RPGs Span the Galaxy from Enigma to Enyo
capi3101 has continued to make steady progress on his elaborate Wing Commander RPG. The project recently turned one year old as Capi completed capital ship creation, and now he's delved deep into navigational data. In particular, the star systems of Sol, Enigma and Kilrah are being accurately modeled based on their depiction on the universe map included with Prophecy. Work on the "bestiary" is planned next.
My plan for this week is to continue work that should seed the rest of the planetary data I need for the Kilrah and Sol systems. I'm also investigating ways to adjust the images of the systems as they appear on the Prophecy map to match the data I'm presenting, so that I can include a picture of those maps in the chapter (as I was able to do with the Enigma system). I may still change my mind on that. Work on the Gemini Sector systems will follow that, after which I may or may not include a sample developed planet and community. Should I finish up work on the Chapter this week, I will proceed to the bestiary in Chapter 12.4, and try to get that out of the way.
I'm still accepting submissions for the game's non-canonical sections; just post your ideas to this thread.
Last, but not least, do be sure to check out Enyo, a standalone RPG that Capi released for the CIC Birthday! A free PDF of the game rules is available here.
On 2639.033, forces of the Kilrathi empire land on the human-occupied word of Enyo, putting a quarter of a million human prisoners under orbital guns. Thus began the Enyo Engagement, in which the Terran Confederation executed a masterful plan over the course of one week to drive the Kilrathi from the system.
At least, that's the way the history books say it happens. Whether or not it will actually turn out that way is entirely up to you...
Enyo is a miniature campaign developed for the Wing Commander Role-Playing Game. This guidebook contains all of the information you need to oust the Kilrathi from the Enyo System, including:
-A simple, yet flexible character creation system.
-A set of read-made characters, allowing players to jump right into the game.
-Customized ships and vehicles for use with the campaign.
-Flexible rules that allow players to play with as much detail and complexity as they wish.
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