Quarto
Unknown Enemy
Apologies, Defiance, but while I see a lot of good effort has gone into that Orca, and while I'm very happy indeed to see someone finally try modelling the Nephilim ships... I think this attempt is not looking good at all.
It seems to me that you've taken what, in WCP, was a technological restriction, and made it into a design feature. The poly limits in WCP weren't exactly generous, and reducing a circular shape to seven faces was pretty much necessary in the game. It certainly wasn't intended, however - any time you see the high-poly Nephilim models show up in cutscenes, they're much more well-rounded. Furthermore, the ships in the game are clearly textured in such a way as to mask the angles, rather than highlight them. Your model, on the other hand, takes that heptagon concept as a design feature, and your model is clearly designed to emphasise the angles rather than conceal them. You actually have gaps between the "plates" on the hull to further emphasise these edges.
Equally, when we see WCP's cutscene models, you can see (like in the Hydra image posted above) that superstructures generally flow smoothly out of the hull as if growing out of it, while in your case, the superstructures (especially the forward "arms") give the impression of being glued on top.
The outcome, while looking nice and polished, simply doesn't fit in with what we know of the Nephilim. While the game had us constantly asking the question "wait, do they build these things... or grow them?", your model unequivocally tells us that these ships are indeed built rather than grown, and merely have been given a somewhat organic look.
I would suggest you go back to WCP, particularly the DVD edition, and just watch through all the videos that show us high-poly Nephilim models. And remember, where WCP was limited to about 1500 polys for the entire capship, you could easily have ten times as many, and still be well under any restrictions imposed by any game that you might want to pop this into.
But, this needs to be repeated again - it is great that you're trying the Nephilim ships! I don't recall anybody else doing that before.
It seems to me that you've taken what, in WCP, was a technological restriction, and made it into a design feature. The poly limits in WCP weren't exactly generous, and reducing a circular shape to seven faces was pretty much necessary in the game. It certainly wasn't intended, however - any time you see the high-poly Nephilim models show up in cutscenes, they're much more well-rounded. Furthermore, the ships in the game are clearly textured in such a way as to mask the angles, rather than highlight them. Your model, on the other hand, takes that heptagon concept as a design feature, and your model is clearly designed to emphasise the angles rather than conceal them. You actually have gaps between the "plates" on the hull to further emphasise these edges.
Equally, when we see WCP's cutscene models, you can see (like in the Hydra image posted above) that superstructures generally flow smoothly out of the hull as if growing out of it, while in your case, the superstructures (especially the forward "arms") give the impression of being glued on top.
The outcome, while looking nice and polished, simply doesn't fit in with what we know of the Nephilim. While the game had us constantly asking the question "wait, do they build these things... or grow them?", your model unequivocally tells us that these ships are indeed built rather than grown, and merely have been given a somewhat organic look.
I would suggest you go back to WCP, particularly the DVD edition, and just watch through all the videos that show us high-poly Nephilim models. And remember, where WCP was limited to about 1500 polys for the entire capship, you could easily have ten times as many, and still be well under any restrictions imposed by any game that you might want to pop this into.
But, this needs to be repeated again - it is great that you're trying the Nephilim ships! I don't recall anybody else doing that before.