The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
There are fighters underrepresented in mods and elsewhere and they need some love. Those that are, like, not as iconic as Dralthi. Yes, today we're talking about Cats.Behold, Grikath! Done in 6054 polies and 1024x1024 texture, so can be used in pretty much any game or mod around. Weapon loadout was a question, since different sources give different data, but in the end I decided I'm happy with 3x neutron guns (and two more in tail turret) and 6x
, be it FoF, dumbfire or torpedo, whatever the tactical situation requires.
Oh that magnificent backlight! Wing Commander Prophecy really shines on an AGS-101 GBA SP.
Rendered in Daz3D (IRAY) with post-work done in Photoshop. Model by Hangar.b.productions. Landing gear added by me.
The CIC would like to take a moment to wish our visitors a happy and safe Memorial Day this weekend. It might only be a formal holiday for Wingnuts in the US, but the spirit is universal. Please take a moment to join us in appreciating the sacrifice others have made so we can continue to enjoy Wing Commander with you!
Crank the volume, chamber another round, and burn like hell...Double Damage Games is happy to announce Rebel Galaxy Outlaw, a blue-collar space combat adventure packed with outlaws, explosions, gleefully unrealistic spaceflight, and a hell of a soundtrack.
Rebel Galaxy Outlaw is a sort-of-prequel to 2015’s Rebel Galaxy, this time dropping you right into the cockpit and doubling down on the roadhouse vibe of the previous game. It features high-octane space combat, over 20 hours of subspace radio, side activities like billiards and dice poker, plenty of sketchy characters to meet, and sketchier jobs to take on. Nobody’s saving the universe around here - they’d settle for saving a couple of credits.
Rebel Galaxy is an action-packed, swashbuckling space opera. You’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer - or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weaponry and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.
The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
First in-game shot of the cockpit. Still early days
Fans have recently rallied to save The Tick after its cancellation by Amazon Studios last week. The superhero show stars François Chau, among many others, who played Vagabond in Wing Commanders 3 and 4. He's been a big voice in the campaign to bring the show back, and he's gotten some major support from Mark Hamill. Far from being a lost cause, the show's creator and cast have announced that they are signed on for more episodes, and their production partners are reportedly looking for another network willing to air a third season. Amazon Prime subscribers can catch the highly rated show for free on Prime Video. Mr. Chau continues to be active in a wide variety of sci-fi shows from Stargate SG1 to Lost to The Expanse to the new X-Files, but it's neat to see him remember his Wing Commander roots like this!
Hey Mark! This is your old pal Vagabond from our Wing Commander days. A big thanks for your support in helping to save our show! #SaveTheTick @TheKidsABC #LunaTickArmy #LunaTicks pic.twitter.com/bRVgXWi0WG
— François Chau (@FrancoisChau) May 19, 2019
I was playing guinea pig with Goliath's awesome sprite rendering script for Blender. I think we can call it successful. I'll just leave this here....
Rendered in Daz3D (IRAY) with post-work done in Photoshop.
Between the Stars is a space action video game with traces of RPG, management and roguelike elements. In it, we’ll live our adventure advancing in the universe and upgrading our ship, Captain and crew in order to be able to withstand the space war that is currently being fought.
The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
I owe some long overdue thanks to the CIC and to Wing Commander fans for their consideration of this "sprite refresh" project for the 2018 Fan Project of the Year. Also, I'd like to give an especially huge thank you to my colleagues Howard Day and UnnamedCharacter for their work as their contributions were crucial in getting the results we did. There are so many neat fan projects out there and it is especially cool to have been tied with the Prophecy & Secret Ops Model Upgrade Pack team for second place behind the work of the Maslas Brothers on Wing Commander Flat Universe. Those are both incredible fan projects! So, let me express my thanks for all the interest and support and I hope people will look forward to future developments here.Anyway, my primary focus on the Blender sprite creation script has been to get it ready for release. That's involved doing some code optimization as well as testing the script on various versions of Blender. I have been able to confirm that the script works on version 2.57 (which released in 2011) and should work on all versions all the way up to the current 2.79b and also 2.8 beta. That's 8 years of blender releases this script should work with so I think that should cover most Blender users, even if you have an old version installed. I found that 2.8 beta would crash quite a bit for me (unrelated to the script) but thankfully the script generated renders without any code modification and hopefully will still be true when 2.8 is out of beta. Once the script is ready, I will post it here along with instructions on how to use it.
In the meantime, I decided to do something a little fun and create sprites of Prophecy's Piranha to put into Wing Commander, replacing the Hornet. The renders come from the actual Piranha model used in Prophecy and I think the results are pretty neat! I will revisit the Piranha again when I create the script instructions and soon you'll be able to make your own Piranha sprite renders!
All your base... well you know the rest. Asset #2 for the next patch is done. The SO Outpost (which replaces the WCP starbase). The Outpost is an odd duck, in a world where artificial gravity and faster than light travel is a thing, the outpost relies on good old fashioned spin gravity - many have speculated as to it's purpose: a legacy of a bygone era? A cheap civilian installation? A mammoth revolving space restaurant (which is my favorite). Either way it makes a fun appearance where you have to save it from a nasty Hydra attack. Of course if you fail, you get to see more of the awesome Plunkett cruiser so it's almost worth doing it that way. ;)Unsung hero update: So while the art usually gets top billing here I forgot to point out in last night's post that the outpost is also making use of a long-asked-for feature in WCP:Unlimited - That of the destroyed hull object. gr1mre4per has done a lot of impressive work making the Vision engine jump through hoops it wasn't intended to do and this was one of the big ones. Using sneaky LOD (That's Level of Detail for you non-game developer types) switching we can cheat Secret Ops into hiding a blown up main hull object until the cap-ship registers as destroyed. At that point (the big white flash when a capship dies) the engine swaps in the destroyed hull. Pretty neat, right?
This also allows us to do more with emit mapping. Prior to this enhancement we have to cheat a bit by using transparent textures and an underlying "emit mesh" which we usually create as a CARGO chunk (which is why sometimes you cycle through sub-targets and see 'Cargo' pop up even though it isn't a pelican or a leatherback). Since the main object doesn't have a destroyed mesh (and the engine didn't allow for it), any emit mapping would remain in place after a ship was destroyed. So windows stay lit, etc. Now the dead hull can have an entirely new set of textures so we can make full use of emit mapping and save on polygons! Win/win I say.
There are a few limits with it:
1. it currently exists in Secret Ops only - We want to back-port this feature to WCP at some point but it's more challenging as the EXEs are different between them. So that means that for now, shared Capship assets between WCP and SO will not make use of it currently; and I don't want to create two full sets of capships between engines as that can cause a bunch of issues with version management (and the 3.1 alpha was an example of what crappy version management can wreak on the players) - and it's also a ton of work.
2. dead hulls have to retain the same basic shape as their non-dead counterparts: This is due to the fact that the dead hull and the live one have to share a collision tree. So if I blow up a carrier and the dead hull is cut in half, ships would still collide with the missing half because the collision tree has to remain the same.
Over the next few releases we will be adding in dead hulls for SO-only assets like the Murphy, Vesuvius, and Plunkett to punch up the drama of some of the cutscenes. But this is an engine enhancement that we've long been asking for and was delivered! We're excited to see what else we can do...
Phase 2 of Wing Commander Orchestral Project Volume 2 to Begin Very Soon!Greetings all! I wanted to update all of you wonderful people on phase 2 of the volume 2 campaign. As you know, phase 1 has enabled me to finish orchestrating 45 minutes of orchestral music for the next volume as well as have all of it formatted into parts and scores ready for printing. It also yielded the interim goal of the WC Jazz CD.
I am just about finished with completing a budget for recording the orchestra and choir, after obtaining multiple bids from orchestras around the world. I will have that budget completed by week's end, and will launch the new fundraiser shortly thereafter, with a goal of recording late summer or early fall!
Another exciting new development is I've been working on writing a book about composing for the Wing Commander games, as well as the musical journey that prepared me for that adventure. When finished, that book will first be available only to contributors to the volume 2 campaign before it goes online for general sale and consumption. I'm really enjoying recalling those moments, which were some of the most fulfilling of my life, and setting them into prose. I'll keep you posted on that development.
Once again, I thank you ALL from the bottom of my heart for all your encouragement and support, and look forward to going on this next journey with you!
Musically yours,
George
22. The Warrior King - For many years a powerful keeper of the peace, the Warrior King finds himself vulnerable - trapped in a vortex.Wing Commander Academy is still readily available on Amazon for just $8. While there's been a cheap plentiful supply for some time, it's also only a matter of time before it goes out of print. Don't regret skipping out on this, and make sure to add one to your collection!
Seems legit...
The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
Thanks to GrahamTG for making this awesome background available. I ended up going way darker than I originally intended, but things kind of led me that way. Also thanks to Adam Burch for the great Wing Commander ships.Got a little carried away with engine glows, but hey, there's the nebula gas and all the dust from the asteroids, so that's my excuse. :D
Unfortunately, my positioning of ships meant Graham's sun gets lost in the starboard engine glow of the Kilrathi ship, but.... Should probably have gone with some motion blur but didn't think of it until the end, and couldn't work it in anyway that looked good. Hopefully will think of that next time....
This is episode 18 which is basically our glorious comeback (again) into a more constant rhythm. Let's see how that goes. Anyway we present to you this time the Ludwig Göransson score to the 2015 Film Creed by Ryan Coogler as well as something very special. Do you remember episode 12? (Sure you do, silly old me). Well this was the one where we presented two different versions of the Castlevania 3 soundtrack. This time Krazy Kaptain Khalid does something similar. Here he is himself describing what happened: "So, I more or less glued two mp3 files together, so that they appear as one and I just have to run that one file instead of two. In the beginning of those "combined" files we hear for about the first minute, the version that probably most of PC players in the early 90s heard at home with their Sound Blaster cards, the Ad-Lib or OPL2 version. The second part is the more sophisticated version with the more expensive Roland MT32 General MIDI Synthesizer. If you're interested in that kinda stuff, you should totally check out the youtube channel by "8bit Keys". Great guy, great videos, fun to watch."He does that with tracks from the 1990 Chris Roberts PC game Wing Commander which were written by George Alistair Sanger aka "The Fat Man".
After we initially posted this on Twitter, Wing Commander designer/director Siobhan Beeman added this for context:
- Bad Blood: released
- Ultima 6: released
- Dinosaur Valley: became Ultima Savage Empire
- Squadron: became Wing Commander
- Time Travel: became Ultima Martian Dreams (?)
- Super Heroes: didn't happen
- Ultima 5 NES: released
- Ultima Gameboy: became Runes of Virtue
- Ultima 7: released
- Car Wars: didn't happen
- Ultima 6: became Ultima 6 SNES
- Star Wars: didn't happen
- The Underground: became Ultima Underworld
- Ultima adventure game: didn't happen
- Ultima 7 Spinoff: became Serpent Isle
- Ultima 8: happened (two years later)
- Blood & Fog: didn't happen
- Ultima 7 Spinoff: went into development as Arthurian Legends, ultimately cancelled
Honestly, Wing Commander didn't really change this product plan all that much. Super Heroes is the only genuine casualty: IIRC, that would have been Jeff George's project after Bad Blood, and I would have led Martian Dreams, but instead I took WC2 and he took MD.Car Wars didn't happen for... reasons. (For more information, see Wasteland.) The relative failure of the WoU series killed further games in that line. U7 sluggishness, and the waning of graphical adventures, killed the STUD games.
Hah, actually, yes, now that I think about it, Wing Commander DID kill Star Wars. Not because it kicked off a bitter rivalry with their X-Wing line (tho that kind of also happened 😄), but because it made spending cash on licensed IP much less necessary/attractive.
First of the new batch is ready - The revised Panther is now completed and in the game - and in the next update she'll be yours to fly...
If you don’t play video games, you probably have never heard of Roberts. But in the world of consoles and controllers, he is Keith Richards: an aging rock star who can still get fans to reach into their pockets. Roberts first gained fame with his early 1990s hit Wing Commander, a space combat series that grossed over $400 million and featured Hollywood stars like Mark Hamill and Malcolm McDowell. He followed that success by starting his own studio, Digital Anvil, with Microsoft as an investor.Thanks to demi for the tip!
The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
A few updates to report over the last week, various bugs solved (thanks to reports from people who actually play the mod in multi!), made the convoy mechanic optional too, but most importantly, a return to the flight system for fighters: instead of building fighters one by one, they're back in flight groups of various sizes. In addition, you can find in the linked file an updated guide to the available units in the mod, for the Wing Commander III and IV eras. I'll add the Wing Commander I and II ones later.
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