Oh, that's very very exciting! Lovely work! Can't wait to see what you do with her!
Does this mean that my Rapiers and Sabres and Broadswords aren't far behind? I'd have to pick up the mod if it went full WC2 on us.
Also means I have to get off my duff and model more ships. Great!
The End Run DLC could be subtitled
Klavs' Mobile Museum of Marvelous Models, you know. :-P
There will be Wing Commander Saga models being used here and there, but they will mostly be yours under the spotlight. I still have a lot of stuff to get ingame and to then outfit, but the idea is to allow with the DLC a Wing Commander II mode for skirmishes, selected in the game menu that will shift Confederation and Kilrathi units from WC3/4 to WC2, in addition to have the End Run campaign. The great thing is also that now, I have a workflow that allows me to use your models properly with the different channels. This means that I will probably go back to the models I already worked with previously and see if I can get them to work better in-game. There's a decent chance that the Confed "mothership" will be your massive Caernarvon station if I can further tinker her. But, yep, your files are pretty damn awesome and will almost double the content of the mod. And they are already showcased with the Border Worlds' faction.
Mini-request: if you do other ships with turrets, could you have the turrets as separate meshes? The really ideal thing would be the turrets, the guns to be separate meshes, as HWR allows me to use a nifty subsystem mechanic that works fantastically for turrets: they can be all controlled independently, depending on the weaponry, arcs of fire and many, many parameters, with the individual guns on them being slaved with tunable delay between each gun firing, tunable recoil for the guns, etc. The subsystem allows also stuff like precise targeting of ships' parts, so one of the things I envision for future updates would be to cut the engines and the bridge on every ship in the game and have these as subsystems, as czacen, the mod's original creator, had. That way, fighters, bombers and other ships could target these in priority and lead to massive loss of fire control effectiveness or speed.
***** The workflow for those interested *****
Import the .obj in Blender, and export it to .fbx, then import the .fbx in 3DS Max, where the snip and cut, translations and scaling will be done. Then export it again in .fbx, import the .fbx in Blender and then export the file in either .obj or .dae, which are the formats used by DAEnerys, the dedicated Homeworld Remastered .dae editor (CFHodEd, the Homeworld 2 editor, will use only .obj and will require to use RODOH before you have a special .dae file that can be used with HODOR to get the useable file).
***** End workflow *****