1. Really cool if you like reading about the history of gameworlds.Edfilho said:oooooooblivioooooooooooon
Anyone else order the Collector's? how cool are the extra thingies?
BTW, there are a few very small mods that add a crosshair to 3rd person view. And remove the stupi interface.
Gotta LOVE pc gaming...
Lt.Death100 said:(so long as the game is mod-friendly).
Mav23 said:I don't know... mods make me feel dirty.
Yes, the random pixely texture is due to your graphics card. Texture quality scales based on what your graphics card can handle.Perhaps you need to re-read what I wrote. I'm not complaining that the game doesn't look as good on my machine as it does on their screenshots... I am, however, rather surprised that the game at times looks worse than Morrowind ever did. When I first got Morrowind, my machine was also far below Morrowind's recommended specs, but the graphics still blew me away. In Oblivion, the graphics... well, yeah, they're incredibly impressive most of the time, but sometimes, you'll notice textures so pixellated that you'll wonder if you're playing Oblivion or... Arena.
Now this complaint caught me totally off guard. If anything, Morrowind has been universally criticized for its lousy voiceovers. There were only two voices for each race, and after a while I got kinda tired of every Argonian saying "You want something....?" This is looking aside from the fact that Morrowind had very few voiceovers, only conversation pieces and full voice acting for important characters like Vivec. Oblivion is a big step up from that, and IMHO the voice acting for Oblivion is better than the average game (The highest-quality being those in Crimson Skies) Also, the Dunmer had accents in Morrowind because it was their home country, this is Cyrrodil.About the voiceovers - the more I play this game, the less impressed I am in that regard. The voiceovers just plain suck. The acting is non-existent. Patrick Steward, Sean Bean... who cares? If these names weren't all over the Oblivion website, I seriously wouldn't notice - there is no qualitative difference between their acting and the acting of the average race voiceover actors... who are also pretty lousy. I don't get it - this was one of Morrowind's strengths, so how could they screw up this badly in the sequel? There are very few voiceovers that get the emotion right - it seems like most of them are expressionless.
I'm not following you. Morrowind had only a set face selection, while Oblivion lets you hand-craft your face. How does having more freedom of design make something less diverse?The strangest thing in regards to voiceovers, though, is the way they made them all so generic. What's the point of having different actors for all the races when they all sound the same? Again, what happened to all the neat nuances of Morrowind? Why do Dunmer sound like normal people all of a sudden? When you combine this with a face generation system (I'll write more about the face generation some other time) that lets you make a Dunmer with the skin-tone of a human being, you wind up with a world far, far less diverse than what you had in Morrowind.
I remember your last argument, where you said you much preferred the giant mushrooms and crab shell houses in Morrowind. Morrowind was different, but i've always thought that Morrowind was less diverse, it was either ash or swamp for most of the land, with no real forests anywhere but Solthsheim. Don't get me wrong, Morrowind was a work of art, but it has been surpassed in every way by Oblivion.But when it comes to style, the game has surpassed my worst fears - I was afraid we'd end up with a generic fantasy world full of deer and pumpkins, so the game didn't surprise me there... but I never, ever anticipated that it would be populated with such generic people.
Texture quality (or rather, texture size) is indeed a setting you can change - and I have it set to the highest, so it's not an issue.Fatcat said:Yes, the random pixely texture is due to your graphics card. Texture quality scales based on what your graphics card can handle.
Morrowind had few voiceovers, but they were all well-acted, and each race sounded different. In Oblivion, everybody has lots of voiceovers, and most of them are not acted as well as in Morrowind, either emotionless or with the wrong emphasis.Now this complaint caught me totally off guard. If anything, Morrowind has been universally criticized for its lousy voiceovers. There were only two voices for each race, and after a while I got kinda tired of every Argonian saying "You want something....?"
...And that's another thing worth noting. In Morrowind, most people had more than two topics to talk about. I'm still trying to decide if Oblivion is truly worse in this regard (after all, no matter how many topics people had in Morrowind, ultimately the responses to most topics were identical throughout the world), but right now it does seem a bit pointless to talk to the generic NPCs.This is looking aside from the fact that Morrowind had very few voiceovers, only conversation pieces and full voice acting for important characters like Vivec.
Oh, ok, you mean like the Russians, who only speak with a Russian accent when in Russia, and start speaking normally the moment they step outside their country?Also, the Dunmer had accents in Morrowind because it was their home country, this is Cyrrodil.
First up, because you can now make a Dunmer that looks like a Nord (minus the eyes), and there's more than a few characters in the game whose race is hard to even determine. Secondly, because the face design doesn't allow you to give your character any distinctive facial features... which was easily doable in Morrowind. You want a scar or a tattoo on your character's face? Go back to Morrowind, in Oblivion everybody looks like everybody.I'm not following you. Morrowind had only a set face selection, while Oblivion lets you hand-craft your face. How does having more freedom of design make something less diverse?
Sure - if you like to make pumpkin-and-potato potions. I don't really have time to respond to this right now (writing this from work ), but Oblivion is annoyingly realistic. That having been said, it is a little better than I had expected from screenshots - there is a bit of landscape diversity, and even the architecture isn't as boring as I thought it would be. I probably won't have an opinion about this until I've had a chance to explore the east, though (so far, I've mainly been running around in the Colovian west).I remember your last argument, where you said you much preferred the giant mushrooms and crab shell houses in Morrowind. Morrowind was different, but i've always thought that Morrowind was less diverse, it was either ash or swamp for most of the land, with no real forests anywhere but Solthsheim. Don't get me wrong, Morrowind was a work of art, but it has been surpassed in every way by Oblivion.
AhahahahahahahahahahahahaQuarto said:Oh, ok, you mean like the Russians, who only speak with a Russian accent when in Russia, and start speaking normally the moment they step outside their country?
I can understand his reasoning only if the dunmer was born or raised in Cyrodil.Quarto said:Oh, ok, you mean like the Russians, who only speak with a Russian accent when in Russia, and start speaking normally the moment they step outside their country?
Oh, ok, you mean like the Russians, who only speak with a Russian accent when in Russia, and start speaking normally the moment they step outside their country?
In case you didn't notice, the Dunmer in Morrowind were mostly Ashlanders. Ashlanders for the most part don't travel to the Imperial city very often. The Dunmer in Cyrrodil were most likely born there, not all Dunmer are from Morrowind. I happen to have a friend who is Polish, but he doesn't speak with an accent because he was born here.I can understand his reasoning only if the dunmer was born or raised in Cyrodil.
What are you talking about? Most Dunmer in Morrowind were in the cities, and there were virtually no Ashlanders at all in the cities. Besides, even in Mournhold the Dunmer had an accent... and a different-sounding voice, which is what I was talking about.Fatcat said:In case you didn't notice, the Dunmer in Morrowind were mostly Ashlanders.
Damn I'm glad I didn't get this for the Xbox 360.meisdavidp said:Someone should design new laser effects for Vision Engine and charge $2.00 for them. YEAH!
Lt.Death100 said:Damn I'm glad I didn't get this for the Xbox 360.