Lolol, give it a bit, it took nearly an hour to import into Sketchfab
I think there's also an issue with the compiler itself, so I'll reboot and give it another try. In any case, gonna be fun. Once this works, I'll get started on removing the fixed turrets (if you have a version of the hulls without the turrets available, I'd be interested, BTW - of course, only if that doesn't involve additional work, as I should still be able to remove them via 3DSMax).
Edit: reboot done, that solved the issue. If the end file doesn't have any errors, I should have the proper .hod file for HWR sometime during the night and upload screenshots tomorrow morning (it's almost 10 PM right there). No guarantees, but this seems smooth enough.
This also means that I will most likely make any End Run campaign pack as a full-blown DLC rather than part of the main mod, since your ships are going to, well, blow everything out of the water in terms of size. I'll also post on the Gearbox forum the screenshots alongside the Blender or 3DSMax shots showing the number of triangles, just to give an aneurysm to the dev team members who still go there. If you hear a litany of insults, that's probably them yelling at me how we're not supposed to pull that shit on their engine.
But, heh, Wing Commander is known to push machines to their limits, and you, man, definitely live up to that glorious tradition! o7