Bandit LOAF said:
One of the greatest games of all time? You're delusional - Freespace is Wing Commander with the serial numbers rubbed off... and they managed to break the radio while they were busy doing that.
Freespace as a wing commander clone? Freespace hardly resembles wing commander. If anything, freespace is moddeled after x-wing/tie-fighter.
Bandit LOAF said:
There is *nothing* original to Freespace. It is a generic space sim with new graphics adequate to whatever year it came out. In order to be great a game has to bring something to the table - Freespace didn't do that at all.
Again wrong, both freespace games pushed the graphical envelope when they cmae out. A quick look at reviews will show you that. You also clearly have no idea what a great game is, do you? You don't measure a game by what it 'brings to the table', you measure it by how enjoyable it is to play, and more importantly, its longetivity. "5 years later, how fun is it to play?" In the case of prophecy, I would rather play solitair. On the other hand, great games like freespace, wing commander 2, tie fighter, master of orion, or even 1986's starflight, I would play any day of the week. Freespace took good elements from other space sims, brought them together, added the greatest combat in the genre, and became a great game. The more you think about it, the more flawed your reasoning becomes. Being a later addition to the genre, there really isn't much that freespace could have 'brought to the table' so to speak, besides great gameplay. I mean come on, if you yourself were to make a space sim what would you be able to 'bring to the table' that hasn't been done yet?
Bandit LOAF said:
I'm certainly interest in hearing something more specific about your issues with Prophecy's characters -- please, enthrall us with some specifics instead of vauge nothingness.
Funny, you seem to be hurling vague jabs at freespace and then you rudely impose a double standard on me. Can you not see the irony there?
In any case, its easy to see that the characters in prophecy were not as well fleshed out as they were in any of the other wing commander games. Maniac, who had me laughing throughout wing commander 3 & 4 didn't have a single funny thing to say in prophecy. Hawk was vaugely interesting, but still nowhere near wing commander 4 standards. The game built up no pathos for any of the characters because the game felt like a huge arcade. Pilots get 100's of kills and seem unbeatable compared to the enemy. In freespace, you lost most of your wingmen each mission, which lended itself to create atmosphere and beleivability. Freespace felt like a war, while prophecy felt like a bad arcade shooter with crappy FMV on top of it. Its like comparing Call of Duty to Wolfenstien or Quake. Call of Duty being freespace, of course.
Bandit LOAF said:
What the heck kind of admin are you? You are a truly horrible representative to this website. I'm sure many people would be angered to see you post such trash.
Unlike you LOAF, I have an unbiased opinion. I recently (within the last year) played through freespace 2, freespace 1, and prophecy -- in that order, and all for the first time. The gap in quality was unbeleivable. Prophecy doesen't survive the trial of time, while freespace does; and thats why freespace is the better game.
You really need to realize that you're opinion isn't always right. In fact, after this, I'm pretty sure the opposite is more likely of being true.