Hi all!
Hate to intrude, but as one of those working on a fan project, I can't help it.
When I joined the "Privateer: The Reckoning" mod for Freelancer team, I thought we'd be doing a true Privateer clone type of thing.
But...
Several Wing Commander ships crept into the mod simply because people had them.
Then the people who were playing the mod wanted to buy and fly them.
Well...
Currently, the "Privateer" mod has 25 player buyable/flyable ships from just about every Wing Commander game made!
I think that Privateer 2, and Prophecy are the only ones we don't have ships from, yet.
And while I'm a Privateer purist, and only play/fly as Origin intended, I've come to understand, and acknowledge, why the need for the other ships exists.
And that reason, simply put is, that it's the only way people CAN play/fly them.
Fans of the many WCU games can oft times no longer play their favorite WCU game.
I can't play Privateer on my current computer, which is why I got on the mod's team.
(And I can't wait for the remake to be finished!)
But, besides the nostalgia factor, there's always the "what-if" factor to consider.
"What if" the tables had been turned? Could I have still gotten away if I'd been flying that ship?
Or, "What If" I had that ship? Would the missions be easier?
Or, "What If" I had that ship? Could I make more money than I can now?
One of the main problems with Fan Projects is that it's not out to make money.
It's out to give the FAN's a new, and different, experience in the Universe that they all enjoy so much.
And since we couldn't fly military craft in the original Privateer, shouldn't it at least be an option in a fan project?
Maybe I'm wrong?
Hate to intrude, but as one of those working on a fan project, I can't help it.
When I joined the "Privateer: The Reckoning" mod for Freelancer team, I thought we'd be doing a true Privateer clone type of thing.
But...
Several Wing Commander ships crept into the mod simply because people had them.
Then the people who were playing the mod wanted to buy and fly them.
Well...
Currently, the "Privateer" mod has 25 player buyable/flyable ships from just about every Wing Commander game made!
I think that Privateer 2, and Prophecy are the only ones we don't have ships from, yet.
And while I'm a Privateer purist, and only play/fly as Origin intended, I've come to understand, and acknowledge, why the need for the other ships exists.
And that reason, simply put is, that it's the only way people CAN play/fly them.
Fans of the many WCU games can oft times no longer play their favorite WCU game.
I can't play Privateer on my current computer, which is why I got on the mod's team.
(And I can't wait for the remake to be finished!)
But, besides the nostalgia factor, there's always the "what-if" factor to consider.
"What if" the tables had been turned? Could I have still gotten away if I'd been flying that ship?
Or, "What If" I had that ship? Would the missions be easier?
Or, "What If" I had that ship? Could I make more money than I can now?
One of the main problems with Fan Projects is that it's not out to make money.
It's out to give the FAN's a new, and different, experience in the Universe that they all enjoy so much.
And since we couldn't fly military craft in the original Privateer, shouldn't it at least be an option in a fan project?
Maybe I'm wrong?