David Wade
2nd Lieutenant
OK just thought I would ask I was thinking four fighters per flight and two bombers per section. Sorry my brain keeps trying to divide all the units into naval squadrons and air flights to use in my attacks
Two bombers per flight would be problematic with the ammunition script, so I think it should be ruled out for now.OK just thought I would ask I was thinking four fighters per flight and two bombers per section. Sorry my brain keeps trying to divide all the units into naval squadrons and air flights to use in my attacks
Here is a comparison side by side of the Kilrathi Bhantkara-class heavy carrier with the original texture and a lighter version I just did. I'm going to work on a set of alternative textures for all Kilrathi capital ships and make them brighter if it's better for the faction:
Here is the detailed fix: http://steamcommunity.com/workshop/filedetails/discussion/403171608/458605613412923164/Seems the code got corrupted again I am getting banother general error will try to redownload tomorrow man having a new baby really cuts into game time
Nah, it's just that when I edited the .tga, I messed up with GIMP and used a command that wrecked some dark pixels, making them green, and when I turned the .tga back to .dds, I forgot to recreate the mipmaps.were you using the original textures w/o resizing them?
Awesome! Thanks!As Obi Wan says, "That's good! you've taken your first steps into a larger world."
I'm learning/re-learning pascal just to work on the MUP. Wing Commander: It's a journey of learning.
Oh those turrets you've ordered will be done in the next few days.
Oh, and regarding the insignia. The thing about that swastika-like insignia, is that originally it was supposed to be just the Intrepid's individual insignia. You know, the "evil I". It's purely by lazy texturing that it became more common, when the Intrepid model was reused as the BWS Tango, without the Intrepid's unique insignia being removed. We've also used it in various ways in UE, but all things considered, it probably would have been better to revert to it being a unique Intrepid thing, and then come up with a simplified roundel for other ships.
Ah - I'm pretty sure I can explain that . When making textures, it is much easier to make shiny-new textures, and then add battle-damage on top of it. So, the "extra bit of effort" is actually not the Tango, but rather the battle damage on the Intrepid.The logo may have been reused, but the Intrepid and Tango actually had different textures, which I've always considered a pretty impressive bit of extra effort. The Tango lacks all the battle damage that the Intrepid suffers in its early battles in the game.
Oh, absolutely. It would be easy for me to disparage this by pointing out that texturing is the easiest way to diversify models in a game - but at the same time, that makes it a very easy option to overlook, and it is because of attention to detail that these things did get done in WC. I personally especially loved the ace markings used by the Kilrathi in WC3.Yeah, I really hope they didn't design the Intrepid's textures and them clean them up again for the Tango. The extra effort I was referring to was thinking about this kind of thing at all. Likewise there are distinct Arrow paint schemes for the pirates, Confed and Black Lance, and even the Confed one is different than WC3 Confed.
It would definitely be a nice addition that could come handy for the time we can get different game modes for the different eras, but IMO, it's a bit less of a priority than getting the remaining core units for the last two factions. We are close to completion for the BW and the BL already have a decent number of assets covered, so, yeah, a WC4 Hellcat would definitely be cool, but it wouldn't add much for the players.The Hellcat is another good example, they did a very nice job making the WC4 Hellcat look vastly different than it's WC3 counterpart. It's likely a different model than its predecessor, since it has particle cannons in place of the lasers (neutrons?), but the lazy way would be to just recolor the texture and call it a day, they moved the particle guns out of the chin mount and embedded them in the fuselage.
Oh @L.I.F. Speaking of WC4 hellcats...did you want one? I know it would clash with the Saga models, so if you say no I won't be too hurt. much...
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