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2005.286 (October 13, 2005)[# 2192 | 10/13/2005] 

Gemini Gold Upgrade Hits Beta
The patch that will bring Privateer Gemini Gold to version 1.01 is nearly ready for release. It just needs the final pass for bugs. Project coordinator John Cordell sent us a note and a couple of screenshots inviting anyone who would like to participate in the testing to apply.

Privateer Gemini Gold 1.01 is ready for a beta test. Due to the rebalancing we've done, extensive testing is needed. The Oxford and Palan missions need the most checking. They should still be hard, but it is possible to complete them.

If you want to test Gemini Gold 1.01, please write an email to priv@solsector.net and we will consider your application.
Note: The Beta will only be available for Windows users who need to download and install a ~16MB patch. We will launch the Beta in a couple of days.

These screenshots show you the new Tarsus textured by Mamiyaotaru and the illuminated New Constantinople created by Klauss.

If you'd like to test the patch, or even if you just want to play the original release, you'll still need the version 1.0 package.
[Cpl Hades] [# 6636] [Discuss]

Flight Commander Gets Smarter
Flight Commander creator eddieb is currently hard at work on improvements for a future version of his game. One such improvement will be in the AI of the computer controlled ships, and apparently this involves white lines, green lines, and a sphere. Since I'm out of my depth here, I'll let eddieb explain.

I've got a first cut going of path following. A path is just a series of points in 3d, and right now ships can follow that path. Eventually paths will be generated for enemies to do loops and other dogfighting maneuvers. Anyway, below is a shot of a ship successfully following the path (lines drawn in white). The little sphere is the predicted ship position in the future. The green line shows the target position the ship is aiming for.


[Cpl Hades] [# 6637] [Discuss]

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