MamiyaOtaru said:
Stiletto's are military ships, but they are just too cool not to have the chance to fly them.
And this is exactly why I'm allergic to Privateer-a-like fan projects. Every one of them, whether it be this one, WCU, or that FreeLancer project, decides that the player should be able to own a bunch of ships that the player should never be able to own. The excuse? They're just too
cool?
Really, take my advice - any time that you're making a fan project, and the only reason you have to explain your actions is that something is so cool that you just have to include it, take a step back and think again. As a general rule, things that are just too cool actually make fan projects suck - just imagine the result had we added Dragons to UE. Yeah, that would have been cool. And stupid
.
'Sides, although allowing the player to buy a military ship isn't really necessary for a Privateer remake, if an expanded Wing Commander Universe ever comes to be, it becomes necessary. There just aren't that many civilian ships in the WCU beyond what we see in Privateer.
Frankly, I would much,
much prefer to see a Privateer-a-like fan project develop one or two completely new, non-canon ships than to give me military ships to fly with. If you're gonna screw the canon anyway, you might as well do it right, at least.
You could, for example, get someone to model that unused Priv ship; then there's the Dilligent from the WCM (which we in Standoff call Errant-class, although that's not in any way canon), and that ship that Kruger was flying in Action Stations (difficult, since there's only textual descriptions, of course). Since you'd already have five other ships (the Priv four, plus Demon), you'd really only have to make one or two of these and you'd end up with a very nice set. You'd still be violating the canon (at least, with that unused Priv ship - the other two, IMO, are fair game), but you'd be doing it in such a way that you'd be actually improving the universe rather than messing it up.