Wc3 Glitches

Originally posted by Earthworm
Uh, Starlight, there weren't that many carriers around at the WC3 time. That's why carriers like the Victory were put into service...

wow...i thought there would have been. if "there weren't that many carriers around at the wc3 time" includes most other capital ships excluding transports, i'm under the impression that the war wasn't that big...

i had originally thought that it was stretching over maybe a trillion or two kilometres, involving something like a million (too much?) terran planets (inc border worlds etc humans at least), with something like 100 000+ carriers and then more support cap ships with over 2 million pilots and marines, and about the same on the other side

to use an analogy, what your saying makes the war sound like vietnam (not so big a war as some) compared to my original thought of something as big as World War II.

is that true? roughly?

it just seems now that if u put the full kilrathi fighting force and teh full confed fighting force, it wouldn't even fill half of the solar system (placing them together in nice, neat, military and orderly fashion )

hey i suppose that's kind of true, as when nearing the end of the game u see the a massive kilrathi force which doesn't even seem that big, and the confed force which doesn't seem that big either.

it seems that with all these worlds and galaxys to look after, confed is really stretched
 
The Confederation is made up of just over 1,000 colonized systems -- the Kilrathi hold a similar number of colonies, and then of course far more space if you count the Hari... (G)

There were something like 8 to 20 fleet carriers in service at a time -- and then dozens of lighter sihps like the Tarawa or the Victory. The reason we don't see any other carriers in WC3 is because Confed is losing the war -- they don't have ships to waste on second tier missions... the only reason the Victory was brought back into service was so they *wouldn't* have to keep other carriers behind the lines.
 
The Hari planets really don't make up any useful resources though, and if attacked would probably fall easily because the Kats just don't care. Of course, no one cares enough to capture a bunch of worlds with no natural resources left. It is rather useful for secret ship building, though.

TC
 
Originally posted by StarLight
involving something like a million (too much?) terran planets (inc border worlds etc humans at least),
Dude, where'd you came up with numbers like that? Confed is huge, but it's not that big.:)


with something like 100 000+ carriers and then more support cap ships
100,000 carriers? What were you smoking? Like LOAF said, there were small numbers of carriers between the two sides, but Confed lost couple of it's carriers during the first battle of McAuliffe, and than it didn't get any easier towards the end of the war. While there were many more smaller capships (destroyers, cruisers, frigates), the whole fleets of the Confederation and Empire didn't have that many ships.

with over 2 million pilots and marines, and about the same on the other side
2 million pilots and marines? The training for pilots and marines takes a lot of time, and only a small margin of people who try to get into the Fleet, will actually make it.

Second, if you had 100,000 carriers or more, you'd need around 10,000,000 pilots, not counting all the other personel...

to use an analogy, what your saying makes the war sound like vietnam (not so big a war as some) compared to my original thought of something as big as World War II.
No, it doesn't... It's just that you came up with unimaginable numbers, from God knows where.:)
 
it was my orginal impression before whoever it was came saying that confed wasn't that big and didn't have "that many carriers"
 
Crikey, Earthworm, not everyone who says something contrary to your impression of the WCU smokes. Yecch, smoking is one of the worst habits...

Anyhow, I dunno if it's worth mentioning that in the Star Wars Universe, the numbers of inhabited systems/different species/etc are very large, and there's a point made that only a small fraction of each side ever fights. The rest are on peacekeeping/escort/scout/law-enforcement, etc.

Similar thing happens in RF. As Confed is losing the war in Gemini due to the interference of the Retros, more Confeds are pushed from law-enforcement to the front lines.
 
right....

Ummm.... wasn't this thread originally about asking if anyone found more glitches in WC3? (one i found is that you can destory the frigates, confed doesnt care, but if you gun down a pilot, you lose)Also, here are some more accurate numbers (i think)

Dreadnaughts 2 or 3
Fleet carriers 10 - 12
Carriers about 36
smaller craft about 100
personell - a lot more
 
Re: right....

Originally posted by Antman
Also, here are some more accurate numbers (i think)

Dreadnaughts 2 or 3
That depends. The Kilrathi had several different dreadnought classes during the war, but towards the end, only few of them. If you'd take all of the dreadnoughts the Kilrathi had it would be much more than 2 or 3. Also, Confed didn't have that many.


Fleet carriers 10 - 12
Carriers about 36

No, that's not correct. While both Confed and Kilrathi had between 10-20 heavy carriers thruought most of the war, they never had as many as you sugest at one time. Towards the end of the war when Confed was producing many escort carriers like Tarawa, they had only around 4 or 5 heavy carriers left.

smaller craft about 100
Try thousands. Frigates/destroyers/cruisers/corvettes/transports, and many other ships made up for thousands of ships for both sides. Mainly because they could be build much faster than Carriers or Battle ships.
 
in the victory streak there is some stuff about recon in force patrols, and all this other kind of stuff involving quite a few capships as well as fighters

did any of that actually occur?

and if not...i reckon they should really do that in any future wc because i wouldn't mind playing the wcp engine with a carrier behind me, a couple of destroyers, frigates, cruisers (etc) and about another 200 fighters or so
unless the darn computer couldn't take it :)

i mean it seems that the nephilem do it...(paint the target), why not confed?

and how big would the nephilem force be?
coz the midway's force has taken out a helluva lot of them - carriers, cruisers, destroyers, 2 killer ships, dreadnaught
u'd think that between the time they left the kilrathi and opened up the wormhole it would be quite a lot, and that they would send a good bit of it through the wormhole as to secure the area
 
found a glitch... i think

in wc3, on the tbomb run on kilrah, ya know how stalker keeps reappearing? well thanks to you guys i got past that one by letting my wing man die. on the next jump, or maybe the one after it, 4 sorthak show up, and when i kill one, it just reappears. so im sitting here, fighting 4 sorthak. and i can out run them with boosters, but i cant get far enough away to auto pilot out... help!
 
Isn't that the waypoint where you have to nuke Thrak and Hobbes? The Sorthak keep appearing at that point at least, until you destroy them, then it skips to the entry sequence.

Am I talking about the wrong waypoint in that mission?
 
No, that's the one. Unless you kill Thrak (and, if he's still alive, Hobbes), you will have to fight infinite waves of Kilrathi. That's not a glitch, it's the way the designers wanted it to be. Also, note that unless you cloak before autopiloting to this nav point, Thrak will jump out and you'll have no choice but to die.
 
while going thru the wc3 script the otehr day, i found out that the blokes that wrote it had originally intended that paladdin be the bloke who would be on the flight deck when hobbess killed cobra, not eisen...
but then again...there's a lot of stuff that changed from teh script in the first place - ie the missing scenes (hobbes' explanation)
 
i dont think so..

ok, no listen. im not talking about that jump. the one before it, i guess. because i havnt fought thrak yet. i dont think. ok, i jump in, kill hobbes, kill whoever else is there, go to next jump, let wingman eject, kill stalker and others, then jump, kill more, jump, come across 4 ships that just wont frigin die!! there is no one to kill, they are not important ships, they just dont die. well they die, then they reappear, same ship and everything, like the bloody gauntlet(sp?)!! doesnt even give my targeting system time to register a new ship it jumps in so fast.

jon++
 
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