MamiyaOtaru said:
If you have a pilot in your hold, you must have tractored him in. Simple.
There is a door from the hold to the rest of my ship, right? What's to stop me from, you know, opening it, and letting him in?
We saw in the WCA cartoon, for example, that big ships like Broadswords (and I would imagine this is also true for Centurions, Galaxies, Orions and Tars... Tarsii? Tarsuses? Tarsuseseses?
) allow ejected pilots to move from the recovery compartment (or whatever) into the main cabin. In fact, this seems pretty much a necessity - if you're rescuing someone, you need to be able to get to them immediately after the pickup, not on the next planet.
Signing up for a mission holds you accountable for the outcome, otherwise you are probably just a pirate intent on selling someone into slavery as far as Confed knows.
Funny, but that's the exact reverse of the reasoning I would expect from an oppressive government like Confed. We know that, on Earth, there are many places where it is a crime to
not offer assistance to the victim of an assault or a car accident. We know also that any sea captain that sees a shipwreck and fails to rescue him would be in for a world of trouble if anyone finds out (and, if he was in the navy, would be court-martialled for war crimes!). What reason do you have to believe Confed is any different?
(and don't argue that the reappearance of slavery made them do it - like in WC's 27th century, slavery today is alive and well on the uncivilised edges of the world)
As for the game-design issues, I don't know - I'm not familar enough with the Vega Strike engine to suggest solutions. One thing you could do is create an additional non-contraband cargo type ("passenger" - if necessary, you can have a separate one for each faction); then, when you tractor in a pilot, you get a query message allowing you to turn your freshly-acquired slave into a passenger by pressing a particular key within a certain timespan (such a query message would be no problem in the WCP engine with which I'm familar, so I doubt that Vega Strike would have difficulty with it). Of course, once you turn a slave into a passenger, there would be no way to turn him back - otherwise, this would become an exploit to get past Confed scans. When you land at any base, all passengers disappear from your ship, and you get your reward (whether it be financial or just a boost in reputation).