Reply to this message with new WC ideas

Of course she was... there's even a clip in the files section that shows how they prepared all the make up and stuff... (it's rated R, so no litlle kidies go download it or anything:)).
 
You're outta luck if your fighters/ships lose parts

I've noticed the WC games just keep giving players new fighters regardless if their previous ones were destroyed. In WCIII & WCIV you get new fighters, the damage on your carrier/escorts is "magically repaired" after the battle. I think the game should be programmed so that there's only a set # of fighters, missiles, replacement parts, etc. on the carrier. The carrier itself can take permanent damage -- there won't be any "elves in the back somewhere rebuilding these fighters".
That was one thing I found funny about WCIII was when Eisen says, "What do you think I've got elves in the back somewhere building these things?" -- I found that funny since the Victory got from 50% repaired automatically to 100% repaired during the next mission. I was thinking, "Yeah, there are elves in the back somewhere". :)
 
Re: You're outta luck if your fighters/ships lose parts

Originally posted by Chip
I've noticed the WC games just keep giving players new fighters regardless if their previous ones were destroyed. In WCIII & WCIV you get new fighters, the damage on your carrier/escorts is "magically repaired" after the battle. I think the game should be programmed so that there's only a set # of fighters, missiles, replacement parts, etc. on the carrier. The carrier itself can take permanent damage -- there won't be any "elves in the back somewhere rebuilding these fighters".
That was one thing I found funny about WCIII was when Eisen says, "What do you think I've got elves in the back somewhere building these things?" -- I found that funny since the Victory got from 50% repaired automatically to 100% repaired during the next mission. I was thinking, "Yeah, there are elves in the back somewhere". :)

Do you always make a fool of yourself like this?
1) The ships look different bbetween games, cause they are different. There is a huge chunk of time between the games. For instance, there is 10 years between WC4 and Prophect. That is a lot of time for research and development.
2) The reasons why tthe ships look new with each mission is that the technicians and ground crew repair the fighters. The time between missions and cut scenes is actually longer than it apears to be, and the crews do have time to make repairs. Also, there are transports flying arround which provide the ships with their resources. The ones we actually see are only the ones that importnat to the story.
 
Re: Re: You're outta luck if your fighters/ships lose parts

Originally posted by Meson
Do you always make a fool of yourself like this?
The ships look different bbetween games, cause they are different. There is a huge chunk of time between the games. For instance, there is 10 years between WC4 and Prophect. That is a lot of time for research and development.
Actually, he wasn't talking about getting new ships with each game, but about getting new undamaged fighters even if you got your fighter damaged or destroyed in a previous mission.:)


The reasons why tthe ships look new with each mission is that the technicians and ground crew repair the fighters.
Yeah, but there are few times when you'll get your ship completly shot up (think, getting %90 damage to your ship), now that would take some time to repair, including putting on new armor, new wires, checking the internal of the ship to see if it won't break up if you pull to many G's in space.

And while sometimes it doesn't make any difference, there are few missions where you fly one after another (like when you defect to the BW, and have to fly a scramble missions soon after) were your fighter is magically repaired.

Or in Prophecy on that comm station. There isn't anyone there that could repair your fighter, yet it does get fixed.


Chip, you'll notice however that in Prophecy, the Midway won't always be repaired at the begining of next mission, which sometimes results in the bug that causes the Midway to be destroyed while you're still waiting for launch.
 
Re: Re: Re: You're outta luck if your fighters/ships lose parts

Originally posted by Earthworm
Actually, he wasn't talking about getting new ships with each game, but about getting new undamaged fighters even if you got your fighter damaged or destroyed in a previous mission.
Can anybody say SO2? We went out to Ayer's Rock with Maniac and a pair of Morningstars, yet no matter how many times Maniac ejected, he always got a new one :).
Seriously, some things can only be handled by 'cheating'. If the number of fighters really went down every time you or a wingman ejects/dies, there would be no ships left onboard the Victory by the time you get to Kilrah.

And while sometimes it doesn't make any difference, there are few missions where you fly one after another (like when you defect to the BW, and have to fly a scramble missions soon after) were your fighter is magically repaired.
Well, I'm trying to figure out a way to transfer at least some damage between missions like that in UE, but even if that can be done (it's no problem with capships, but with the player? Dunno), I don't think anybody would enjoy that... ;)

Or in Prophecy on that comm station. There isn't anyone there that could repair your fighter, yet it does get fixed.
Oh? Where were you when they were teaching fighter maintenance in flight school? :-P
 
RE: To messages below

Meson: Do you always make a fool of yourself like this?
1) The ships look different bbetween games, cause they are different. There is a huge chunk of time between the games. For instance, there is 10 years between WC4 and Prophect. That is a lot of time for research and development.

CB: Where did I state that ships look different?

Meson: 2) The reasons why tthe ships look new with each mission is that the technicians and ground crew repair the fighters. The time between missions and cut scenes is actually longer than it apears to be, and the crews do have time to make repairs. Also, there are transports flying arround which provide the ships with their resources. The ones we actually see are only the ones that importnat to the story.

CB: So you're telling me that when the Victory takes moderate damage, those transports have enough parts to repair it? Like if the Victory has all its turrets blown off, they're going to get replaced w/ new turrets? If that's the case, maybe those transports should start putting the turrets on themselves to provide the task force with additional firepower. What if the forward section of the Victory is destroyed? Surely there'd be fighters inside that get destroyed. And, I consider any transport that supplies Victory vital to the story. And, those escorting destroyers (like Coventry, Ajax, Sheffield). Whenever they get destroyed, they "magically reappear" in the next mission.

Quartro: Can anybody say SO2? We went out to Ayer's Rock with Maniac and a pair of Morningstars, yet no matter how many times Maniac ejected, he always got a new one .
Seriously, some things can only be handled by 'cheating'. If the number of fighters really went down every time you or a wingman ejects/dies, there would be no ships left onboard the Victory by the time you get to Kilrah.

CB: Everytime I've played any WC game, I've never lost a fighter nor a wingman under my command except for the Kilrah missions where it's programmed to delete 2 of your wingmen. I don't even remember taking armor damage. In WC1, the last mission against that starbase was a piece of cake. I even took out the Fralthi.
 
CB: Everytime I've played any WC game, I've never lost a fighter nor a wingman under my command except for the Kilrah missions where it's programmed to delete 2 of your wingmen. I don't even remember taking armor damage. In WC1, the last mission against that starbase was a piece of cake. I even took out the Fralthi.
Er...



...Wow, now that's a good one :D. Oh, uh, please continue... :D

[Edited by Quarto on 12-29-2000 at 12:28]
 
Originally posted by Quarto
Seriously, some things can only be handled by 'cheating'. If the number of fighters really went down every time you or a wingman ejects/dies, there would be no ships left onboard the Victory by the time you get to Kilrah.
Oh, I know. Twas mearly pointing out that Chip was talking about something else....:)

Oh? Where were you when they were teaching fighter maintenance in flight school? :-P
Well, you know, the armor plating suply in my T-shark run out.<G>
 
Well, you know, the armor plating suply in my T-shark run out.<g>
Oh, come on... don't they teach you numbnuts how to make armour plates out of spittle any more? :)
We can assume that the Relay Station had a small supply of armour plates and such junk. This assumption is entirely baseless, but I like baseless assumptions. But of course, this too is just a lame attempt at explaining something which in reality is merely 'cheating' ;).
 
Originally posted by Quarto
Can anybody say SO2?

Can anybody say Secret Ops? From memory, I believe the Cerberus had 30 fighters. With six pilots (how the heck did it survive?!) and five type of fighters, that's 30 fighters with no replacement. Now that's cheating for you. :)
 
Hm, are we actually told that the Cerberus had 30 fighters on board?

Anyhow, there was plenty of places to get replacements. You encounter many transports, stations and friendly capships, so there would always be a possibility to grab a fighter here or there.:)
 
The Hades class can carry around 30 fighters, but with only 6 pilots you'd think that instead of carrying 30, the Cerberus would have some empty space for equipment that would be more usefull... for whatever their mission was.
 
RE: Tp Quarto's message

Quarto: Wow, now that's a good one please continue

CB: Really Quarto, I've never lost anyone. The reason being is because I, unlike most players, don't take stupid risks.
 
CB: Really Quarto, I've never lost anyone. The reason being is because I, unlike most players, don't take stupid risks.

*Note CB mentioned earlier he was playing wing commander IV on the playstation. On playstation that might just be plausible, the hardest setting on that version can be bet in one run through with out as much difficulty as trying to get through the first disc on pc.This also explains what he was saying about missles.* Seriously, when I first had it I could not beat wc4 disc1, but could get through the entire playstation game on the hardest setting. [I did get through it on pc later on.]

As for the other games if you really are that great CB,urm how did you know about the elves quote in WC:III ??? Try to get wc4 for pc it's a much better version and personally I find it's one of the better games in wc or the genre. You can probably even pick it up cheap.
 
RE: To Dekkar's message

Dekkar: As for the other games if you really are that great CB,urm how did you know about the elves quote in WC:III ??? Try to get wc4 for pc it's a much better version and personally I find it's one of the better games in wc or the genre. You can probably even pick it up cheap.

CB: After I had beaten the game, I replayed it to see what would happen when when a player lost a fighter. Thing is, I've been having a hard time finding WC PC games in stores.
 
WC3 script, not necessarily what you see in the game:
Are you crazy, Colonel? Ditching fighters just because you’ve got some Kilrathi sniffing around your tail? You think I got a bunch of elves in a back room somewhere building these vehicles? You can’t bail out the second you run into trouble, Mister. You’re dismissed.

BLAIR
Yes, sir.

BLAIR SHOVES HIS HANDS INTO HIS POCKETS AND WALKS AWAY WITH HIS HEAD DOWN. EISEN CONTINUES HIS HARANGUE:

EISEN
Makes me wonder where you learned to fly! You better clock some hours in the simulator - - it’d do you good!
 
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