: 50, Rapport: 25 (Nuggets 10), Translate: 15.
Medicine: 40, Psychology: 25, Xenobiology: 10, Intensive Care : 5.
Traits: Discipline +15, Nerves +10, Temper +5, Impulsive -10, Wealth -10, Social Status -5.
===Viking===
Viking didn’t attend any formal school; he simply learned how to fly from his father. He grew up flying racing craft and flying interstellar transports for the family business in the Border Worlds. He flew for the family business until he was accepted into Space Force AOCS at the age of 26, earning a commission in 2662. His first duty station was TCS ''Armageddon'', where he spent five years flying a ''Rapier-II'' on the front-lines and developed a solid reputation as a combat pilot and a team player. He was transferred to the inactive reserves during the False Armistice; by the time Viking had arrived home in Circe, he had already come to terms that he’d never fly again in the military. The Battle of Earth changed that: by the time Viking was reinstated, the Battle of Earth was already over. Due to Confed’s need for combat pilots, Viking lobbied hard for a squadron on the carrier closest to the front lines but got assigned to the training carrier TCS ''Wellington'' as a member of the wing’s sole combat squadron instead. Even though he was disappointed in not seeing action, Viking came to enjoy his job; in addition to ensuring safety of ''Wellington'' and her nuggets, Viking along with his squadronmates volunteered to assist as flight instructors and mentor the rookies when their schedules allowed it. Viking, along with the rest of his squadron, was transferred to TCS ''Kennedy'' as FRPs shortly before the Kilrathi ambushed and destroyed ''Wellington''. Viking would later be transferred to TCS ''Hermes'' again as a FRP and would reunite with the surviving members of ''Wellington's'' last cruise. Viking survived the war, going back to the family business and turning it into a private security business for those needing security or defense services along the frontier. During the next decade, his “private security contracts” helped him to stimulate a long-lasting business connection with him and Confed, which subsequently saw the rise of his company as one of Confed’s largest defense contractors. Equally proficient on all types of fighters and bombers, Viking is a steady and absolutely trustworthy wingman.
Marcus Snyder, Callsign: Viking
Species: Terran (Union of Border Worlds)
Rank: Captain, TCSF (Pilot, 544th Fighter Squadron, TCS Hermes)
Gender: Male
Height: 1.90 m
Mass: 90 kg
Handedness: Right
Birth Date: 2636.147 (Age 33; Adult)
Place of Birth: Nytt Skjervøy, Circe V, Antares Quadrant, Epsilon Sector
Initiative: +7
Attack Bonuses - Melee: +11; Ranged: +12
Saves - Fortitude: 37, Reflex: 37, Willpower: 38
HP/NHP: 67
HD/THD/FHD: 43/43/50
SI: 67
Power : 60, Three-Dimensional Maneuvers : 20, Brawling : 25, Lifting: 15.
Finesse : 70, Dexterous Maneuvers : 25, Dodge : 25, Hiding and Seeking: 20.
Physique : 70, Stamina : 25, Concentration : 20 (Concentrate Under Fire 10), Recuperation: 15.
Intellect : 105, Knowledge : 25 (Business 10, Kilrathi Tactics 10), Resourcefulness : 25, Cunning: 25 (Persuasion 10).
Acumen : 80, Perception : 25, Performance : 25 (Flight Instructor 15), Survival: 15.
Charm : 90, Personality : 25 (Debating 10), Leadership : 25 (Wingman 5), Diplomacy: 25.
Command : 105, Security : 25, Strategy : 15, Guidance : 25, Coordination : 20, Inspire: 20.
Science : 45, Technology : 25, Archaeology : 10, Typhonology: 10.
Navigation : 160, Vehicle Piloting : 25 (Capsules 10, Transports 15, Confederation Light Fighters 15, Confederation Medium Fighters 15, Confederation Heavy Fighters 15, Confederation Bombers 15), Astrogation : 25, Stealth: 25.
Tactical : 125, Evasive Maneuvers : 25, Combat Maneuvers : 25, Targeting : 25, Marksmanship : 25, Ballistics: 25.
Engineering : 60, Damage Control : 25 (Guns 10), Mechanics : 25.
Communications : 35, Rapport : 20, Translate : 15.
Medicine : 40, Intensive Care : 20, Psychology : 20.
Traits: Navigational Sense +10, Tactical Sense +10, Reputation (Wingman) +5, Allergic (Pollen) -10, Honest -5, Education -5