Originally posted by arQon
With UE's standard 50+ enemy per mission the ship's very close to becoming worthless since the lasers are the only "infinite" source of damage. I think that would be a shame, since there aren't that many different ships to work with as it is.
Improving the base guns, while sacrificing some of the missile loadout and arguably even removing the Stormfire as well to avoid it turning into a Godship, would leave you with something functional and still coherent with UE's "all BW ships are cack" philosophy but still give people who PREFER fast, light fighters something to fly. ATM we're almost forced into the brick ships simply because otherwise our gunnery capability is spitballs and damp rags.
Something to mull over, anyway.
Due to the WCP/SO engine's handling of multiple guns--namely that having four of the same type of gun means that they fire only half as often as if you had two of that type of gun, resulting in, say, the Banshee's four lasers firing one X4 burst every 1000 milliseconds, it would be beneficial to change the Banshee's gun load from 4 Laser to 2 Laser/2 Ion. This would only increase the per-volley attack power from 72 to 96, but it would increase the firing rate substantially.
To understand why this works, let us compare the 2 Tachyon/2 Ion guns of the Panther against the 4 Tachyon guns of the Vampire. Intuition tells us that using the 4 Tachyon guns
should inflict more damage than using the 2 Tachyon/2 Ion guns would, but the way that the WCP engine handles multiple guns means that the
damage per second does not increase as you add more of the same type of gun. Rather, the
damage per volley is increased, yet the
rate at which volleys are fired will decrease by the same factor.
Let's look at the numbers. Tachyon guns take 450 ms to recharge and Ion guns take 350 ms to recharge, so let us look at a time period of 10.0 seconds. In that time, the Panther's Tachyon guns will have fired 11 times, for a damge of 11*2*70=1540, while its Ion guns will have fired 14 times, for a damage of 14*2*30=840. This gives a total damage of 1540+840=2380.
In that same 10.0 second period. the 4 Tachyon guns on the Vampire will have fired 5 times, and will be about halfway toward being able to fire a sixth time. This gives us a damage of approximately 5.5*4*17=1540. Take note that this is the
same amount of damage as is inflicted by the Panther's 2 Tachyon guns in the same time period! That means that if you use the Vampire's 4 Tachyon guns, you will actually inflict
less damage than you would using the Panther's 2 Tachyon/2 Ion guns, not more!
The lesson from this is that pretty much any fighter with two types of guns will inflict more damage than a fighter with only one type of gun (except for the case of comparing 2 Tachyon guns, which are the strongest, with a combination of 2 Laser guns and some other light gun).