Since most people reading this won't get a chance to see one up close, we can at least share the pics. The seller did a nice job photographing some of the detail. It's probably too late for this year, but this could make a fantastic costume for next Halloween. Let us know if you pick it up!
Original Flight Suit, production used from the movie Wing Commander (1999)Good condition. Uniform a bit worn and darkened in some areas as requested for the production of the movie.
Size
Top. from armpit to armpit 58cm and a height of 44cm
Pants (overall) 1,50cm Height and 45cm of waist
I noticed today that no one ever bothered to measure the Wing Commander Armada afterburner speeds… ten short flights later, here they are! (Values in KPS)
Cruising | Maximum | Afterburner | |
---|---|---|---|
Arrow | 500 | 795 | 2090 |
Phantom | 475 | 695 | 1790 |
Wraith | 450 | 595 | 1590 |
Gladius | 500 | 750 | 1690 |
Banshee | 350 | 395 | 995 |
Dralthi | 500 | 745 | 1990 |
Shok'lar | 500 | 695 | 1890 |
Jrathek | 450 | 595 | 1590 |
Kor-larh | 500 | 695 | 1590 |
Goran | 350 | 375 | 995 |
Does the Armada Arrow’s 2090 KPS top speed still make it the hottest ride in the Wing Commander universe? No, it dropped to third in 1997 because of the Squid’s travel mode (2400) and the Wasp’s booster mode (3000).
Video game podcaster and streamer KMEGA 405 posted an image of original Xbox and 360 titles that were supposedly in the queue for future backwards compatibility support. People were quick to point out that there are some suspect titles on the list, such as games with complex licensing arrangements, but Wing Commander Arena jumps out near the top of the list. That alone is very unusual. Most of the games on the list are fairly popular, so Arena stands out as a relatively unknown. Not to mention: Microsoft stopped adding games to the backwards compatibility catalogue in back in June 2019. And without any further evidence, that's where we would have left it.
If the rumors are true about BC is making a return to Xbox then here is a list of games that is rumored to drop.There's a few points to keep in mind. Between 2015 and 2019, some 600 original and Xbox 360 games were made playable on Xbox One. And if you go back and read the press release, they technically stated that no new games would be added to backwards compatibility on Xbox One as they focused on the transition to Xbox Series S/X. Furthermore, they actually teased that someday thousands of games from all four Xbox generations (original, 360, One and Series) would eventually all be playable on the same future machines. And they actually announced a new form of backwards compatibility back in March where a handful of original and 360 games would be playable via Xbox Cloud, which is a virtual Xbox interface available on PCs/Macs, Android/Apple devices and the consoles themselves. Additionally, Microsoft has been heavily hyping the 20th anniversary of the Xbox platform this year, and the formal milestone arrives next month.
So if you’re like me, you’ve been hoping the backwards compatibility program isn’t done. Good news! It’s not. We should be a getting new batch later this year. Mix of OG and 360.The evidence continues to mount: almost ten games that weren't part of the original backwards compatibility program recently popped up in the digital Xbox store with a November 30 release date. They've since disappeared, but obviously something is going on. It seems increasingly likely that Microsoft is making preparations to start adding more games to its backwards compatible library roughly to coincide with the brand's 20th birthday. Will Wing Commander Arena make the cut? Previously Microsoft had indicated that there was some small amount of work necessary to port or prep the games to work on the newer systems. More recently, they've developed automatic enhancements that increase the resolution or frame rate on certain vintage games without the developers needing to go back and recode anything. If they were truly going to roll out support for thousands of games, potentially without needing any involvement on the developers' behalf, there's a real shot at Arena being scooped up in that net. And why do we care? This could be a big deal for our niche group of diehard Wingnuts. Arena launched in 2007, but the transition to the Xbox One in 2013 led many fans to shelve/sell/get rid of their 360s. A lot of fans I talk to don't actually maintain a machine capable of playing the game anymore, so existence on modern consoles would automatically reopen the door to a huge audience once again. If it were playable on phones, tablets and computers, the market becomes even bigger. And if it came with resolution or frame rate boosts, that would be a bonus. Even if that part's just wishful thinking, there are a bunch of quality of life improvements that would make Arena instantly superior on modern systems. The act of ending a game and launching a new one with a group of players was always a little clunky, even in the game's heyday. Xbox now supports parties where people can much more easily group up, play and chat together. There are also native screenshot, video recording and streaming abilities, which would make it much easier to share Arena content across the internet. Controls have been improved with the ability to easily remap or adjust inputs or use adaptive hardware. And it would just mean that this one gem, which relies on Xbox Live to exist, is far less likely to disappear and be lost to the gaming abyss. Arena wasn't for everyone, but we had a lot of fun unlocking ships and assaulting cap ships together. This all might still be a long shot, but it feels a lot closer today than at any point in the last five years. And stranger things have happened: Arena was finally released in Japan in 2019!
Here is Wing Commander 3 gameplay, from an old MSDOS computer. There are some "immersive" ship-wandering cutscene conversations, followed by two early missions (2&3). Use the chapters or links below to skip around.
Someone had to do it and let’s face it, it was always going to be me. Here are some (very minor) nods to Dune in Wing Commander! Privateer let’s you send ‘joke’ one-liner comms to bases. You can tell New Constantinople that “my name is a killing word”, a quote from the David Lynch Dune film. Wing Commander IV has a scene where Maniac compares the sensor blackout at Peleus to “groping around like some pathetic sandworm on Isis VII!” Wing Commander Arena’s Star*Soldier manual has a casual mention that the Rigel system has “massive sandworms and powerful dust storms.” One of the three stars in Privateer 2’s Tri-System is named Irrulan (sic) after the Princess. Note that the guide description is incorrect, Hermes is not in the Irrulan System (I’m sure they meant Hephaestus). One more: Frank Herbert has a star system on the Universe Map included with Prophecy… in an area of the Enigma Sector full of familiar sci-fi authors. I’ll add more if I can think of any! Aside from the suspicious similarity between Lynch’s Duke Leto, Commander Gerald of the Tiger Claw, and Xavier Shondi....And the trailer, for good measure. Check it out and help make a sequel happen!
The TCS Tiger's Claw! To ask a leading question: how many engines does she have? Let's find out!
Here's the line art from Claw Marks which was also what was provided to the outsource company that built the original game's ships. And it seems like that's our answer: like five enormous thruster cones, five engines. But wait! Here's the resulting sprite sheet that appears in the original Wing Commander. It has not five but SIX thruster cones. Six engines? Seems reasonable, maybe the Tiger's Claw, which is slightly larger, has an additional engine from other Bengal-class ships. But wait, again! Here's the more detailed sprite used in both the winning and losing cutscenes where the 'Claw either bombards an enemy planet or retreats from the Vega Sector (pictured). Now we've got SEVEN engines! So that's three conflicting configurations in one game. In 1994, the Bengal was re-imagined for Super Wing Commander. And you can see from the sprite sheet it has two pods of three thrusters each, so either two or six engines. In 1996, we revert to a riff on the original design for Wing Commander Academy. Except... now it has four engines! Finally, another redesign for the movie in 1999. You don't actually see the 'Claw from the rear in the movie, but the deck plan has two "engine arrays" and the concept art seems to show at least four large thrusters (two per array). So the answer to our question is... anything but three?I finally got around to finishing the other 2 Tech Drafts I wanted to do; The Rapier-G and the Excalibur. Their sized for 11x17/12x18 but I'm going to see how they look as 8x10 prints before I go big.Models & their textures, as always, by Hangar_B
So - that's it... I'm done. It's funny - I only wanted to add a bottom view but ended up reworking almost the whole frame because I felt the overall height to be too high and the wing/main body proportions to be somewhat off. But now it's finished, and quite honestly I'm pretty satisfied with it. It looks sharp and fast (at least to me). What do you think?And yes - this is finally the end of my drawing time! I already made contact with a friend who's a 3D artist from Volkswagen... He'll help me visualize this baby.
From BrickLink Studio to reality. I had to fix some structural issues but the Lego Wing Commander F-54C Epee is finally finished. In real Lego bricks :).
Did you know Colin Powell had a Wing Commander ship named after him? In Secret Missions 2 there’s a series in which you rescue the TCS General Powell, a Drayman troopship, while its crew fends off Kilrathi boarders. A reminder that SM2 was scripted DURING the first Iraq war!
Paul: Another blast from the past. Some concept art from Adam Medhust for Privateer 2 - all signed by the team.
LOAF: Now that made my morning! Here are screenshots of the gameflow screens where these CCN booth concepts that Paul Hughes so kindly tweeted are located in the release version of the game! (Hephaestus -> Bex -> Crius -> Hermes)
I've been spending this Canadian Thanksgiving messing with Blender and Photoshop doing #wingcommander stuff before the feasting commences later.
About the Design"Wing Commander" from Origin Systems was one of the most successful space combat videogame franchises of the late 20th century. Combining "Star Wars"-like action with sophisticated story lines, the game spawned five full videogame versions between 1990 and 1997, plus novels, an animated TV series, a collectible card game and a 1999 feature film starring Freddie Prinze, Jr. and Matthew Lillard.
The "Arrow" light fighter was one of dozens of Terran and alien spacecraft created for the "Wing Commander" franchise. It first appeared in 1994's "Wing Commander III: Heart of the Tiger" as a point-defense fighter with enough fuel for long-range strike missions. Is carries a pair of ion cannon as well as eight missiles. The "Arrow" would be stripped down in later incarnations, finally used as a stealth fighter in "Wing Commander IV."
About the Model
Scale: 1:72
Material: Resin
Number of pieces: 19
Length: 7 inches (17.78 cm)v Pilot Figure Included
Pattern by Alfred Wong
Casting: Creative Cast Parts
Decals by JBOT
This was the voyage of the RSS First Step today. Its mission: encounter Earth from incredible views at apogee pic.twitter.com/Gzsnkv97K9
— Blue Origin (@blueorigin) October 13, 2021
17th consecutive booster landing for #NewShepard and fourth consecutive landing for this particular booster. #NS18 pic.twitter.com/67aQbRZreu
— Blue Origin (@blueorigin) October 13, 2021
Before there was the Excalibur, there was the Rapier. If the False Armistice never happened, we may very well have seen a Rapier drop the Temblor Bomb on Kilrah.
Today we celebrate off-centered spaceship cockpits: the Tarsus and Galaxy from Privateer and the Kor-Larh from Wing Commander Armada! Now we'd be able to display these double cockpits head on with a fancy widescreen monitor.
There was a question on Twitter:Marc Callan: Interesting that in the Privateer side-by-side cockpits, they put the pilot's seat on the right. Wonder what influenced that decision?LOAF: Wow, interesting question! Odd choice as planes are typically flown from the left seat. And a US-based team so it’s not based on a car. I went back to the concept art to check and found it was originally a single-seater and that the double seat idea originated with the Galaxy!
Space Commander: War and Trade is an interesting newcomer. It looks kind of like a modern combination of Wing Commander Arena and Privateer. The game employs a version of Arena's first person mode that sets up some fairly simplistic but engaging space combat. It's also a medium scale Privateer-style sandbox game, which is a novel pairing with this type of engine. The Nintendo World Reports review below describes how the economy isn't set up great, but it's hard to go wrong for just $10.
Rebel Galaxy Outlaw is a fan favorite among Wingnuts. We've talked about it extensively in the past, and if you haven't tried it out on PCs or consoles to date, it's an easy recommendation. Regardless of your platform, it's the closest thing to a full fledged WC game released in the last couple years. There's so many easter eggs and throwbacks that you can practically convince yourself that you're playing a modern Privateer. Nintendo World Reports helps out here again with an entire recap of 10+ games for space sim fans on the Switch - with old school WC fans in mind. They did a lot of research to highlight all of these, so check this out for sure!Freelancer was made by Chris Roberts and a number of Wing Commander vets out of Digital Anvil. Cruising around its open Sirius Sector sandbox was a popular pastime for quite a few Wingnuts through the mid 2000s. Maximize your window and make sure the 4K stream is selected to see the full effect below!
Freelancer: not directly Wing Commander-related, but it is a Chris Roberts game... so maybe a Wing Commander cousin?Anyway, I was playing around with the game files on Sunday night and (with the help of some info online) managed to tweak a few .ini files to get it running at 4K, 16:9 without any stretching.
Then, while poking around, I found that the three FMVs used at the start of the game are all Windows Media Video files (because, of course, Microsoft bought Digital Anvil) - which made them very easy to replace. So I did a quick 'n rough upscale/remaster on them and got them working in-game, too :)
This is a very straightforward project. The artwork for all seven coins is done, quotes have been obtained for manufacture. All we need is enough backers to cover the costs of production and shipping, and we can place the orders. Once I receive the coins, I'll ship them to all participants. I've previously had successful runs of Babylon 5 and Battlestar Galactica challenge coins, and everyone was very satisfied, so the process is pretty well down.
That's the Battlecruiser. Or as I call it, the Nope Brick. These are my current state WIP shots of the brick.
I decided to follow EmuMusicFan's suggestion and see how the AI handles the cutscenes in WCII.And the answer is.. it's OK.
It's better than I was expecting, in all honesty. It's not perfectly pin-sharp or anything; but once again, I'm surprised by how well the AI can calculate re-drawing shapes based on what amounts to a mosaic of blocky square pixels.
Thanks, as always, to Elend for the vector recreation of the logo in the thumbnail :)
I made a super-niche board game again. It is free. This time, it is a solo-experience, that is a board game played by one person only (something I considered ridicolus myself just a few years back, but when desiging for it, it actually is fascinating). All you need is a printer, some wooden cubes or meeples, a coin and some dice. Details, downloads and so on are here. I am always looking for more feedback, so take a look if you are so inclined. A tabletop simulator version exists too, maintained by a fan (aka not by me).
A bit of love for the Tarsus in Space Engineers. this one is scaled so the interior is accurate. Unpainted because my eyes don't work well for that, but I did the insides.
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