Let's try to get back on the original topic
We've been posting a lot of unique ideas, but we're kind of getting off the topic. So far, we've discussed for new WC game ideas: boarding capships and other craft to capture them, unique equipment like strawberry jam to jam radar antennas, gum ammunition (to immobilize turrets & cannons), various leech EMP blasters, drones, fletchette sprays, cloaking devices, gigantic screens to keep ships from seeing other ships, decoys (including capship sized decoys), multiplayer options (like a cooperative mode in that you and several others work together to complete the game), competitive multiplayer games, armor piercing shells, mecha units, nonlethal bioviruses, no more "infinite fighters & capships" -- in that if you lose a fighter, capship, etc. then you lost such equipment for good, and I think I posted something called a "spyfly" -- a robotic fly designed for spying. Did I miss anyone's ideas?
We've been posting a lot of unique ideas, but we're kind of getting off the topic. So far, we've discussed for new WC game ideas: boarding capships and other craft to capture them, unique equipment like strawberry jam to jam radar antennas, gum ammunition (to immobilize turrets & cannons), various leech EMP blasters, drones, fletchette sprays, cloaking devices, gigantic screens to keep ships from seeing other ships, decoys (including capship sized decoys), multiplayer options (like a cooperative mode in that you and several others work together to complete the game), competitive multiplayer games, armor piercing shells, mecha units, nonlethal bioviruses, no more "infinite fighters & capships" -- in that if you lose a fighter, capship, etc. then you lost such equipment for good, and I think I posted something called a "spyfly" -- a robotic fly designed for spying. Did I miss anyone's ideas?