Maybe we can put out a front page call for assistance for you?
Maybe, but I'm a bit unsure. Thing is, my code is, to be simple, a pure mess. Setting up a larger team could possibly help, but I'm honestly doubting that it would really work correctly, as we would have to coordinate ourselves, which is going to be hard since there aren't that many people familiar with HW2/HWRM browsing the CIC that I know of, and in addition to getting knowledgeable with the code, they'd have to make sense of my spaghetti plate that is used as code. Add to it the general confusion that will come with the release of the patch as noone knows exactly the new features (and there will be a LOT of them) and you have a recipe for disaster.
Right now, being the main coder for the whole endeavour allows for better consistency, because pretty much everything is mingled together in HWRM, files calling one another, to the point that setting up a single weapon can require the creation and/or modification of a dozen all over the place. Then there is a good dozen of obscure fan-made programs and patches to edit proprietary files and the such, which add to the nightmare of coordinating the work. What
would be needed is non-coding competence, 3D-modelling and texturing, the stuff that
@DefianceIndustries and
@Lunawolf242 have been doing for this mod and for his other projects, or sound editing. Thing is, though, we're already having really good models done, so in a way we're covered on that part. Sound editing? Heh, it could be something pretty cool to get for the mod, like voices for the Kilrathi units and maybe voices for the upcoming campaign, but I realize that's a freaking huge job requiring numerous people to be done properly, meaning that unless there is a bunch of voice actors/actresses lurking on the CIC and eager to do some fan-job, asking for help that way would probably end up consuming a lot of time for everyone involved for too small a result.
End result: the main obstacle for the mod is going to be the coding, but that's a part that I honestly feel will do better on my own, particularly as I partnered with a large French HWRM modding team and we are regularly exchanging tips and code, rather than trying to set up a team from scratch to work on an obscure HWRM mod (there are much more visible mods out there) and get the right amount of coordination to actually get the thing to work. For the modelling/texturing part? Well, I'll ask
@DefianceIndustries for that one: do you want us to call for assistance in the creation of specific models, like the Border Worlds and Black Lance bases, the Dragon superfighter or such assets? In any case, if we go that way, we'll also have to contact the prospective modellers to be clear on what we need, because, well... I've tried to play around with Klavs' models, and I was saddened to see such beautiful crafts and to be unable to set them up properly ingame due to various issues (among others their absurdly high amount of detail ^^). Though, one day, if I get good enough with 3D editing software and if
@Klavs81 agrees with it, I would be glad to get his models ingame for everyone to play with in the HWRM engine.