Quarto, I thought you weren't going to post in this thread anymore.
You know how it is
. Nothing to do... actually, I've got several assignments to finish... which is exactly why I'm here.
Laziness will be the death of me yet
.
Because it did improve many things. The engine was much smother, the missiles are very usefull.
The WC 2 engine was also smooth
. And the missiles were veeery useful in WC 4.
Yawn. Brought back - those are the keywords in regards to Prophecy.
But.... Priv3..... was...... canceled.......
Whoa... what was I thinking
? Of course, I meant POL. Sheesh, I need to get more sleep. A full eight hours would be nice one of these days, but God knows that ain't about to happen.
Yes, you're right. I'm sure that OSI people are just siting in fron of their comps playing tetris and drinking bear.....
Close, but not quite
. They're actually playing Space Invaders and drinking beer
.
And adding ships and weapons wouldn't be especialy hard.
Of course it wouldn't. But somebody has to design them and implement them first. It takes more than a few minutes to create a new ship model, even with the right tools. And the designers would likely be already busy working on POL2
.
Guess again Quarto. I don't expect one every week.
You're the one who talked about people logging on after "a couple of weeks" to find everything has changed and their state of the art fighter has become an obsolete piece of junk
. That implies a lot of frequent updating.
LOL!!! It takes me two days to finish Freespace (and I'm a very busy man).
Busy? Hah. You won't know what "busy" means till you get to uni, young 'Worm. And perhaps that's why ye dinna notice the cool storyline
. Anyway, the reason why I spent so long on it was a) I'm not as good a pilot as some, and b) After finishing it, I spent a while flying the gauntlet missions, messing around with the editor (I still had time back them... ah, high school), and generally enjoying the brilliant game engine (which on my _proper_ computer was actually more impressive than WCP).
No it isn't. It's nice to be able to make loads of decisions and crap like that in the middle of the mission, but interactivity doesen't make gameplay.
Ok, smart-ass
. If interactivity doesn't make gameplay, then let's just get rid of it altogether, shall we? What do you get then? Wing Commander the Movie. And the movie, as you know, was a lot of fun... but you can hardly fly a fighter in it. Without interactivity, any game becomes a movie, because you can't _interact_ with it
.
So when they completly change the way of attacking capships, add something like escorting bombers which I've only seen once in WC2, and none in WC3/WC4 (I fly all the bombing missions in there), that doesen't count as gameplay improvements?
To a degree, yes. But like you said, this stuff has already appeared in WC 2. Just because WC3/WC4 went backwards doesn't mean that WCP is bringing something new in.
Wingman commands aren't everything. And interacting with other people. I didn't know that there are any other people playing the game with me....
You didn't? That's unusual. You mean, you didn't notice all those people flying on your wing, and all those people that talked to you on the carrier? Why, Earthworm, I thought you cared about the storyline
.
Killing capships in WC3 is harder than WC1/WC2.
I guess that's a matter of skill then. I found them bloody easy. Except for the Corvette, which was a major pain.
No they're not. The tanks in WC3, were more of a danger to me than the Ekapshi's. And the SAM's are realy dangerous.
Whoa... you mean the tanks can actually fire at you? Dang, I never even noticed
. As for the SAMs... nothing a Spiculum won't fix.
Um, flying out of atmosphere meaning that unlike in space you can fly out from the planet and automaticly loose the mission. AFAIK something like that can't happen in space.
No, it doesn't. Because it's ridiculous. Why would flying away from the planet result in failure? You entered once, why not again? Or has the planet moved elsewhere, and you can't find it anymore
?
BS! Yes, it was the first. And it's also better than FS/XWA and similar things.
Better doesn't mean 'ultimate' Earthworm. Besides each of those had its own good aspects, which we won't get into for fear of thread closure.
Of course I wouldn't. 22 minutes of CGI, only 24 linear missions, and no main character dosen't sound to good.
Sounds mighty familiar... in fact, it sounds just like SO... except for the CGI. SO didn't have proper CGI
. I'm sure you'll tell me now that unlike SL, SO had a main character. Well, sure it did... but that fact added nothing to the game. It would have played exactly the same without Casey.
But the Roberts that's making the game didn't have as much to do with WC as Chris Roberts. And I don't mind Erin using that stuff as long as he'll add new things.
And from what I've read, this is very much the case. No sound in space (yes, I really like that a lot), more advanced controls (something you seemed to overlook in the reviews), a better way of handling the storyline (btw, WCP was pretty much linear; the only branch was the Alcor system)...
oF cuse id d0N"t! wE'lt coNTin@ tIs fo eve!
oOh, U aRR tOiLeNteDD aRtTwIrMM!! NoIbAdDyY EiLsE cAn SooND ass duMMb ass yO kAn!!
My, oh my. Is it just me, or is idiot-speak a lot more complicated then normal speech?