WC3 Movie Index: Torgo
Flight Deck - All
Series J - - Torgo System - - The war takes a new turn as the Victory begins escorting the doomsday weapon, Behemoth, for testing and deployment.
MIDGAME: TOLWYN’S SHUTTLE ARRIVING ON THE VICTORY -> 04SHTTL*
THE ADMIRAL’S GLEAMING SHUTTLE GLIDES THROUGH SPACE AND DESCENDS UPON THE VICTORY’S FLIGHT DECK. HIS ENTOURAGE FOLLOWS IN ANOTHER PAIR OF SHIPS.
THIS IS NOT SOMETHING THE VICTORY EXPERIENCES EVERYDAY - - IN FACT, IT’S VERY LIKELY THIS CARRIER’S NEVER SEEN AND ADMIRAL BEFORE. THE CREW LINES THE FLIGHT DECK, DOING THEIR BEST TO LOOK REGULATION.
BUT THE UNEXPECTED VISIT HAS CAUGHT THE VICTORY IN ITS NORMAL, GRUNGY APPEARANCE. AS THE SHUTTLE PUTS DOWN, EISEN SPOTS SOME GRIME ON A BULKHEAD, AND MOTIONS FOR ROLLINS TO TAKE CARE OF IT.
EISEN
Rollins!
ROLLINS DOES WHAT HE CAN, BUT HE’S NOT HAPPY!
ROLLINS
When did I become the maid around here?
ADMIRAL TOLWYN EMERGES FROM THE SHUTTLE, AIDES IN TOW. HE LOOKS AT THE VICTORY, A BIT DISDAINFULLY. NEW HE APPROACHES EISEN.
FLIGHT DECK - TOLWYN, EISEN -> J1FDKTL
EISEN
Rollins!
ROLLINS
(under his breath)
Thinks I'm the maid around here!
TOLWYN AND EISEN SNAP OFF SALUTES.
*
EISEN
An honor and a privilege having you aboard, Admiral.
TOLWYN
Pleasure, Captain. Hmm, looks like a good bunch.
-> (he spots Blair)
Well... the legendary Colonel. Good to see you again.
BLAIR
Thank you, Admiral.
Group morale UP:
BLAIR
But there are no legends aboard this ship. Just pilots trying to get the job done.
TOLWYN SMIRKS A BIT.
TOLWYN
Well, I’m not sure such modesty becomes you, Colonel. Let’s see if we can add to the legend . . . Group morale DOWN:
BLAIR
(salutes)
Thank you, Admiral. Ready to add to the legend now that you’re here.
TOLWYN
(grins)
Same old Colonel Blair.
TOLWYN TURNS AGAIN TO EISEN. -> *
TOLWYN
Ah, I’ve brought my own cook on board . . . so let’s
see if we can get some decent food. -> *
Details
- Source: WC3 PSX
- Run-length: 01:25
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Gunnery - Flint
GUNNERY - FLINT (SLIDING) -> J0GUNFLS
FLINT
Must seem like old-home week to you. First the Kilrathi prince, and now Admiral Tolwyn. Who’ll be next?
BLAIR LOOKS DOWNCAST, AND FLINT REALIZES SHE’S ACCIDENTALLY TOUCHED A SORE POINT.
FLINT
Sorry.
-> (beat)
I know who you’re thinking about . . .
BLAIR
Do you? You must be a mind-reader.
FLINT
No. I just know more about your history than you might be aware of.
-> (beat)
She’s a Colonel in Covert Ops, right?
BLAIR
How did you become such a student of history?
FLINT
That was my weapon, growing up. Being the ‘girl’, I had to have something to get an edge. And one thing I know about my history is that you and the Admiral have crossed paths more than a few times.
Flint’s morale UP:
BLAIR SMILES AND SHAKES HIS HEAD.
BLAIR
Bumped heads is more like it.
(beat)
And he knows history too. Plus every rule and regulation.
FLINT
Yeah. He just doesn’t know the human heart.
BLAIR
(softly)
I can’t argue with you there, Flint. Flint’s morale DOWN:
BLAIR
His job is the same as your or mine: winning the war. I can’t do anything about how he chooses to go about it.
FLINT
(beat
) Yeah, well, even if you don’t agree with it?
BLAIR
Hey, I rarely agree with him. But he is an admiral . . .
Details
- Source: WC3 PSX
- Run-length: 01:13
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Briefing - Torgo 1
MIDGAME: BRIEFING J1 - TOLWYN, EISEN -> J2BRFTL
BLAIR’S A LITTLE SURPRISED TO FIND TOLWYN RUNNING THE BRIEFING.
EISEN STANDS BY, LOOKING A LITTLE LOST: HE’S NOT USED TO ATTENDING A BRIEFING HE’S NOT GIVING.
TOLWYN
Welcome, Colonel.
-> (beat)
As you may or may not know, we are currently enroute to the Torgo System, where we will rendezvous with . . . destiny.
TOLWYN CAN’T HELP BUT SMILE WITH PRIDE AS HE USES A HAND-HELD REMOTE DEVICE TO CUE UP A 3-D HOLO MODEL OF A SHIP THAT FLOATS IN THE AIR OVER THE MAP TABLE. THE CRAFT IS AS STRANGE AS IT IS MASSIVE. ITS MOST PROMINENT FEATURE IS THE HUGE, BARREL LIKE BODY THAT COULD PROBABLY CONTAIN A FEW DOZEN VICTORYS.
THE HOLO SLOWLY REVOLVES AND CHANGES FROM WIRE-FRAME SCHEMATICS TO FULLY-RENDERED IMAGES AS TOLWYN SPEAKS:
TOLWYN (V.O.)
Gentlemen . . . I give you the Confederation’s finest achievement . . . The Behemoth. After a decade of secret research and development, our greatest minds have created the device that will spell doom for the Kilrathi.
TOLWYN PUSHES A BUTTON ON THE REMOTE CONTROL: A THIN LASER LINE STREAMS OUT OF IT. HE USES IT TO POINT TO VARIOUS AREAS OF THE SHIP.
TOLWYN (V.O.)
Behemoth is a series of linked, superconducting energy amplification conduits, focusing an output of five hundred million gigawatts into one lancing point. Any target at the end of that point is destroyed - -
EISEN INTERRUPTS. HE CAN’T HELP HIMSELF:
EISEN
- - even a planet . . .
TOLWYN SHOOTS A LOOK AT EISEN: HE’S NOT A MAN WHO CARES FOR HIS THUNDER BEING STOLEN.
TOLWYN
Yes, Captain. Even a planet.
TOLWYN LETS THIS SINK IN A MOMENT, THEN CONTINUES.
TOLWYN
We would have liked another year or two for testing and development but, unfortunately, circumstances have forced me to deploy the weapon now.
BLAIR
And might I ask why, Admiral?
TOLWYN
You should know the answer to that question more than anyone else, Colonel.
-> (beat)
The classified and bitter truth is the Confed has been losing the war this past year. If the current trend continues, the Kilrathi will walk the Earth in six months, maybe less. So, the Behemoth must be pressed into service earlier than anticipated.
HE CONTINUES WITH HIS LASER POINTER.
TOLWYN (V.O.)
Because of this accelerated deployment, the ship’s defensive systems are . . . how can I put this? . . . somewhat incomplete. There are a few, uh, . . . soft spots . . . located here, and here - - where the shields are thin and there’s been no time to complete keel mounts or laser turrets.
TOLWYN LOOKS AT BLAIR STERNLY.
TOLWYN
I expect you to be especially aware of these areas, Colonel. I will be your job to protect and defend this ship - - it should be looked upon as the Confederation’s last-ditch effort to win the war outright.
TOLWYN SUDDENLY PAUSES AS A HIGH-PITCHED TONE IS HEARD. WE SEE NOW THAT HE WEARS A TINY COMM-EARPIECE, AND IS APPARENTLY BEING SPOKEN TO OVER IT. HE PULLS OUT A SMALL PENDANT THAT HE WEARS ON A CHAIN BENEATH HIS COLLAR - - AND SPEAKS INTO IT:
TOLWYN
Yes, yes, thank you, I understand.
-> (looking at his remote)
The download is complete.
TOLWYN CLICKS THE REMOTE AND THE HOLO OF THE BEHEMOTH SEEMS TO GET SUCKED DOWN INTO THE MAP TABLE. HE NOW GESTURES TO THE MAP OF THE TORGO SYSTEM WHERE BLIPS SHOW A SWARM OF KILRATHI FIGHTERS CONVERGING ON THE BEHEMOTH.
TOLWYN (V.O.)
We have arrived at Torgo, gentlemen, where I had hoped for a nice smooth rendezvous with the Behemoth . . . but as is their wont, the Kilrathi have spoiled the party. Colonel, this is undoubtedly the most important mission you’ve ever flown in your life. You must defend the Behemoth at all costs. I want a magnum launch - - all fighters up. Are we clear?
BLAIR SALUTES
BLAIR
Yes, sir.
*
No wingman choice. Magnum launch is equivalent to a scramble. Everyone flies.
Details
- Source: WC3 PSX
- Run-length: 02:42
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Flight Deck - Rachel
FLIGHT DECK - RACHEL (SLIDING - J2/J3 ONLY) -> J0FDKRAS *
RACHEL’S INSPECTING BLUEPRINTS OF THE BEHEMOTH. SHE -> *
NOTICES BLAIR LOOKING OVER HER SHOULDER.
RACHEL
My, my Grandma . . . what a big gun you have.
BLAIR
They don’t get any bigger.
RACHEL
-> (grins)
Yeah, that’s what they all say. Talk is cheap.
-> (beat)
Maybe you haven’t noticed, but the shield on this thing are really thin. I guess it sucks up so much juice that the usual standard equipment gets shortchanged.
BLAIR
That’s probably in the specs for next year’s model.
RACHEL
Yeah. And Christmas-tree lights, too.
Details
- Source: WC3 PSX
- Run-length: 00:25
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Lift - Rollins
LIFT - ROLLINS (SLIDING - J2/J3 ONLY) -> J0LFTRLS
ROLLINS UNRAVELS A PRINTOUT.
ROLLINS
I suppose this wouldn’t interest you.
BLAIR CASUALLY GLANCES AT IT.
BLAIR
Coded transmissions?
ROLLINS
Yeah. About a million of ‘em. They’re weird, too - - not the usual codings. I can’t even begin to break ‘em.
BLAIR
Lieutenant. We have an admiral on board. His transmissions are supposed to be coded.
ROLLINS
Colonel, I’ve been around high-rankers before. And this is definitely different.
BLAIR
-> (beat; more to himself)
Damn Tolwyn’s always got something up his sleeve.
-> (to Rollins)
You sure about this?
ROLLINS
Sir, I know there are times when you think I’m a little crazy, sir - - but I do know my job.
BLAIR
Keep me posted then.
ROLLINS
Yes, sir.
Details
- Source: WC3 PSX
- Run-length: 00:33
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Bridge - Tolwyn
BRIDGE - TOLWYN (SLIDING - J2/J3 ONLY) -> J0BRITLS
BLAIR APPROACHES TOLWYN, WHO SMIRKS.
TOLWYN
Ahh, our local hero. Well, I must say that so far I’m very impressed. You haven’t lost your touch.
BLAIR
May we speak privately, Admiral?
TOLWYN COCKS AND EYEBROW. MOVES TO AN UNPOPULATED PART OF THE BRIDGE.
TOLWYN
Get it off your chest, Colonel.
BLAIR
Sir, it’s a little unclear to me precisely what your status is aboard this ship.
TOLWYN
Look, I took the helm of the Behemoth project 10 years ago.
BLAIR
And there’s no intention to usurp command?
TOLWYN
I’d be a little more careful regarding my choice of words, Colonel. Admirals, by definition, do not usurp . . .
-> (beat)
I thought at long last we’d achieved a measure of respect for each other. Obviously I was wrong. You may realized by now that your assignment here was a little more than merely fortuitous.
BLAIR
-> (beat)
We’re headed to Kilrath with that thing, aren’t we?
TOLWYN CAN’T RESIST SMIRKING AGAIN.
TOLWYN
Well what would you aim for if you had the biggest gun in the universe?
Details
- Source: WC3 PSX
- Run-length: 01:28
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Briefing - Torgo 2
BRIEFING J2 - EISEN -> J2BRFEI
BLAIR WALKS IN, SEES EISEN.
BLAIR
Looks like it might be getting back to normal
around here. -> *
EISEN
Can’t say it’ll ever be normal while the Admiral’s -> *
on board.
-> (beat)
Takes a certain sort to be an Admiral. Me, I’ll take -> *
guiding just one ship. The day-to-day successes are
more tangible . . . -> *
EISEN SNAPS OUT OF HIS MOMENTARY REVERIES. THE NAV-MAPS TAKE OVER:
EISEN (V.O.)
Let’s get to it, Colonel. The Behemoth’s not ready to move out yet, and we need to keep the Kilrathi away from it. Mine these four jump points and make sure they take out all comers. We’ll eventually need this fifth point for our exit with the Behemoth. Clear?
Wingman choices for Mission J2: Cobra, Flash*, Flint, Hobbes, Maniac*, Vagabond, Vaquero.
Details
- Source: WC3 PSX
- Run-length: 00:45
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Briefing - Torgo 3
BRIEFING J3 - EISEN -> J3BRFEI
EISEN
Ah, Colonel, now that we’ve got the Behemoth repaired, we gotta fuel her up - - and believe me, she’s got a mighty big thirst.
HE POINTS TO THE MAP TABLE.
EISEN (V.O.)
Intell has informed us an enemy tanker convoy is traveling through this asteroid belt. You need to disable a minimum of three of their tankers. Our fleet will enter the belt through this jump point. The Behemoth will always be about four minutes behind you, so that’s all the time you’ll have to take out whatever the Kilrathi are sending her way.
-> EISEN
-> You leave immediately!
Wingman choices for Mission J3: Cobra, Flash*, Flint, Hobbes, Maniac*, Vagabond, Vaquero.
Details
- Source: WC3 PSX
- Run-length: 00:39