Reminder: #Wingnut Movie Night Tonight! Share on Bluesky Share on Facebook Share on Twitter

This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Midway (1976), a movie with both creative and historical ties to Wing Commander. You can find details on that as well as how to watch along with us in the announcement post here. The movie will start about 7 PM PST/10 PM EST (with a bit of pre-show starting 30 minutes earlier), but feel free to drop by and hang any time!

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After Action Report: The Fifth Element Share on Bluesky Share on Facebook Share on Twitter

Greetings WingNuts,

The Wing Commander movie club is ready to turn in our collective multipass! We watched The Fifth Element last week and it's just as strange and beautiful an experience as many of us remember from our youths. It represents such a fascinating moment in our culture when such a strange, not-like-anything-else film could get a blockbuster budget and a huge theatrical release. Whether you're interested in discussing deeper meanings or if you just want a completely unique audiovisual experience it's one heck of a film.

We loved the movie but there aren't many Wing Commander connections to report! We talked all about the cinematography of Thierry Arbogast and his team in the intro post and it was certainly on full display here. There's no question that his incredible talents are what made this movie look so incredible… and they're a significant reason why Wing Commander remains so appealing, too! Here's Korben Dallas' taxi, which was shot using the same rig and crew as the Rapiers in Wing Commander… and also made of the same mix of CG and physical taxi set.

Here's a featurette that covers the creation of the cab chase… with a focus on the gimbal!

The spectacular taxi rescue sequence (and the general out there European science fiction world) reminded us a lot of Privateer 2. It turns out both projects were shot at Pinewood Studios in London, one after the other! The traffic scenes, which drew from the comic work of French artist Jean-Claude Mézières, are especially similar to the Anhur and Hermes transition shots that show similar masses of hovercars, trucks and buses.

We did find one more fun incidental Wing Commander connection: a brief appearance by the famous Double Shadow knife. The Double Shadow is a two-bladed knife which often appears in science fiction productions; Wing Commander know it as Seether's knife from Wing Commander IV. In The Fifth Element, Korben's neighbor is using it to shave when the police show up to arrest him!

Sully doesn't speak English or bad English.

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Alas, Babylon 5 Share on Bluesky Share on Facebook Share on Twitter

Well, everyone knows Babylon 5 was the last of the Babylon stations. What this update presupposes is... maybe it wasn't. The Confederation starbase seen here should be pretty familiar: it's Blackmane Base, which appears in Wing Commander III. Depending on your performance in the game, you will either fight to resupply or to evacuate the base relatively early in the game. Canonically, the latter missions are flown and the base is disassembled.

What may surprise you is that there's a nerdy reference hidden deep in the bowels of the game: internally, the station is stored as BAB6… for Babylon 6, a clear nod to the television series that surely inspired its design:

And while the mesh is named BAB6 in the PC version of Wing Commander III the 3DO release makes the reference even more clear by storing the station's textures as BABYLON6.TXM (accessible via the game's debug mode):

In fact, the 3DO release even adds some related text to the station itself; right below the entrance to the flight deck reads STATION 6:

The reference is all the more impressive because Babylon 5 wasn't a cult classic when Wing Commander III was being made… in fact, it had barely started! The game released shortly after the sixth episode aired and the filename for the station must've been chosen much earlier. In spite of this, we have a pretty likely suspect for the reference. Art director Chris Douglas specifically talks about Babylon 5 in Origin's Official Guide to Wing Commander III:

Chris has decked his door with "Dilbert” comic strips that he downloaded from the Internet, and his walls are hung with Maxfield Parrish posters. Compared to the other people on the Wing 3 team, however, the interior of his office is fairly uncluttered. Besides his PC and SGI there is only the black television that he uses to play tapes from his collection of Mystery Science Theater 3000, a comfortable chair, two strings of blue and purple origami cranes and thirty-four miniature Star Trek spaceships. "When I was a kid, I would have given anything for some of the toys they have out now,” he confides. "I’m pretty bitter about how empty my childhood was when today kids can get all sorts of neat stuff. . . now I just wish they’d come out with some Babylon 5 ships.”

Chris would get his wish, by the way: Galoob would release six sets of Babylon 5 spaceships within the year! Hope he managed to pick them up.

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Very Stupid Calendar for Sale Share on Bluesky Share on Facebook Share on Twitter

Welcome to 2025, where retro gaming is "hip". And when something becomes popular it can start to generate a lot of useless, hastily assembled money-grabbing crap. Case in point is this 2025 "Retro Games Classic Gaming Calendar" from Red Rock Publishing:

The ultimate gaming calendar for all gamers, whether young or old! Here, the most legendary games of all time are brought back to life, whether for PC, Amiga, SEGA, PlayStation, XBOX, or other platforms - all through the new year!

Classics like WarCraft, Doom 3D, Monkey Island, Pacman, StarCraft, Super Mario, Quake, Diablo or Dune: In this calendar, the unforgettable giants of gaming history will accompany you throughout the new year, 365 days in a row.

Including a fold-out mega poster, all public and religious holidays as well as plenty of space to add your own notes, birthdays, etc. Format: Large Wall Dimensions: 59cm x 29.5cm

Sounds great, except… take a close look at February! The game of the month is supposed to be Elite but it's represented by a Wing Commander I screenshot!

Want your own very stupid calendar? If you're in Europe, you're in luck! Copies are currently available on Amazon UK and other European Amazon storefronts. The MSRP is £12.99. If you're looking to track down a copy elsewhere, the ISBN is ‎ 979-8893610666. For the record, we bought one!

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Wing Commander Movie Night: Midway Share on Bluesky Share on Facebook Share on Twitter

The Wing Commander movie club watched The Fifth Element on Friday and it certainly wasn't Boron! (everyone laugh) Next up, we're going back to World War II… but in the Pacific this time! We're going to be watching the 1976 film Midway and you can join us this Friday via Discord to watch along.

Midway is a star-studded, big budget war movie about the 1942 Battle of Midway, a naval engagement that changed the direction of World War 2 in the Pacific and which enshrined the aircraft carrier as the centerpiece of naval doctrine. Midway attempts to tell the story of the battle, a challenging thing for a conflict where the two sides rarely encountered each other.

Wing Commander's Kilrathi War has always been patterned after World War II in the Pacific so it's not a surprise that there are some clear connections to look out for! We'll talk about some connections to the real battle shortly, but first the 1976 film specifically was used as referenced during the making of the Wing Commander movie. In a March 1999 Salon interview, Chris Roberts credits Midway as a major inspiration: “‘Das Boot’ heavily influenced the film in terms of its look. Films like ‘Tora! Tora! Tora!’ [and] ‘Midway’ -- I tried to make my film in a sort of old-fashioned World War II sense.” A similar quote from Roberts was included in both the DVD liner notes and on the movie's official website: "WING COMMANDER is a hard-core war movie set in space. In some ways, it has more in common with Midway and The Battle of Britain than with a science fiction film," he adds. "It has lots of effects and combat scenes, all of which serve the characters and story. I wanted to make a film about people under the incredible tension of battle." The April 1999 issue of Cinefex talks about how the VFX team watched the movie to prepare for the capital ship battle sequences:

Seeking inspiration for the movement of the juggernaut capital ships, Digital Anvil viewed documentary footage and studied the war films Tora! Tora! Tora! and Midway. "After viewing these films," Brown stated, "Chris Roberts was adamant about holding on shots of these big ships coming across screen for a long time. That was more daring an approach than I was at first comfortable with, but in the end these long-duration shots worked very well, and they went a long way toward establishing the necessary sense of spectacle." This sense of spectacle - in the best Victory at Sea tradition - is particularly well illustrated partway through the film, when Tiger Claw is led into a trap and badly damaged during the ensuing battle.

And let's go ahead and get the obvious one done with: Wing Commander Prophecy's megacarrier is, of course, named after the historic battle. That doesn't inform much about the movie… but it's a good indication of how the battle itself continues to capture our imagination generations on.

Wing Commander stories have borrowed from the battle itself several times... going all the way back to the original Claw Marks, which uses some of the setup for the McAuliffe Ambush. Here Ches M. Penney stands in for cryptographer Joseph Rochefort:

On 2634.228, Confederation cryptographer Ches M. Penney partially decodes the current Kilrathi cipher. The intercepted message refers to a punitive strike being launched against the Confederation, starting with the colony on McAuliffe and the space station Alexandria in orbit around it. Confederation High Command launches a couter-offensive twice the size of the anticipated enemy fleet; it is to reach McAuliffe first and ambush the attackers.

On 2634.235, the Kilrathi fleet reaches McAuliffe. It is four times the predicted size; the incomplete translation of the intercepted message had underestimated the size of the Kilrathi offensive. So begins the McAuliffe Ambush engagement.

When William Forstchen told the complete story of McAuliffe in Action Stations, he doubled down on the connection and had Penney responsible for exacty the same trick as Rochefort:

"It's from Lieutenant Ches Penney," Speedwell announced, "one of our better cryptologists out on the frontier. Here's the original burst signal."
First there was a sharp, high-pitched squeal, lasting barely a second, then it was replayed after decompression, a quavering tone nearly a dozen seconds in length.
"Long signal," Skip announced.
"Penney had damn little to go on. The Cats have been shifting codes at increasingly shorter intervals. Something in the initial part of the tone caught his attention. That's the signature message, which tells the receiver which coding system to use. Seems that they recycled an older code that we had partially cracked, and Penney remembered it. Anyhow, here it is in Kilrathi."
Speedwell pointed to the screen as page after page of text scrolled past in the strange, blocked pictographs of what Skip knew was Kilrathi.
"Even here, most of the message is filler, so he started to run random pattern searches and finally hit on it."
The translation in English now appeared. Skip read the text once and hit the stop button. Turning in his chair he refreshed his mug of coffee, then turned back to the screen, features pale, reading slowly.
"Target Vikyah?" he whispered, already sensing what the answer was.
"McAuliffe," Speedwell replied.
"How do we know that?"
"Because it reports our translight burst transmitter is down due to intense solar flares as reported from the Carlin system. There's only one Confed base offline at the moment, and that's McAuliffe, where we've been having problems with flares of late. This message reporting the signal problems was sent by one of their listening posts inward to Kilrah yesterday. Twelve hours later it was repeated back outwards, Skip, back outwards to an Admiral Nargth."
"McAuliffe," Skip whispered. "Damn it all, they're going for McAuliffe."
"Looks that way. There's a lot of holes in the message, Skip. Penney pulled this one out right from the very edge. It looks like we caught, at best, maybe a quarter of the message, but we know the code name for this Admiral Nargth's command, and their target is McAuliffe."

... except it turns out he'd already used the trick for a previous novel, Fleet Action. The Kilrathi need to stop falling for this!

Most of the message was untranslated but one line highlighted in red leaped out at him . . . "Remove target 2778A on moon of Nak'tara from primary strike list. Accident has destroyed target, . . ." there were several lines untranslated . . . "shortage in antimatter weapons produced from 2778A expected, will update."
Jason looked back up at Vance.
"They took the bait. We broadcast the false message on a code we knew they had already cracked. Their listening post, most likely right in their embassy office picked it up and passed it back to Kilrah. Nak'tara means Earth. It means that whatever it is they're preparing out there in Hari is being aimed for an attack straight at Earth. Damn it, the bastards are getting ready to strike."
...

"First of all, what the hell was this signal you had me send?"
As Geoff explained Banbridge's features lit up.
"Same trick we Americans once used against the Japanese at Midway with the fake report of a water distillery breaking down. The Japanese picked it up and reported to their fleet that 'target X' was short of water, and by that little trick we knew their next target was Midway. Vance always did know his history."

Action Stations also introduces the fact that Commander Turner is descended from the commander of Torpedo Squadron 8, who died during the battle. At the end of the book, Turner reflects on how their heroism is like that of the Confederation fighters defending McAuliffe.

Skip's gaze shifted to the other print, of a naval battle, back when fleets still sailed on water.
"You had an ancestor in that one, didn't you?"
"Squadron Leader, Torpedo Eight," Turner said proudly, even though he was speaking of someone dead nearly three quarters of a millennium.
"And they all got shot down, but not one of them wavered from the attack on the Japanese carriers. Their heroic sacrifice pulled the fighters down to sea level, allowing the dive-bombers to slip through. Damn, what guts they had then," Skip said, looking back at Turner who arched an eyebrow in surprise that his friend remembered the story from the Battle of Midway.

And would you like to play the battle itself? You can't do it in a Wing Commander game but you can do it in an extremely similar, related one: Origin's 1993 Pacific Strike allows you to play through the battle as a pilot aboard the USS Enterprise. The game uses Wing Commander III's RealSpace engine and the overall design of the game is adapted from Wing Commander I! Pacific Strike is as close to possible as the fictional concept of abandonware: Origin actually did abandon support for it and offer everyone who purchased the game refunds! In that light, it might be fair to pick up a copy on the Internet Archive.

Pre-Show!

We're going to try something new this week by including a pre-show, like how you might watch trailers, cartoons or newsreels before a movie! We'll post the preshow material here and you can watch it any time… or show up half an hour early and we'll do a group watch in the Discord chat!

During the actual 1942 Battle of Midway, acclaimed director John Ford was present and filmed footage of the action which he turned into an 18-minute propaganda film titled The Battle of Midway. Both the Wing Commander movie's production notes and the more recent book XBox: How Video Games Invaded Hollywood claim that The Battle of Midway was influential to the film. Here's the complete film, which is in the public domain:

Internet Archive download

Inspired by the heroism of the torpedo pilots who gave their lives in the initial strike, Ford also cut an eight minute film about Torpedo Squadron 8 which shows the pilots and crews in the days before the battle. Given the connection to Action Stations, it's also worth a watch!

Internet Archive download

Where can I find a copy of the movie for the watch party?

Midway is currently available for rental or sale digitally at all storefronts. Please note that that you want the 1976 film and not the 2019 version of the story. A copy is also available for download from Archive.org. If you're interested in tracking down a physical copy, a BluRay version was released in 2013 and remains in print today. If you are unable to track down a copy please ping a member of the WCCIC staff on the Discord in advance of the watch.

There is a significantly extended TV cut of Midway available which we won't be covering. If you're interested, though, copies are available on the Internet Archive either with or without commercials!

How do we watch the movie together?

It's pretty low tech! Simply join the Wing Commander CIC Discord on Friday and we will be chatting (in text) along with the film in the main channel. Everyone who wants to join in should bring their own copy and we will count down to play them together at 10 PM EST. Everyone is welcome and we encourage you to join in the conversation; sharing your thoughts helps make the experience better for everyone!

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Goodbye Benoît Allemane Share on Bluesky Share on Facebook Share on Twitter

Sad news today: French voice actor Benoît Allemane passed away on Sunday. To say that M. Alleman was prolific would be an understatement; he performed the French voices for characters from Doctor Claw to Baloo and in the process dubbed countless film and genre roles over the years. He was likely best known as the official French voice of actor Morgan Freeman, who paid tribute to him on Instagram.

You can find an obituary here. He is best known to Wing Commander fans, however, as the French voice of Captain William Eisen in localized releases of Wing Commander III and IV. Here's a briefing from Wing Commander IV showing his dub work in action:

Our thoughts are with M. Allemane's family, friends and fans.

Thank you to Sergorn for reporting this news.

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BREAKING NEWS: Wing Commander II & Academy Albums Released Share on Bluesky Share on Facebook Share on Twitter

A few weeks ago, we reported the welcome surprise that The Fatman had released the "Just the FAT" edition of the Wing Commander II soundtrack… and we mentioned that a complete release was on the way from Xeen Music! And now, that release is here!

These are, in a word, incredible. Andrew Harrington of Xeen Music has spent months researching and restoring the music of Wing Commander II and Academy and has produced an incredible collection with everything you know… and whole a lot you don't! He has reached out to the original composers, tracked down cut music and music that was simplified to save disk space… and he's collected it all alongside comprehensive notes about what you're listening to. And it's all properly licensed through Electronic Arts, this is an official release. This is surely the isometal standard for video game music releases!

As you can see at the links above, the albums are now available across a variety of platforms that include both music stores and streaming services! If you're a Spotify, Amazon Music or Apple Music user you can start listening to Wing Commander II music right now. Streaming services have a 60-track Wing Commander II album and a 29-track Wing Commander Academy one. A more comprehensive 102-track version is available for sale through storefronts like Bandcamp. Finally, it looks like the version available via Patreon is the superior release, with several bonus tracks not included with the others.

Here's the complete description of the Patreon release:

Wing Commander II + Academy Original Soundtrack (Roland MT-32/CM-32L)

Available in FLAC or MP3.

Includes commentary written by Andrew Harrington and George Sanger (with exclusive design notes by Martin Galway), and cover artwork.

TOTAL PLAYTIME: 3:27:09
TOTAL TRACKS: 107

This soundtrack has been recorded directly from an authentic Roland MT-32. Due to the hardware limitations of the MT-32 causing polyphony problems, if necessary, each channel has been recorded independently and then merged into a single track. Therefore, no notation data is lost through polyphony limitations and the tracks may be heard at their fullest.

Track titles are based on the original files and design documents, except where the original filenames remain unknown. In these cases, the track names in {brackets} have been created by myself based on how the music is used in the final version of the game, and should not be considered official at this time.

Unfortunately, most of the original MIDI files for Dana Glover's, and all of those of Nenad Vugrinec's, John Tipton's and Kirk Winterrowd's compositions cannot currently be located. The final game versions have been used in these cases.

Due to memory concerns, a majority of the themes were cut down in size (sometimes drastically) in the final version of Wing Commander II. Because not all of the original versions can be located, based on an internal design document, the following known full-length versions remain lost:

* The Flight Deck
* Jazz's Escape

The following compositions (composed after the design document was written), MAY have original full-length versions that are still lost:

* {Jazz's Drammatic Music}
* Defeat End-Game
* Victory End-Game
* {New Plans}
* {Vision}
* End-Game Medley

Regarding "normal" vs. "sysex" versions -- The recordings on the official Origin CD use the default MT-32 "orchestra hit" and "harp" while the game uses a custom-edited tone with less reverb (which definitely sounds inferior). Since the default versions sound superior and were used in the official CD, I have decided it best to include both variations and let the listener decide which he prefers.

The exclusive John Tipton versions are the original versions before they reached the final game, demonstrating how the music was intended to be heard.

The archival soundtrack series contains all known music from said title, including 1 second jingles, unused music, beta versions, and more.

Soundtrack and any bonus materials may not be re-distributed elsewhere without the express permission of Xeen Music.

$4.58 (after Bandcamp fees) of each sale automatically goes to Electronic Arts for music licensing, and the rest is divided between Xeen Music and George Sanger.

Published by Xeen Music (2025-01-09)

Produced by Andrew Harrington

* Wing Commander I music composed by George A. Sanger, David Govett and Herman Miller, ©1990 George A. Sanger.

* Wing Commander II music composed by George A. Sanger, Dana Glover, Martin Galway, Nenad Vugrinec, ©1991 Electronic Arts

* Wing Commander Academy music composed by Kirk Winterrowd and John Tipton, ©1993 Electronic Arts

* Authentic Roland MT-32 recordings and editing by Andrew Harrington, ©2025 Andrew Harrington.

* John Tipton recordings, ©1993 John Tipton.

Licensed by Electronic Arts, Inc. or George A. Sanger.

TRACKLIST:
Soundtrax Logo (Origin FX Intro)
Wing Commander II Main Theme - Cloak & Dagger - version 4 ^
Wing Commander II Main Theme - Cloak & Dagger - version 5-game edit
Deepspace Conversation - version 3 ^
Deepspace Conversation - version 4-game edit
Selected Mid-Games #1 [was "Mission Failure"]
Tolwyn's Office - original version ^
Tolwyn's Office - game edit
{The Kilrathi Theme} - normal Orchestra Hit
{The Kilrathi Theme} - sysex Orchestra Hit
The Bridge - original version ^
The Bridge - game edit
Scramble Through Launch - Wing Commander II version
Flying to Dogfight - Wing Commander II version
Dogfight: Regular Combat - Wing Commander II version
Dogfight: Tailing an Enemy
Dogfight: Being Tailed
Dogfight: Intense Combat - This One Really Counts!
Dogfight: Your Wingman's Been Hit
Dogfight: Ally Killed
Dogfight: Missile Tracking You
Dogfight: You're Severely Damaged - Floundering
Dogfight: Target Hit
Dogfight: Enemy Ace Killed
Dogfight: Overall Defeat
Dogfight: Overall Victory
Returning Defeated
Returning Normal
Returning Triumphant
Landing
Medium Damage Assessment
Debriefing-Unsuccessful - Wing Commander II version ^
Debriefing-Successful ^
The Flight Deck - game edit - normal Orchestra Hit
The Flight Deck - game edit - sysex Orchestra Hit
Jazz's Theme ^
Jazz's Music #1 'Auld Lang Syne'
Love Theme - Angel Devereaux - version 3
Grim Defense or Escort Mission - Wing Commander II version
Kilrathi Ace Dogfight - version 2 ^
Kilrathi Ace Dogfight - version 3-game edit
Eject-Imminent Rescue
Hero's Funeral
Dogs Playing Poker (with percussion) ^
Dogs Playing Poker (no percussion) ^
Poker - Slow Space Blues - version 3 ^
Poker - Slow Space Blues - version 4-game edit
{Jazz's Drammatic Music}
Commander's Office Visit
Strike Mission - Go Get 'Em!
Jumpspace - version 1
Torpedo Run - version 2 ^
Torpedo Run - version 3-game edit
Off-Duty - original version ^
Off-Duty - game edit
Goal Line - Defending the Claw
Defeat End-Game - normal Orchestra Hit (maybe game edit)
Defeat End-Game - sysex Orchestra Hit (maybe game edit)
Jazz's Escape - game edit - normal Orchestra Hit
Jazz's Escape - game edit - sysex Orchestra Hit
Jazz's Dogfight - original (Battle-Normal from Martian Dreams) ^
Jazz's Dogfight - version 2 ^
Jazz's Dogfight - version 3-game edit
Jazz's Music #2 "Storm Clouds"
Jazz's Music #3 "As Time Goes By"
Prince Thrakhath's Dogfight - version 3 ^
Prince Thrakhath's Dogfight - version 4-game edit
Victory End-Game - normal Orchestra Hit (maybe game edit)
Victory End-Game - sysex Orchestra Hit (maybe game edit)
{New Plans} - normal Orchestra Hit (maybe game edit)
{New Plans} - sysex Orchestra Hit (maybe game edit)
Prince Thrakhath's Theme - version 1 ^
Prince Thrakhath's Theme - version 2-game edit
Prince Thrakhath's Theme - faster version ^ {Vision} (maybe game edit)
Selected Mid-Games #2 - normal Orchestra Hit
Selected Mid-Games #2 - sysex Orchestra Hit
End-Game Medley - normal Orchestra Hit & Harp
End-Game Medley - sysex Orchestra Hit & Harp
{Academy Introduction} - normal Orchestra Hit
{Academy Introduction} - sysex Orchestra Hit
Academy Credits - Tipton version ^
Academy Credits - game version - normal Orchestra Hit
Academy Credits - game version - sysex Orchestra Hit
Simulation Room - Tipton version ^
Simulation Room - game version - normal Orchestra Hit
Simulation Room - game version - sysex Orchestra Hit
{Mission Builder}
Wave Go! - Tipton version ^
Wave Go! - game version - normal Orchestra Hit
Wave Go! - game version - sysex Orchestra Hit
Wave Transition - Tipton version ^
Wave Transition - game version - normal Orchestra Hit
Wave Transition - game version - sysex Orchestra Hit
Simulated Death - Tipton version ^
Simulated Death - game version
{Gauntlet Defeat} {unknown unused cue}
{Gauntlet Victory} - normal Orchestra Hit
{Gauntlet Victory} - sysex Orchestra Hit
Wing Commander II Main Theme to Debriefing-Unsuccessful Transition
Wing Commander II Main Theme with Transition to Debriefing-Unsuccessful
Wing Commander II Main Theme with Transition to Debriefing-Unsuccessful ~ Debriefing-Unsuccessful

BONUS TRACKS
Jazz's Music #1 - normal Piano
Jazz's Music #2 - normal Piano
Jazz's Music #3 - normal Piano
{Jazz's Drammatic Music} - normal Piano

^ = unused track
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Reminder: #Wingnut Movie Night Tonight! Share on Bluesky Share on Facebook Share on Twitter

This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is a fun one: The Fifth Element, a movie that shares a cinematographer with Wing Commander! You can find details on that as well as how to watch along with us in the announcement post here. The movie will start about 7 PM PST/10 PM EST, but feel free to drop by and hang any time!

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After Action Report: Das Boot Share on Bluesky Share on Facebook Share on Twitter

Greetings WingNuts,

We are back from our long sea tour! After two weeks, the Wing Commander movie club has watched the director's cut of Das Boot. Most in attendance had seen at least the theatrical version before so we had a good idea what we were getting into… but it was certainly a tough watch! Unlike some of the war films we've watched in this series, Das Boot's impact has not diminished over the years. It's a hard edged story that portrays the reality of warfare: that most of the people fighting aren't there supporting an ideology but because society offers them no other choice. It's not an easy watch but it's a valuable one.

Of course there were a lot of Wing Commander connections to discuss given the film's importance in inspiring the Wing Commander film's look, feel, specific scenes and even… well, its captain. AD provided this excerpt from Chris Roberts' original Wing Commander film pitch where he talks all about how it will be inspired more by war films than science fiction. As he concludes: "almost a Das Boot in space!" Truer words were never spoken!

Like Star Wars, which was a heroic myth with a futuristic spin, this fundamental approach to the basic story touches on familiar chords in the audience's experience. After all, who didn't grow up with at least some exposure to the classic war movies? Wing Commander: The Movie will provide a similar experience, yet in a new and unique setting. In other words, it's something quite familiar and something quite different at the same time.

Although the heroes become trapped deep behind enemy lines and ultimately must battle their way back out again, the combat will be infrequent... yet always lurking in the background. There will probably be no more than four set combat pieces, but they'll be spectacular ones, with incredible effects done exclusively with high-end computer graphics-think Return of the Jedi on steroids!

Through it all, through the combat and the drama and the heroics, the largely unseen enemy is out there, watching constantly for the opportunity to crush our heroes and their dreams. Space combat in this universe follows the tradition of naval warfare in the Pacific during WW II. The two opposing sides maneuver around strategic planets and jump points, playing a deadly game of Silent Running-esque cat and mouse, with certain doom to whoever's located first. In the end, much of the drama turns on the tense interactions between the isolated main characters, as they search desperately for a way out of their increasingly dire predicament... almost a Das Boot in space."

And here's producer Todd Moyer saying much the same thing in the film's production notes. I guess he read the pitch!

Lamont had a number of problems to deal with on this production that his experience on TITANIC could not solve. "We had to create everything - the aircraft interiors, the decks, the equipment," he explains. "It's a very different task than doing a historical reality. I like detail; we try to create a high-tech atmosphere as efficiently as possible. These days, with better camera systems, the audience can see a lot more; when you look at the sets of a movie you'll agree that there's a lot of attention to detail. But sometimes the design comes from what you can find and how much of it you can find." Moyer continues: "Peter has created a sense of both vastness and confinement - very much like a DAS BOOT in space.

The most obvious connection is of course that German actor Jürgen Prochnow plays both U-96's nameless captain and the Tiger's Claw's XO (and later captain) Commander Geralld. He also appears in another part of the Wing Commander universe: as Xavier Shondi in Privateer 2: The Darkening. Despite his similar status in all three roles, our viewing of Das Boot confirms they couldn't be more dissimilar. As a submarine captain, he is expressly apolitical; he is not a goose-stepping Nazi but a man doing his job and navigating life as best he can. In Wing Commander, he does begin the story as a boot licking fascist, threatening Blair over his heritage and spitting venom over the Pilgrims. And then in Privateer 2, he's a third extreme: the leader of a group fighting for Mutant rights. Here he is a zealot of the opposite stripe, a heroic fighter in a good cause (and a man who loves an extremely weird bar.)

Chris Roberts described the connection to Das Boot by saying "there were some scenes I wanted in the movie that were the equivalent of Das Boot's depth-charging scene." And that's certainly true, Das Boot's central depth charge scene is absolutely the inspiration for Wing Commander's crater bombing (Das Boot even refers to U-96 hiding in a crater at one point!). But the building tension with the characters believing they'd escaped only to find the threat closer is identical in both movies. Note the obvious similarities in lighting the battle sequences, too – that's something we'll learn more about with the next film! The torpedo sequence which precedes the depth charge attack is also extremely similar to the Tiger Claw torpedoing the Kilrathi fleet during the ambush.

Wing Commander's storyboards indicate that the 'blue light' shot was originally intended to be a CG insert that would show the Kilrathi destroyer crossing the Tiger Claw. But it seems like they'd decided just to show the Das Boot-inspired blue light by the time the movie was being shot!

Incidentally, both Das Boot and Wing Commander understand what Roger Ebert does not: the threat of detection is not caused by people talking on a submarine… they're quiet because it's a tense professional environment. In real life, the danger is dropping something metal that would hit the hull (like a hammer) and not the crew talking too loudly. Wing Commander assumed viewers understood this and… they did not.

Beyond this specific scene, though, Chris Roberts borrowed a LOT of other ideas from Das Boot. And we should pause to say that isn't a criticism in any way… it's fascinating to see the inspiration, but it's also a totally valid way to create something new. The Tiger's Claw's modern-warship-like sets were heavily inspired by Das Boot's cramped submarine sets:

Even Maniac and Blair's initial visit to the ship with the camera pushing down the corridor and into the rec room seems extremely similar to Das Boot's initial tour of U-96 for the war correspondent.

Many of the movie's shots are similar to those in Das Boot. Compare the crew eating, the sonar officer at work and this remarkably referential shot of Blair resting in his bunk!

The two even share similar establishing shots. Both obfuscate the whole of the submarine/carrier and show it in a variety of different colored backgrounds to get across the mood of a sequence. And check out how much the plane that attacks the sub at one point comes in just like Angel's Rapier squadron!

Another element of Wing Commander that remains in the film but was somewhat cut down in the final edit is that the three major action sequences on the Tiger's Claw, the jump, the ambush and the final broadside battle, all had a series of 'lower decks' scenes filmed where you would see the engineer, flight boss, torpedo crews and so on at work. These were originally longer and better established the characters… in the final film they simply flash by in montages.

Run Sully, run deep.

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All the Little People Share on Bluesky Share on Facebook Share on Twitter

We've taken a look under the hood of Wing Commander II and come away with more questions than answers! This collection of sprites is the 'mid' character artwork, the ones that show up in establishing and group shots punctuated by the more familiar animated portraits. Let's take a look and maybe you can help identify some of the mystery images!

The Kilrathi sprites include Khasra and the guard that appears next to him in one cut scene… and one kil we can't put our finger on! Does the older Kilrathi ever actually show up in the game? He might have been intended to stand in for Khasra in the final mission cutscene… but in the final game Khasra being shot down doesn't stop him from talking to Thrakhath later.

Duty uniforms from the base game: Angel, Hobbes, Stingray, Downtown, Doomsday, Jazz, Shadow and Spirit. Pay attention to Hobbes' boots, which are accurate to the ones seen on his physical costume in Wing Commander III!

Duty uniforms from the mission disks: Major Edmonds, Minx, Crossbones, Talon and Maniac.

Flight suits from the base game: Angel, Hobbes, Doomsday, Jazz and Shadow.

Flight suits from the mission disks: Paladin, Blair, Thrakhath, Minx, Crossbones, Talon and Maniac. I had never noticed while playing that Maniac has different pants and that he wears a little medal (presumably from saving that strike fleet at Deneb).

Other: a guard, Tolwyn, Paladin, Spirit in her kimono and a guard variant added for Special Operations 1. The second guard is almost identical to the original one.

This is a set of scene specific variants and we don't know where they're from exactly. Smaller Angel (use unknown), smaller Tolwyn (use unknown), Tolwyn at his desk, Sparks on the repair deck, Downtown at the planetary base. Jazz at the piano and Angel at her desk.

Backs, duty uniforms: Spirit, Blair, Angel, Stingray and Jazz.

Backs, flight suits: Spirit, Blair, Ralgha, Stingray, Jazz, Doomsday and Shadow.

Other: Thrakhath, Blair in dress uniform, Paladin

Mission disks: Paladin in flight suit, Thrakhath in flight suit, Maniac in flight suit and Jazz in dress uniform.

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