We have posted a new article with the latest progress:
Love the data plate, but one thing worth pointing out is that you won’t normally find the serial number of the engine on the airframe data plate.
Airframes frequently have engines swapped out when they reach overhaul time. In aviation, we have a saying: “If the engines aren’t spinning, it’s not making money.” For that reason, nobody will wait around with a grounded aircraft for the same engine to go through overhaul. That could take weeks (or years in some cases if the government owns it... bureaucratic inventory/paperwork, y’know). For that reason a different overhauled engine gets slapped on from inventory, which only takes a few hours to do. Engine swaps happen far more frequently to military aircraft, which are used for far more demanding flying than civilian aircraft. In the three years from 2669-2672, that fighter has probably had a good 3-5 engines placed on it.
It’s also worth mentioning that multiengine aircraft have different serial numbers for each installed engine. That makes the number 6-10 different engines.
I know this comment is nit picky, but I just thought I’d point that out.
Well, shut my mouth! That is a legitimate data plate. I've never seen one that had the engine's serial number on it until now. I've only seen that included on the Manufacturers Aircraft Association data places. I wonder why the MAA included that, because every other data plate I've seen doesn't include the engine number. Even identical models from a Bell 47 are this way. If it was manufactured with an MAA data plate, it includes the engine number; if it was manufactured under Bell with one of their regular plates, it doesn't. I guess re-stamping the numbers on the plate at overhaul wouldn't be too hard... just a lot of extra work.Hi @StarvingPilot,
Heh, I'm far from an expert, so I had no idea about any of that
I just based it on this one:
View attachment 12222
I started the engine ref with "DFUS" because I thought it could be short for a "Douglas Fusion model"
I was seriously tempted to make a reference to a Wankel engine, just because it sounds so hilarious to my British ears
But "WANK 6A4-165B3" might have been a bit on the nose...
That sounds pretty epic!We have a new article! Introducing @mrcoffeeee and the fantastic work he's doing on in-game SFX!
I feel really bad.; this is clearly a tremendous labour of love and I can't wait to play it, but the first thing I thought when I saw the gameplay footage was that the new cockpit interiors are quite disappointing. Very austere and they scream "fan-made mod".
But amazing work all-in-all.
Sorry Pedro, that was an uncalled for snipe. I would say just make the cockpits look as close as possible to their WC3 counterparts: https://cdn.wcnews.com/newestshots/full/wca_hellcat1.gifConstructive criticism is welcome, as we've noted everything is first pass, the cockpit on the hellcat is being re-modeled right now, the texture resolution is low as we previously had a 1GB limit on total assets, and all of the VDUs are first pass (ODVS has taken over the 2D artwork, what's there now was by Defiance before we found a 2D artist). We absolutely plan to polish all of this but unfortunately "scream "fan-made mod"" doesn't give us any information to direct our efforts, at most it'll cause hurt feelings.
Is it the mesh, the texturing, the lighting, the static nature of the monitors etc?
The Hellcat V cockpit actually appears in the intro FMV:
I appreciate the effort but compliment sandwiches don't actually help soften the blow
Can't wait to see the cockpits of The Borderworlds fighters, the Bearcat, and Dragon!@YCDTD - Hi, hey so we are actually using the WC4 FMV as the basis for as much of the art direction as possible. The WC3 cockpit is visually more appealing for sure, but not in line with the physical set built for the intro, that said, the new cockpit model will be more detailed and have higher res textures, though it will still hew more closely to the WC4 FMV, we are adding additional off-HUD functional instrumentation like an "RWR" of sorts to help the pilot identify incoming missiles and plan their evasion better, etc. so as to make the cockpit feel more like part of the experience and not just a dashboard that gets in the way of your seeing the bottom 3rd of the screen.
Depends on the C#-task at hand, to be honest. Won't touch C++. PM me with the details