New Reno: Difference between revisions
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|system = [[Aldebran]] | |system = [[Aldebran]] | ||
|cities = | |cities = | ||
|facilities = | |facilities = [[Commodity Exchange]], [[Landing Pad (Pleasure Planet)|Landing Pad]], [[Merchants' Guild]], [[Mercenaries' Guild]], [[Main Concourse (Pleasure Planet)|Main Concourse]], [[Mission Computer]], Strip Club, Theater | ||
|exports = [[Construction Equipment]], [[Furs]], [[Games]], [[Liquor]], [[Movies]] | |exports = [[Construction Equipment]], [[Furs]], [[Games]], [[Liquor]], [[Movies]] | ||
}} | }} | ||
'''New Reno''' is a [[Terran Confederation]] pleasure planet in the [[Junction|Junction System]]. | '''New Reno''' is a [[Terran Confederation]] [[Pleasure Planet|pleasure planet]] in the [[Junction|Junction System]]. | ||
==Services== | ==Services== |
Revision as of 16:36, 14 March 2023
New Reno | |
---|---|
System | Aldebran |
Facilities | Commodity Exchange, Landing Pad, Merchants' Guild, Mercenaries' Guild, Main Concourse, Mission Computer, Strip Club, Theater |
Exports | Construction Equipment, Furs, Games, Liquor, Movies |
New Reno is a Terran Confederation pleasure planet in the Junction System.
Services
- Commodity Exchange
- Landing Pad
- Merchants' Guild
- Mercenaries' Guild
- Main Concourse
- Mission Computer
- Strip Club
- Theater
Commodity Exchange
Commodities
The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.
Empty box. Commodity cannot be bought or sold at this type of base. For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.
Cost (top line). Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.
Availability (second line). Percentage chance that this commodity will be available each time you stop at the base. For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.
na (second line) not available. The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). For example, advanced fuels are not available for sale on any Agricultural base.
Amount (third line). If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.
Commodity | Cost | Availability | Amount |
---|---|---|---|
Advanced Fuels | |||
Artwork | |||
Books | |||
Brilliance | |||
Communications | |||
Computer Software | |||
Computers | |||
Construction Equipment | |||
Factory Equipment | |||
Food Dispensers | |||
Furs | |||
Games | |||
Gems | |||
Generic Foods | |||
Grain | |||
Holographic Equipment | |||
Home Appliances | |||
Home Entertainment | |||
Iron | |||
Liquor | |||
Luxury Foods | |||
Medical Equipment | |||
Mining Equipment | |||
Movies | |||
Pets | |||
Plastics | |||
PlayThing | |||
Plutonium | |||
Pre-Fabs | |||
Robot Servants | |||
Robot Workers | |||
Slaves | |||
Space Salvage | |||
Textiles | |||
Tobacco | |||
Tungsten | |||
Ultimate | |||
Uranium | |||
Weaponry | |||
Wood |
Profitble Runs
You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a Centurion's small cargo hold cannot always take full advantage of a particular commodity.
In each entry, commodities are listed in roughly descending order of profitability.
Boldfaced commodities are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.
Italicised commodities usually offer at least a 600-credit profit. but are less profitable than the other runs listed.
© indicates contraband commodities.
X indicates no reliably profitable runs.
Base | Commodities |
---|---|
Agricultural | Pets Wood Generic foods Luxury foods Furs Grain |
Mining | Iron |
Pirate | Brilliance © Slaves © Ultimate © Tobacco © PlayThing |
Pleasure | X |
Refinery | Plastics Home appliances Robot servants Food dispensers Construction eqpt. Pre-fabs Communications |
N. Constantinople | Art |
New Detroit | Home appliances Robot servants Food dispensers Construction eqpt. Plastics Communications Pre-fabs Textiles |
Oxford | Wood Generic Foods |
Perry Naval Base | X |
Appearances
Behind the Scenes
New Reno is named after the city of Reno, Nevaada.