Quarto said:No sound when guns and missiles hit? You mean they actually decided to go for the realistic no-sound-in-space thing? That's bloody awesome!
Only when your guns hit, not when they fire. At least that's what the review of a beta copy said. And I think it's bloody stupid. A space sim without sound won't work.
SL's missions are suposed to be linear. If you screw up something in one mission, than it will come back to hunt you later in the game, but it will basicly be the same mission.24 missions, btw, is more than WC1 had; remember that if you count the way the missions change if you screw up, then the number of missions effectively doubles or triples.
And remember that WC1 is 10 years old. You would expect some improvement over time wouldn't you? And with it's add-ons WC1 has around 60 missions.
And as for CGI, I think they mean 22 mins of proper cutscenes. Remember, most of the talking is supposed to be done during the mission, when you certainly won't be looking at CGI.
YAY! One of the main characters will say "Understood sir" When I give them an order.
And I realy don't like CGI by the way. At least when it comes to showing people.
Anyway, WC4 may have been filled with cutscenes, but it got pretty darned annoying having to change the CD every five missions.
You don't have to do that if you have WC4 DVD.
And it's not like you finish 5 missions every ten minutes or so though.
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