Quarto
Unknown Enemy
No, KW... what Eder and I meant is a capship with no actual hull - instead, the entire mesh would be, for example, the bridge component.
Michael, what you're talking about is pretty much standard procedure - any time capships are supposed to do more than fire potshots at each other, the encounter is strictly scripted (check, for example, UE2B). However, since this doesn't always work well, and is always difficult to implement, it's a good idea to keep such events to a minimum.
Err... I didn't say it wasn't their original intent. In fact, considering that the player flies a Vampire for the wormhole mission, the only way the towers can be taken out is with guns. What I said is that the AI programmers didn't take it into account - only the player will ever attack the towers. This is fine for the wormhole mission, since that's supposed to be all up to the player, but it's annoying if you want to use the towers as components in other capships.Originally posted by Wedge009
You sure that wasn't their original intent? I think it makes sense for only a few gun shots to overload and 'kill' a cooling tower, since the wormhole itself already generated a massive amount of heat.
Michael, what you're talking about is pretty much standard procedure - any time capships are supposed to do more than fire potshots at each other, the encounter is strictly scripted (check, for example, UE2B). However, since this doesn't always work well, and is always difficult to implement, it's a good idea to keep such events to a minimum.