My 2 cents.
(Being only a ghost on this forum, I may have missed some things. Appologies up front if needed.)
Gemini gold and Privateer remake are not in any competition.
Gemini gold is a 'purist' version of Privateer remake.
The projects in a sense depend on each other, since PR development is tied to the VS engine development, and PGG uses the same engine.
the two differ by a couple graphics, and the ability to buy a few more ships+items in PR. nothing major.
being that (at least by impression) the CIC is a wing-commander-conservative community, so sensibly the PGG project goes over much better here (since it doesn't deviate as much from the original).
while i like the freedom of PR, and don't really dwell too much over buying a drayman, i prefer the purist approach also. I think the 'features' of PR should have been left to WCU.
honestly i think WCU is going a bit overboard because some features are really off-the-wall when put into strictly WC domain.
Nevertheless, it is the only project that is attempting to merge all of WC, and is making progress. that in itself deserves respect. (why complain if you're not lifting a finger to do it yourself)
previous forwarding issues (here to sourceforge that happened for a day earlier on, then possibly was made permanent [forwarding-specifically, not talking about move], i really don't know, wasn't there the entire time) were a matter of development disruption. Spiritslumber, regardless of whatever he may do to annoy people, is an active and very productive developer on WCU. there are less than a dozen very active developers that work around the VS engine (in a WC context), banning one of them was an unacceptable development disruption. no one wanted to face the situation of logging on and finding out they annoyed someone and now they cant communicate, so it was a matter of avoiding speedbumps.
as far as the back/forth arguments go, it's plain to see that both sides are loaded.
the things spiritslumber does to get banned are ignored for other community members, and spiritslumber (probably, I don't know the person) apparently doesn't have good emotional control skills (at least that's the case if he was threatening to hack ...). honestly, it just looks like two unconsolable parties plugging at each other.
[
note about the link :
http://www.crius.net/zone/showpost.php?p=287391&postcount=8
I did the same exact thing : (albeit not so many times as to annoy someone)
http://www.crius.net/zone/showthread.php?t=5937
searching for help isn't exactly bad imo. it looks more like an issue of soliciting where the atmosphere is obviously hostile to you, and you're likely to annoy someone you shouldn't be annoying. if i can really guilt spiritslumber with anything, it's with not having the social skills to sense the mood around him and to adjust his behavior appropriately.
]
but it boils down to one discreet issue. wcnews is LOAF's domain. if he wants to be a nazi, racist, call people names, ban indiscriminantly, post goatse pictures, whatever, that's his business. everyone coming here has to understand that you're here in _HIS_ domain. the people that run this site don't have to explain themselves to you. don't ask for fair, when you're not the one paying for the server. showing up here and prancing around like you have the right to assert anything is retarded.
edit : (forgot to mention this)
(quoted from john)"
My time spend on the Privateer Remake project as QA guy and team member - it was a fight about every little decision that would have made the game more like Privateer. I still remember the discussion with Mamiyaotaru about the Radar colors. I wanted them changed to the Wing Commander Privateer standard and he just said why? In the end i think he changed them in the Remake but not for friendly units. I asked him why he doesn't change them from green to blue and the answer was "I like green." And that's a very simple but perfect example what's pretty much the same with all decisions concerning the project.
"
i believe this is a problem of not having leaders or designers. when i was the lead artist in military forces quake 3 it was like pulling teeth to get some people to get in line with the program.
people get attached to what they do, they have their own vision, and they can't always let go of it.
strong structured teams tend to do more work 'for the sake of the project', and you don't have the problems that PR has. the files that set the radar color could have been written by mamiya, and probably he felt personally attacked when his files were criticised. i've had artists throw a fit when i told them to change some minor thing. you could tell they knew it was messed up, but they just refused to back down to (constructive) criticism.
ultimately you really have to take it for the team when you want a good polished item.
PGG, because it's one person's vision (like slackware is to linux), will always look more polished.
the real power of PGG is its homogeny. john, you've done a great job at taking all those details and _making_ them right. personally, i'm impressed with how you took the mess of 'little things' that were awry with PR and tidy'd them all up. new features are cool, but consistency really sucks you into the game universe.
-scheherazade