IIRC, I'm sure Locke made a capship mission where Murphy destroyers were refitted with some heavy plasma cannons, and I'm sure they actually manoeuvred around the Nephilim capships to specifically target the bridge and engines. Unfortunately, Locke doesn't appear to have a site anymore (I can't find anything, in any case). I think I still have a copy at home, but I only played it once or twice.Originally posted by Quarto
As for capship battles, capships are stupid and don't aim at components - they just don't see the difference between a fighter and a capship.
Interesting thought: the Midway 'borrowed' a fleet plasma cannon from the Kraken captured in dry dock - why is there no mention of any research or whatever on the rest of the ship in SO?Originally posted by Dark Tower
Well nabbing one shouldn't be overly difficult, just steal a cap with fighters, possibly at a dock?
It's pretty much evident in SO.Originally posted by Dark Tower
...it's assumed [the virus is] caused by [the ship's] destruction.
You mean a virus? Probably not. It's probably their way of making sure that other species can't use their craft against them - whether by accident or design.Originally posted by Dark Tower
Maybe the bugs can get a bug??
I think Q was saying that they'd just fly like a Confed ship - it wouldn't make sense from the storyline point of view. Nephilim ships wouldn't be as easy to convert as Kilrathi ships (eg the Dralthi in SM2).Originally posted by Dark Tower
Also if ships can be altered, why not alter the ships activated by the [alswantsmoreships] code...
I thought HCl made something to alter whether a gun could hit a capship or not...Originally posted by Pedro
Well... I've seen some of the Capships take out turrets on neighbouring ones in some of the larger capship battles in UE It wouldn't do them any good to fire lasers at components other than the turrets anyway.
They had pretty neat cutscenes rendered by the engine. Now the question would be: can the SO Engine do this as well?
Originally posted by Quarto
I think your memory's playing tricks on you, Wedge . Capships fire their turrets at the enemy capship's hull. If they hit a component, they do damage, but most of the time they don't hit it.
No, I meant they still physically hit the capship, even if they don't cause any damage. So back to you.Originally posted by Quarto
Capships fire their turrets at the enemy capship's hull. If they hit a component, they do damage, but most of the time they don't hit it.
Really? Whoa... that'd be weird. I don't think it's 'official' since surely that story thread would or should have been carried throught to SO.Originally posted by Quarto
And nope, there was no word of the captured Kraken, which is a pity. However, the WCP guide (which I don't have) apparently talks about individual bugs being taken prisoner.
Well, anything in the Offical Guides is official . What's more, I think that the guide's writer would have needed to check with Origin first to write something like that. Of course, it probably doesn't matter... I mean, considering that the WCP team pretty much doesn't exist any more, chances are that a new WC game would go in a very different direction than the WCP creators intended.Really? Whoa... that'd be weird. I don't think it's 'official' since surely that story thread would or should have been carried throught to SO.
You sure that wasn't their original intent? I think it makes sense for only a few gun shots to overload and 'kill' a cooling tower, since the wormhole itself already generated a massive amount of heat.Originally posted by Quarto
...the 'tower' components in the alien wormhole - too bad the AI programmers didn't take them into account...
Oh, you just said "guide", so I thought you were talking about a third party one.Originally posted by Quarto
Well, anything in the Offical Guides is official.