WC4 Remake

You will make it!

Thanks. We're increasingly not too worried about being able to make it in the sense of having a playable version, but there is so much room for polish. The worst case scenario would be releasing and having people say X looked better or Y sounded better in the original, and even just the presentation being inconsistent in quality. We want to do like the 90's and get the game right on launch day (but not like Privateer 2 with a note in the box).
 
If anyone is interested, I did a video simulating what TrackIR might look like in the WC4 remake demo. It's not a real TrackIR implementation, all I did was run a FreePIE script that bound my TrackIR input to a vJoy device, and bound it to the in-game camera panning controls. It's restricted a bit by the deadzone and on how far you can actually pan the camera, but it's fun and it definitely feels more natural than binding the camera to an analog stick.

On that note, I noticed I could get a pseudo off-boresight missile lock as long as I am looking at the target, I don't think this was intentional but it sounds like it could be fun.


The engine noise is a little loud, sorry, didn't notice until after the recording.
 
That's really cool, thanks for sharing. After release I will either rework the engine into an opensourceable state or we can invite people to the private repo to add features like that.

(Or if after release anyone wants to contribute some TrackIR hardware I can do it myself. I have VR headsets a plenty so I plan to add VR support atleast).
 
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