@Howard Day, thank you for providing the new renders! It's been great to have high quality images to experiment with. I have completed the conversion of both new sets of images you have provided. I've tried to get screenshots so that people can compare the two results.
First, here are the traditional 1024x1024 renders resized by 34% (with a little bit of image filtering):
And here are the renders prepared at 34% scale:
It may come down to personal preference which people may like. The 1024x1024 renders do lose a little detail but may have a "cleaner" look since it helps to smooth out some jagged edges. The 34% renders on the other hand retain their detail but there may be the occasional jagged edge in there. In theory, the smaller renders could provide better quality since the images don't need to be resized/filtered but it will be important to fine tune their quality.
I've attached to this post both the updated SHIP files. The files for the 1024x1024 original renders is named "Updated_Tiger's_Claw_for_Kilrathi_Saga_V3_(1024_originals).zip" and the 34% renders is named "Updated_Tiger's_Claw_for_Kilrathi_Saga_V3_(0.34_originals).zip"
Also, sometime in the upcoming days I'm going to create a new thread dedicated to creating new sprites for the game and sharing information about how to create them.
@UnnamedCharacter should also be able to provide additional insight in that thread as well. This will allow
@UnnamedCharacter to continue to use this thread to explore how Wing Commander works. Once the new thread has been created, I will provide a link here so people know where to look.