AD
Finder of things, Doer of stuff
Hey all!
I've been spending a lot of time, first converting, and then editing the DVD video from WC4. I'm a little limited in software, but I've managed to convert the Vob's to MPG and downmix the AC3 to a reasonable sounding stereo mix. (Someday I may get ambitous and try editing in 5.1 channels but right now am limited by software)
My goal it to produce a unique WC4 experience. I know I have a lot of friends who would never sit down to watch the game much less play it. However they may like to see a movie... So I've been editing the clips into a logical path (omiting alternate choices etc.) As well, although not Including gameplay all clips in any given path add up to around 2h50min, My goal is to also include necessary info from gameplay and yet keep the running time to around 2h 30min...
I have almost finished cutting together all the video I havent dropped either for time or pacing... I may still drop more scenes in the future. Curently I just have the end sequence (the 3 or 4 part battle with the vesuvius) that I need to work out. I've been trying to minimize the number of gameplay scenes, partly because of the effort needed, but also so that it's not too repetitive.
So now, with that exception I'm ready to move on to phase two, where I would appreciate any suggestions or help I can get. I would prefer to have video of the gameplay to cut and edit, but I havent found an option that displays properly. I'm currently working on recording the sound (i have audigy 2 zs) in windows while I play mission... This actually has good quality sound results yet you cant edit the dialogue or sfx indipendently of each other. Then i am combining it with screen shots... It works (but some of the screen shots end up wierd looking), the idea is conveyed but the end result are poor.
So here are some of the area's I need help in:
1/ Feedback/ Ideas
2/ Suggestions on, or ability in, video/screen capture (Hypersnap dx sort of works for stills, but end up with wierd coruption, other programs only give black image with bursts of color.
3/ Help in extracting gameplay dialogue and or sound fx's from tre files (So far havent been able to get this to work )
I will probably release it with the needed "gameplay" roughed-in. And Re-release as It is possible to improve the quality.
Ultimately the best would be if someone ambitious animated new scenes but for now that's just a wish
A bit of a disclaimer now: This project is in no way intended to exactly mirror the experience of actually playing the game... Most people would rather play, than watch someone else play. Therefore in the necessity to create an entity that is interesting and flows naturally, some edits intentionaly, and sometimes inadvertently, change the context and certain details surounding events that appear in the game. You have been duly warned...
I have made a sample that I hope will soon be available for viewing soon. It no longer reflects accurately the finished product, but will give you an Idea of the kinds of edits I've been doing and it also it starts with a bit of the "gameplay" stuff so you'll get an Idea of some of the Challenges ahead.
Thanks in advance!
AD
I've been spending a lot of time, first converting, and then editing the DVD video from WC4. I'm a little limited in software, but I've managed to convert the Vob's to MPG and downmix the AC3 to a reasonable sounding stereo mix. (Someday I may get ambitous and try editing in 5.1 channels but right now am limited by software)
My goal it to produce a unique WC4 experience. I know I have a lot of friends who would never sit down to watch the game much less play it. However they may like to see a movie... So I've been editing the clips into a logical path (omiting alternate choices etc.) As well, although not Including gameplay all clips in any given path add up to around 2h50min, My goal is to also include necessary info from gameplay and yet keep the running time to around 2h 30min...
I have almost finished cutting together all the video I havent dropped either for time or pacing... I may still drop more scenes in the future. Curently I just have the end sequence (the 3 or 4 part battle with the vesuvius) that I need to work out. I've been trying to minimize the number of gameplay scenes, partly because of the effort needed, but also so that it's not too repetitive.
So now, with that exception I'm ready to move on to phase two, where I would appreciate any suggestions or help I can get. I would prefer to have video of the gameplay to cut and edit, but I havent found an option that displays properly. I'm currently working on recording the sound (i have audigy 2 zs) in windows while I play mission... This actually has good quality sound results yet you cant edit the dialogue or sfx indipendently of each other. Then i am combining it with screen shots... It works (but some of the screen shots end up wierd looking), the idea is conveyed but the end result are poor.
So here are some of the area's I need help in:
1/ Feedback/ Ideas
2/ Suggestions on, or ability in, video/screen capture (Hypersnap dx sort of works for stills, but end up with wierd coruption, other programs only give black image with bursts of color.
3/ Help in extracting gameplay dialogue and or sound fx's from tre files (So far havent been able to get this to work )
I will probably release it with the needed "gameplay" roughed-in. And Re-release as It is possible to improve the quality.
Ultimately the best would be if someone ambitious animated new scenes but for now that's just a wish
A bit of a disclaimer now: This project is in no way intended to exactly mirror the experience of actually playing the game... Most people would rather play, than watch someone else play. Therefore in the necessity to create an entity that is interesting and flows naturally, some edits intentionaly, and sometimes inadvertently, change the context and certain details surounding events that appear in the game. You have been duly warned...
I have made a sample that I hope will soon be available for viewing soon. It no longer reflects accurately the finished product, but will give you an Idea of the kinds of edits I've been doing and it also it starts with a bit of the "gameplay" stuff so you'll get an Idea of some of the Challenges ahead.
Thanks in advance!
AD