In the WCToolbox thread you offered support. I wanted to say thanks for that and I'll take you up on it when I inevitably run into problems.
This is the first day I've had free to work on the project and I just spent some time reading through this thread. Your remake looks awesome. Even knowing that the graphics are still in a preliminary stage, the side by side comparison shots you posted on page 3 are amazing!
I did see that article! It was exciting.
I am happy to make a design document! Blind accessibility is my expertise, but in the spirit of inclusion I shall incorporate suggestions for all players, and whatever reference materials I can think of. Do you want me to post it here or send an email or something else?
If you want a sneak peak, I'll be pulling from this list of guidelines:
Whoops! My bad.
There might be other options depending on how you're making the game. Unity and Unreal 4, for instance, both have ways to work with screenreaders, but this does you no good if you are not using either of those tools!
Hey Pedro, do you have a 'Playable Demo' in mind ?
I'd love to see VR support. After Squadrons I cannot imagine any game like this without.
Will it be possible to deactivate the Cockpit frame?
It's a planned extra. But be aware we showed extra cockpit to show off some of the details like moving joystick that defiance had done (those normally would only be noticeable in VR).
Normally it shouldn't be too obtrusive, something like this:
More of a WCP cockpit than WC1 in terms of screen coverage.