Quarto said:
Oh, quAt0, hirs anuTErr ting thur wCP haD. It had missile turrets on capships, which we didn't see before.
Funny you should say that, because a Ralari just fired a missile at me
. Missile turrets are not all that fabulous, since one doesn't need a turret to fire a missile.
Realy? I know that the capships are suposed to have missiles, but I never actualy saw one fire any of them. So Prophecy improved that too.
BTW, is anyone here going to try to get the SL beta tomorrow?
Where from? Is is gonna be downloadable from DA's site?
[/QUOTE]
Go to
http://www.slvault.com and you should get more info there. They will have to send it to you though, but they'll probably ship it to Australia. Of course they'll have to pick you first.
Quarto said:
You know how it is
. Nothing to do... actually, I've got several assignments to finish... which is exactly why I'm here.
Laziness will be the death of me yet
.
Yes, that school thing, I think I should start on that too.
Because it did improve many things. The engine was much smother, the missiles are very usefull.
The WC 2 engine was also smooth
. And the missiles were veeery useful in WC 4.
But the Prophecy engine was even smoother.
And the WC4 missiles don't hit that often if you're not right on the tail of the enemy.
Yawn. Brought back - those are the keywords in regards to Prophecy.
Brough back something that hasn't been seen since WC2, and improved it. It also had the extra shield emiters on most Nephilim capships.
Of course it wouldn't. But somebody has to design them and implement them first. It takes more than a few minutes to create a new ship model, even with the right tools. And the designers would likely be already busy working on POL2
.
Oh, come on Quarto. Making few ships every couple of monts won't be that hard.
At least not for people that are experience with that stuff. And I doubt that we'll see POL2. Maybe some add ons improving the engine a little, but I think OSI would do WCOL instead.
Guess again Quarto. I don't expect one every week.
You're the one who talked about people logging on after "a couple of weeks" to find everything has changed and their state of the art fighter has become an obsolete piece of junk
. That implies a lot of frequent updating.
*Couple of weeks.* Not just one week. A months does have a *couple of weeks* in it AFAIK.
LOL!!! It takes me two days to finish Freespace (and I'm a very busy man).
Busy? Hah. You won't know what "busy" means till you get to uni, young 'Worm.
I'm already too busy trying to wipe out the stupid trolls.
And perhaps that's why ye dinna notice the cool storyline
.
No shit! FS had a cool storyline? I've seen a little of it, but it left me so empty inside.
Anyway, the reason why I spent so long on it was a) I'm not as good a pilot as some,
Yeah, that's OK, but month?
and b) After finishing it, I spent a while flying the gauntlet missions, messing around with the editor (I still had time back them... ah, high school),
Yes, those gauntlets are quite good. Though I didn't care much about the editor.
and generally enjoying the brilliant game engine (which on my _proper_ computer was actually more impressive than WCP).
It was a little more detailed, but overall the WCP engine was better IMO. Not to mention that the ships in FS had way to many different colors on them. And those capships are as easy to kill as in Prophecy.
OK, stupid-ass.
If interactivity doesn't make gameplay, then let's just get rid of it altogether, shall we? What do you get then? Wing Commander the Movie. And the movie, as you know, was a lot of fun... but you can hardly fly a fighter in it. Without interactivity, any game becomes a movie, because you can't _interact_ with it
.
Try to read my posts more carefully Quarto. I said the interactivity doesen't make the gameplay. It's just one of the few parts of it
.
To a degree, yes. But like you said, this stuff has already appeared in WC 2. Just because WC3/WC4 went backwards doesn't mean that WCP is bringing something new in.
But in Prophecy destroying ships was different than WC2, and only once in WC2 did we escort bombers. And Prophecy improved that too. There you could only take out the fighters, and than fly around and try to take some of that Flak into your fighter. But you couldn't take out any of the turrets.
You didn't? That's unusual. You mean, you didn't notice all those people flying on your wing, and all those people that talked to you on the carrier? Why, Earthworm, I thought you cared about the storyline
.
Quarto, if you think those are people, you need to get out more.
I guess that's a matter of skill then. I found them bloody easy. Except for the Corvette, which was a major pain.
I found them easy to kill too. But that's the point, the WC1/WC2 ships are even easier than that.
Whoa... you mean the tanks can actually fire at you? Dang, I never even noticed
.
Ever tried that mission on Nightmrae just for fun?
Half a dozedn laser turrets firing at you can take out the shields on that new Excal of yours quite quickly.
As for the SAMs... nothing a Spiculum won't fix.
You waste your missiles on those?
No, it doesn't. Because it's ridiculous. Why would flying away from the planet result in failure? You entered once, why not again? Or has the planet moved elsewhere, and you can't find it anymore
?
IIRC, once you get out of the atmosphere, even if you get back, you can't win. Though it's been some time since I played WC3.
Better doesn't mean 'ultimate' Earthworm. Besides each of those had its own good aspects, which we won't get into for fear of thread closure.
OK, maybe not ultimate, but better than anything else out there.
Sounds mighty familiar... in fact, it sounds just like SO... except for the CGI. SO didn't have proper CGI
. I'm sure you'll tell me now that unlike SL, SO had a main character. Well, sure it did... but that fact added nothing to the game. It would have played exactly the same without Casey.
But it did have a character, that did have conversations with other in the SO fiction.
And from what I've read, this is very much the case. No sound in space (yes, I really like that a lot),
There still will be sound though. Not as much but there will be.
more advanced controls (something you seemed to overlook in the reviews),
More advanced controls? All of those previews are saying how the controls are very similar to WC. Nothing in there about them being more advanced though.
a better way of handling the storyline
That remains to be seen. FS was also suposed to carry the story during the missions. All I heard in the cockpit was "Yes sir", or "good shoting sir"
(btw, WCP was pretty much linear; the only branch was the Alcor system)...
Actualy Prophecy had more branches than that. And many of the missions were different if you screwed up.
oOh, U aRR tOiLeNteDD aRtTwIrMM!! NoIbAdDyY EiLsE cAn SooND ass duMMb ass yO kAn!!
uCepTT u 0F cIRse! qUart,, U duMMb @$$.
My, oh my. Is it just me, or is idiot-speak a lot more complicated then normal speech?
Hm, at least that means we're not idiots.
[This message has been edited by Earthworm (edited March 21, 2000).]