Buggy repair interface
Hi there. There's a bug in either the repair interface (ship dealer) or the damage model. Some items cannot be fixed. Precisely, my autotracking.
What happened: After getting enough of a pounding to make almost everything damaged and not so much as to get me killed, I noticed my autotracking was not working (That's great, I love that since it makes fighting quite realistic - every hit pains you deep inside since you know you're loosing something). Anyway, I found a base to which to dock, and so I did. I (obviously) went right into the ship dealer's office, and repaired every system manually. I noticed that "autotracking" was not there, either damaged or not. But the guns were damaged, and since "autotracking" is a mount enhancement I though that may have been the reason why it stopped working (NOTE: perhaps autotracking did get fixed, but not the guns - but it doesn't seem so). I also repaired all hud damage by using Basic repair (since it's the only way to repair hud damage - I don't know if it was intentional or just a bug).
Anyway, after that and some other housekeeping, I went back into space. The first fight I ran into I noticed my autotracking was still nonfunctional. I tried everything (even tried hitting 'k' several times - who knows, I could have turned it off). The only thing that made it work again, was to load a previous savegame.
I'm giving all the details I have so that it's easier to find the bug, since reproducing the situation may be difficult (most of the time, you get killed when they hit you that hard).
Another thing is with armor. Once, I got hit so hard that all my forward armor was gone (ALL OF IT, the stats said 0 MJ). After repairing it, forward armor was still at zero. I had to sell the ruined one and buy another. Now, I'm not sure that's so wrong. I mean, it does look like a bug, but it actually makes sense (there's nothing left to repair, it's all gone). But perhaps it should be formal: the ship dealer should tell you "This item is damaged beyond repair. Buy a new one", instead of making as if (and charging as if) he repaired the armor and not leave it as good as new. This principle of "damaged beyond repair" could apply to many things. Mostly delicate electronics, like sensors and ECM, that kind of stuff that is so expensive also.
There's another unrelated bug that's present in the Windows version: after ALT-TABbing to desktop (or pressing the Windows Logo key to open the start menu), and returning (after a while of doing other things) to the game, it crashes. From my experience, in DirectX, it's almost always due to lost surfaces. In OpenGL, I'm not sure why it would happen. But, I bet it has something to do with the graphic engine. Since (I think) Privateer Remake uses SDL, perhaps this is an SDL bug.
I'm looking forward for the 1.1 version release, with all the bugfixes (I think you should release a 1.1 version with bugfixes - Don't you?). Without all the bugs, this is a helluva game. With the bugs, it still rocks.