UnnamedCharacter
Captain
Another update; this one add support for save games.
See the first post for the file attachment.
See the first post for the file attachment.
<CampFile>
<StellarBackgroundBlock>
<StellarBackground ImageIndex="2" Rotation="0,0,0" />
<StellarBackground ImageIndex="3" Rotation="150,30,0" />
<StellarBackground ImageIndex="-1" Rotation="0,0,0" />
<StellarBackground ImageIndex="-1" Rotation="0,0,0" />
...
<SeriesBranchBlock>
<SeriesBranch WingmanPilotIndex="0" CutsceneIndex="-1" MissionsActive="2" SuccessScore="10" SuccessSeriesIndex="2" SuccessShipIndex="2" FailureSeriesIndex="3" FailureShipIndex="0">
<MissionScoring MilitaryDecorationIndex="0" MilitaryDecorationScore="2000" NavigationPointScoring="2 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0" />
<MissionScoring MilitaryDecorationIndex="0" MilitaryDecorationScore="50" NavigationPointScoring="1 1 6 1 0 0 0 0 0 0 0 0 0 0 0 0" />
<MissionScoring MilitaryDecorationIndex="0" MilitaryDecorationScore="0" NavigationPointScoring="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0" />
<MissionScoring MilitaryDecorationIndex="0" MilitaryDecorationScore="0" NavigationPointScoring="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0" />
</SeriesBranch>
...
<BarSeatingArrangementBlock>
<BarSeatingArrangement LeftSeatPilotIndex="5" RightSeatPilotIndex="4" />
<BarSeatingArrangement LeftSeatPilotIndex="0" RightSeatPilotIndex="1" />
<BarSeatingArrangement LeftSeatPilotIndex="0" RightSeatPilotIndex="0" />
<BarSeatingArrangement LeftSeatPilotIndex="0" RightSeatPilotIndex="0" />
...
CAMP File
=========
Stellar Background Block
------------------------
Sortie 1: Image: 2; XYZ Rotation: 0, 0, 0
Sortie 2: Image: 3; XYZ Rotation: 150, 30, 0
Sortie 3: Image: -1; XYZ Rotation: 0, 0, 0
Sortie 4: Image: -1; XYZ Rotation: 0, 0, 0
...
Series Branch Block
-------------------
Series 1: Wingman: 0; Cutscene: -1; Success Score: 10; Success Series: 2; Success Ship: 2; Failure Series: 3; Failure Ship: 0
Mission 0: Decoration: 0; Decoration Score: 2000; Navigation Point Scoring: 2,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0
Mission 1: Decoration: 0; Decoration Score: 50; Navigation Point Scoring: 1,1,6,1,0,0,0,0,0,0,0,0,0,0,0,0
Mission 2: Decoration: 0; Decoration Score: 0; Navigation Point Scoring: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Mission 3: Decoration: 0; Decoration Score: 0; Navigation Point Scoring: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
...
Bar Seating Arrangement Block
-----------------------------
Sortie 1: Left Seat: 5; Right Seat: 4
Sortie 2: Left Seat: 0; Right Seat: 1
Sortie 3: Left Seat: 0; Right Seat: 0
Sortie 4: Left Seat: 0; Right Seat: 0
...
<BriefingFile>
<FuneralConversationBlock>
<Conversation>
<DialogSetting BackgroundIndex="6" ForegroundIndex="20" TextColorIndex="0" Delay="140" />
<Dialog Commands="" FacialExpressions="RA15,81,01,A15,81,01,A10,81,02," LipSyncText="farwaldipstikp5yulbemisd">Farewell, $C. You'll be missed.</Dialog>
<DialogSetting BackgroundIndex="6" ForegroundIndex="-2" TextColorIndex="0" Delay="140" />
</Conversation>
<Conversation>
<DialogSetting BackgroundIndex="5" ForegroundIndex="17" TextColorIndex="0" Delay="120" />
<Dialog Commands="" FacialExpressions="" LipSyncText=""> </Dialog>
<DialogSetting BackgroundIndex="5" ForegroundIndex="17" TextColorIndex="0" Delay="260" />
<Dialog Commands="" FacialExpressions="" LipSyncText="">We are gathered here to pay tribute to one of our own, $R $N.</Dialog>
<DialogSetting BackgroundIndex="5" ForegroundIndex="20" TextColorIndex="0" Delay="95" />
<Dialog Commands="" FacialExpressions="RA45,81,01,A35,81,01,A50,81,02," LipSyncText="atasalwasadtuluslusapilat">It is always sad to lose a pilot...</Dialog>
<DialogSetting BackgroundIndex="-2" ForegroundIndex="-1" TextColorIndex="-1" Delay="80" />
<Dialog Commands="" FacialExpressions="RA45,81,01,A35,81,01,A50,81,02," LipSyncText="butatasaspasaledafacaltwanheasasyangasdipstik">... but it is especially difficult when he is as young as $C.</Dialog>
<DialogSetting BackgroundIndex="-2" ForegroundIndex="-1" TextColorIndex="-1" Delay="80" />
<Dialog Commands="" FacialExpressions="RA45,81,01,A35,81,01,A50,81,02," LipSyncText="hedidwatowtevenacanstupruvhamself">He died without even a chance to prove himself.</Dialog>
<DialogSetting BackgroundIndex="-2" ForegroundIndex="-2" TextColorIndex="-1" Delay="80" />
</Conversation>
...
BRIEFING File
=============
Funeral Conversation Block
--------------------------
CONVERSATION 1
Setting 0: Background: 6; Foreground: 20; TextColor: 0; Delay: 140
Setting 1: Background: 6; Foreground: -2; TextColor: 0; Delay: 140
Dialog 0: | Farewell, $C. You'll be missed. | farwaldipstikp5yulbemisd | RA15,81,01,A15,81,01,A10,81,02,
CONVERSATION 2
Setting 0: Background: 5; Foreground: 17; TextColor: 0; Delay: 120
Setting 1: Background: 5; Foreground: 17; TextColor: 0; Delay: 260
Setting 2: Background: 5; Foreground: 20; TextColor: 0; Delay: 95
Setting 3: Background: -2; Foreground: -1; TextColor: -1; Delay: 80
Setting 4: Background: -2; Foreground: -1; TextColor: -1; Delay: 80
Setting 5: Background: -2; Foreground: -2; TextColor: -1; Delay: 80
Dialog 0: | | |
Dialog 1: | We are gathered here to pay tribute to one of our own, $R $N. | |
Dialog 2: | It is always sad to lose a pilot... | atasalwasadtuluslusapilat | RA45,81,01,A35,81,01,A50,81,02,
Dialog 3: | ... but it is especially difficult when he is as young as $C. | butatasaspasaledafacaltwanheasasyangasdipstik | RA45,81,01,A35,81,01,A50,81,02,
Dialog 4: | He died without even a chance to prove himself. | hedidwatowtevenacanstupruvhamself | RA45,81,01,A35,81,01,A50,81,02,
...
<ModuleFile>
...
<MissionNavigationPointBlock>
<MissionNavigationPoint>
<NavigationPoint Name="Tiger's Claw" Format="1" Point="0,0,0" Radius="15000" ShipClasses="8 2" Ships="0 3 4 -1 -1 -1 -1 -1 -1 -1">
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
</NavigationPoint>
<NavigationPoint Name="Nav 1" Format="1" Point="30000,-5000,15000" Radius="15000" ShipClasses="10 -1" Ships="5 6 7 -1 -1 -1 -1 -1 -1 -1">
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
</NavigationPoint>
<NavigationPoint Name="Nav 2" Format="1" Point="45000,10000,-20000" Radius="20000" ShipClasses="22 -1" Ships="11 -1 -1 -1 -1 -1 -1 -1 -1 -1">
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
</NavigationPoint>
<NavigationPoint Name="Nav 3" Format="1" Point="5000,5000,-45000" Radius="20000" ShipClasses="22 9" Ships="10 8 9 -1 -1 -1 -1 -1 -1 -1">
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
<Trigger Action="-1" NavigationPointIndex="0" />
</NavigationPoint>
...
<MissionMapPointBlock>
<MissionMapPoint>
<MapPoint Format="0" TargetIndex="1">Proceed to Nav Point 1</MapPoint>
<MapPoint Format="0" TargetIndex="2">Proceed to Nav Point 2</MapPoint>
<MapPoint Format="0" TargetIndex="3">Proceed to Nav Point 3</MapPoint>
<MapPoint Format="1" TargetIndex="0">Return to Tiger's Claw</MapPoint>
...
<MissionShipPointBlock>
<MissionShipPoint>
<ShipPoint ClassIndex="8" Allegiance="0" LeadShipIndex="-1" OrdersIndex="-1" Location="0,0,0" Orientation="180,0,0" Speed="0" Size="0" PilotCharacteristicsIndex="3" FormationIndex="-1" FormationPositionNumber="0" PrimaryTargetShipIndex="0" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="3" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="0" Allegiance="0" LeadShipIndex="-1" OrdersIndex="0" Location="0,0,-1500" Orientation="180,0,0" Speed="20" Size="0" PilotCharacteristicsIndex="13" FormationIndex="0" FormationPositionNumber="0" PrimaryTargetShipIndex="0" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="4" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="0" Allegiance="0" LeadShipIndex="1" OrdersIndex="4" Location="0,0,0" Orientation="180,0,0" Speed="20" Size="0" PilotCharacteristicsIndex="5" FormationIndex="0" FormationPositionNumber="2" PrimaryTargetShipIndex="1" SecondaryTargetShipIndex="1" Unknown1="0" Unknown2="0" Unknown3="3" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="2" Allegiance="0" LeadShipIndex="0" OrdersIndex="3" Location="0,2500,0" Orientation="180,0,0" Speed="10" Size="0" PilotCharacteristicsIndex="2" FormationIndex="1" FormationPositionNumber="0" PrimaryTargetShipIndex="0" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="3" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="2" Allegiance="0" LeadShipIndex="3" OrdersIndex="4" Location="0,0,0" Orientation="180,0,0" Speed="10" Size="0" PilotCharacteristicsIndex="2" FormationIndex="1" FormationPositionNumber="1" PrimaryTargetShipIndex="3" SecondaryTargetShipIndex="3" Unknown1="0" Unknown2="0" Unknown3="3" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="10" Allegiance="1" LeadShipIndex="-1" OrdersIndex="0" Location="-5000,1000,5000" Orientation="100,0,0" Speed="20" Size="0" PilotCharacteristicsIndex="1" FormationIndex="2" FormationPositionNumber="0" PrimaryTargetShipIndex="3" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="2" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="10" Allegiance="1" LeadShipIndex="5" OrdersIndex="4" Location="0,0,0" Orientation="100,0,0" Speed="20" Size="0" PilotCharacteristicsIndex="0" FormationIndex="2" FormationPositionNumber="1" PrimaryTargetShipIndex="5" SecondaryTargetShipIndex="5" Unknown1="0" Unknown2="0" Unknown3="1" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="10" Allegiance="1" LeadShipIndex="5" OrdersIndex="4" Location="0,0,0" Orientation="100,0,0" Speed="20" Size="0" PilotCharacteristicsIndex="0" FormationIndex="2" FormationPositionNumber="2" PrimaryTargetShipIndex="5" SecondaryTargetShipIndex="5" Unknown1="0" Unknown2="0" Unknown3="1" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="9" Allegiance="1" LeadShipIndex="-1" OrdersIndex="0" Location="5000,2000,5000" Orientation="80,0,0" Speed="17" Size="0" PilotCharacteristicsIndex="1" FormationIndex="4" FormationPositionNumber="0" PrimaryTargetShipIndex="0" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="2" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="9" Allegiance="1" LeadShipIndex="8" OrdersIndex="4" Location="0,0,0" Orientation="80,0,0" Speed="17" Size="0" PilotCharacteristicsIndex="0" FormationIndex="4" FormationPositionNumber="1" PrimaryTargetShipIndex="8" SecondaryTargetShipIndex="8" Unknown1="0" Unknown2="0" Unknown3="1" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="22" Allegiance="2" LeadShipIndex="-1" OrdersIndex="-1" Location="-7000,-3000,10000" Orientation="0,0,0" Speed="136" Size="19" PilotCharacteristicsIndex="0" FormationIndex="-1" FormationPositionNumber="0" PrimaryTargetShipIndex="0" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="1" Unknown4="0" Unknown5="0" Unknown6="0" />
<ShipPoint ClassIndex="22" Allegiance="2" LeadShipIndex="-1" OrdersIndex="-1" Location="0,-3000,5000" Orientation="0,0,0" Speed="76" Size="29" PilotCharacteristicsIndex="0" FormationIndex="-1" FormationPositionNumber="0" PrimaryTargetShipIndex="0" SecondaryTargetShipIndex="-1" Unknown1="0" Unknown2="0" Unknown3="1" Unknown4="0" Unknown5="0" Unknown6="0" />
...
MODULE File
===========
...
Mission Navigation Point Block
------------------------------
Sortie 5
---------
Point 0: Name: Tiger's Claw ; Format: 1; XYZ: 0, 0, 0; Radius: 15000; Triggers: [-1, 0|-1, 0|-1, 0|-1, 0]; Preload: 8,2 ; Ships: 0,3,4,-1,-1,-1,-1,-1,-1,-1
Point 1: Name: Nav 1 ; Format: 1; XYZ: 30000, -5000, 15000; Radius: 15000; Triggers: [-1, 0|-1, 0|-1, 0|-1, 0]; Preload: 10,-1 ; Ships: 5,6,7,-1,-1,-1,-1,-1,-1,-1
Point 2: Name: Nav 2 ; Format: 1; XYZ: 45000, 10000, -20000; Radius: 20000; Triggers: [-1, 0|-1, 0|-1, 0|-1, 0]; Preload: 22,-1 ; Ships: 11,-1,-1,-1,-1,-1,-1,-1,-1,-1
Point 3: Name: Nav 3 ; Format: 1; XYZ: 5000, 5000, -45000; Radius: 20000; Triggers: [-1, 0|-1, 0|-1, 0|-1, 0]; Preload: 22,9 ; Ships: 10,8,9,-1,-1,-1,-1,-1,-1,-1
...
Mission Map Point Block
-----------------------
Sortie 5
---------
Point 0: Format: 0; Target: 1; Text: Proceed to Nav Point 1
Point 1: Format: 0; Target: 2; Text: Proceed to Nav Point 2
Point 2: Format: 0; Target: 3; Text: Proceed to Nav Point 3
Point 3: Format: 1; Target: 0; Text: Return to Tiger's Claw
...
Mission Ship Point Block
------------------------
Sortie 5
---------
Ship 0: Class: 8; Allegiance: 0; Leader: -1; ?: 0; Orders: -1; ?: 0; XYZ: 0, 0, 0; XYZ Rotation: 180, 0, 0; Position: 0; Speed: 0; Size: 0; ?: 3; AI: 3; ?: 0; ?: 0; ?: 0; Target: -1; Formation: -1; Target: 0;
Ship 1: Class: 0; Allegiance: 0; Leader: -1; ?: 0; Orders: 0; ?: 0; XYZ: 0, 0, -1500; XYZ Rotation: 180, 0, 0; Position: 0; Speed: 20; Size: 0; ?: 4; AI: 13; ?: 0; ?: 0; ?: 0; Target: -1; Formation: 0; Target: 0;
Ship 2: Class: 0; Allegiance: 0; Leader: 1; ?: 0; Orders: 4; ?: 0; XYZ: 0, 0, 0; XYZ Rotation: 180, 0, 0; Position: 2; Speed: 20; Size: 0; ?: 3; AI: 5; ?: 0; ?: 0; ?: 0; Target: 1; Formation: 0; Target: 1;
Ship 3: Class: 2; Allegiance: 0; Leader: 0; ?: 0; Orders: 3; ?: 0; XYZ: 0, 2500, 0; XYZ Rotation: 180, 0, 0; Position: 0; Speed: 10; Size: 0; ?: 3; AI: 2; ?: 0; ?: 0; ?: 0; Target: -1; Formation: 1; Target: 0;
Ship 4: Class: 2; Allegiance: 0; Leader: 3; ?: 0; Orders: 4; ?: 0; XYZ: 0, 0, 0; XYZ Rotation: 180, 0, 0; Position: 1; Speed: 10; Size: 0; ?: 3; AI: 2; ?: 0; ?: 0; ?: 0; Target: 3; Formation: 1; Target: 3;
Ship 5: Class: 10; Allegiance: 1; Leader: -1; ?: 0; Orders: 0; ?: 0; XYZ: -5000, 1000, 5000; XYZ Rotation: 100, 0, 0; Position: 0; Speed: 20; Size: 0; ?: 2; AI: 1; ?: 0; ?: 0; ?: 0; Target: -1; Formation: 2; Target: 3;
Ship 6: Class: 10; Allegiance: 1; Leader: 5; ?: 0; Orders: 4; ?: 0; XYZ: 0, 0, 0; XYZ Rotation: 100, 0, 0; Position: 1; Speed: 20; Size: 0; ?: 1; AI: 0; ?: 0; ?: 0; ?: 0; Target: 5; Formation: 2; Target: 5;
Ship 7: Class: 10; Allegiance: 1; Leader: 5; ?: 0; Orders: 4; ?: 0; XYZ: 0, 0, 0; XYZ Rotation: 100, 0, 0; Position: 2; Speed: 20; Size: 0; ?: 1; AI: 0; ?: 0; ?: 0; ?: 0; Target: 5; Formation: 2; Target: 5;
Ship 8: Class: 9; Allegiance: 1; Leader: -1; ?: 0; Orders: 0; ?: 0; XYZ: 5000, 2000, 5000; XYZ Rotation: 80, 0, 0; Position: 0; Speed: 17; Size: 0; ?: 2; AI: 1; ?: 0; ?: 0; ?: 0; Target: -1; Formation: 4; Target: 0;
Ship 9: Class: 9; Allegiance: 1; Leader: 8; ?: 0; Orders: 4; ?: 0; XYZ: 0, 0, 0; XYZ Rotation: 80, 0, 0; Position: 1; Speed: 17; Size: 0; ?: 1; AI: 0; ?: 0; ?: 0; ?: 0; Target: 8; Formation: 4; Target: 8;
Ship 10: Class: 22; Allegiance: 2; Leader: -1; ?: 0; Orders: -1; ?: 0; XYZ: -7000, -3000, 10000; XYZ Rotation: 0, 0, 0; Position: 0; Speed: 136; Size: 19; ?: 1; AI: 0; ?: 0; ?: 0; ?: 0; Target: -1; Formation: -1; Target: 0;
Ship 11: Class: 22; Allegiance: 2; Leader: -1; ?: 0; Orders: -1; ?: 0; XYZ: 0, -3000, 5000; XYZ Rotation: 0, 0, 0; Position: 0; Speed: 76; Size: 29; ?: 1; AI: 0; ?: 0; ?: 0; ?: 0; Target: -1; Formation: -1; Target: 0;
...
<CommFile>
<PilotCommunication>
<Message>My honor is to obey.</Message>
<Message>I humbly ask your apologies, but I cannot.</Message>
<Message>Excuse me commander, I have noticed enemy ships.</Message>
<Message>Ready to engage, commander.</Message>
<Message>I regretfully ask for assistance.</Message>
<Message>I have managed to kill one, Dommo!</Message>
<Message>Your skill is obvious, I bow to your talents.</Message>
<Message>It has been an honor! My ancestors await me...</Message>
<Message>We must leave, commander. There will be other times.</Message>
<Message>I will report your bravery. Good luck, $C.</Message>
<Message>I respectfully request that you attack the enemy.</Message>
</PilotCommunication>
<PilotCommunication>
<Message>You got it boss.</Message>
<Message>No can do...</Message>
<Message>$C! I've got enemy ships on screen!</Message>
<Message>Let's take out those bogeys...</Message>
<Message>$C, I'm in trouble! Lend me a hand!</Message>
<Message>Yeee hooo! Got 'im!</Message>
<Message>Way to go $C; nice shootin'</Message>
<Message>I'm hit! I'm breaking up! The cockpit's cra...</Message>
<Message>Commander, they're too tough for us! Take us home!</Message>
<Message>You gave 'em a run for their money, friend...</Message>
<Message>Watch it bucko!</Message>
</PilotCommunication>
...
COMM File
=========
Pilot 0:
Message 0: My honor is to obey.
Message 1: I humbly ask your apologies, but I cannot.
Message 2: Excuse me commander, I have noticed enemy ships.
Message 3: Ready to engage, commander.
Message 4: I regretfully ask for assistance.
Message 5: I have managed to kill one, Dommo!
Message 6: Your skill is obvious, I bow to your talents.
Message 7: It has been an honor! My ancestors await me...
Message 8: We must leave, commander. There will be other times.
Message 9: I will report your bravery. Good luck, $C.
Message 10: I respectfully request that you attack the enemy.
Pilot 1:
Message 0: You got it boss.
Message 1: No can do...
Message 2: $C! I've got enemy ships on screen!
Message 3: Let's take out those bogeys...
Message 4: $C, I'm in trouble! Lend me a hand!
Message 5: Yeee hooo! Got 'im!
Message 6: Way to go $C; nice shootin'
Message 7: I'm hit! I'm breaking up! The cockpit's cra...
Message 8: Commander, they're too tough for us! Take us home!
Message 9: You gave 'em a run for their money, friend...
Message 10: Watch it bucko!
...
<PalGameFile>
<ColorMapChunk>
<Color R="0" G="0" B="0" />
<Color R="19" G="19" B="19" />
<Color R="35" G="35" B="35" />
<Color R="55" G="55" B="55" />
<Color R="71" G="71" B="71" />
...
PAL, GAME File
==============
Colors: 256
Color 0: RGB: 0, 0, 0 (#000000)
Color 1: RGB: 19, 19, 19 (#131313)
Color 2: RGB: 35, 35, 35 (#232323)
Color 3: RGB: 55, 55, 55 (#373737)
Color 4: RGB: 71, 71, 71 (#474747)
...
<VgaFile>
<ImageBlock>
<Image Origin="0,127" file="BRIEFING.VGA-ImageBlock000-Image000.gif" />
<Image Origin="0,127" file="BRIEFING.VGA-ImageBlock000-Image001.gif" />
<Image Origin="0,127" file="BRIEFING.VGA-ImageBlock000-Image002.gif" />
<Image Origin="40,0" file="BRIEFING.VGA-ImageBlock000-Image003.gif" />
<Image Origin="0,127" file="BRIEFING.VGA-ImageBlock000-Image004.gif" />
<Image Origin="0,127" file="BRIEFING.VGA-ImageBlock000-Image005.gif" />
</ImageBlock>
<ImageBlock>
<Image Origin="7,9" file="BRIEFING.VGA-ImageBlock001-Image000.gif" />
<Image Origin="8,9" file="BRIEFING.VGA-ImageBlock001-Image001.gif" />
<Image Origin="8,9" file="BRIEFING.VGA-ImageBlock001-Image002.gif" />
<Image Origin="8,9" file="BRIEFING.VGA-ImageBlock001-Image003.gif" />
...
VGA File
========
Image Block 0
---------------
Image 0: Size: 319,128; Origin: 0,127
Image 1: Size: 320,128; Origin: 0,127
Image 2: Size: 97,128; Origin: 0,127
Image 3: Size: 81, 26; Origin: 40, 0
Image 4: Size: 320,128; Origin: 0,127
Image 5: Size: 320,128; Origin: 0,127
Image Block 1
---------------
Image 0: Size: 15, 19; Origin: 7, 9
Image 1: Size: 17, 19; Origin: 8, 9
Image 2: Size: 18, 19; Origin: 8, 9
Image 3: Size: 19, 19; Origin: 8, 9
...
<VgaFile>
<ImageBlock>
<Image Origin="59,52" file="SHIP.V04-ImageBlock000-Image000.gif" />
</ImageBlock>
<ImageBlock>
<Image Origin="57,45" file="SHIP.V04-ImageBlock001-Image000.gif" />
...
SHIP File
=========
Image Block 0
---------------
Image 0: Size: 122,104; Origin: 59, 52
Image Block 1
---------------
Image 0: Size: 118, 95; Origin: 57, 45
...
<ShipTypeFile>
<ShipExternalViewImageBlock>
<Image Origin="33,39" file="SHIPTYPE.V14-ShipExternalViewImageBlock-Image000.gif" />
<Image Origin="44,21" file="SHIPTYPE.V14-ShipExternalViewImageBlock-Image001.gif" />
<Image Origin="40,24" file="SHIPTYPE.V14-ShipExternalViewImageBlock-Image002.gif" />
...
<VduOutlineImageBlock>
<Image Origin="14,20" file="SHIPTYPE.V14-VduOutlineImageBlock-Image000.gif" />
<Image Origin="14,20" file="SHIPTYPE.V14-VduOutlineImageBlock-Image001.gif" />
<Image Origin="27,18" file="SHIPTYPE.V14-VduOutlineImageBlock-Image002.gif" />
</VduOutlineImageBlock>
<EnginePositionBlock>
<EnginePosition>
<EngineExhaust ImageIndex="0" Position="23,-12" Scale="184" Rotation="0" Order="-1" />
<EngineExhaust ImageIndex="0" Position="24,13" Scale="184" Rotation="0" Order="-1" />
</EnginePosition>
<EnginePosition>
<EngineExhaust ImageIndex="1" Position="14,15" Scale="184" Rotation="90" Order="2" />
<EngineExhaust ImageIndex="1" Position="-15,15" Scale="184" Rotation="90" Order="2" />
</EnginePosition>
<EnginePosition>
<EngineExhaust ImageIndex="1" Position="-5,19" Scale="184" Rotation="60" Order="2" />
<EngineExhaust ImageIndex="1" Position="22,11" Scale="184" Rotation="60" Order="2" />
...
SHIPTYPE File
=============
Ship External View Image Block
------------------------------
Image 0: Size: 64, 75; Origin: 33, 39
Image 1: Size: 86, 49; Origin: 44, 21
Image 2: Size: 82, 54; Origin: 40, 24
...
VDU Outline Image Block
-----------------------
Image 0: Size: 30, 41; Origin: 14, 20
Image 1: Size: 30, 41; Origin: 14, 20
Image 2: Size: 53, 37; Origin: 27, 18
Engine Position Block
---------------------
Image 0: [Exhaust 0: Image: 0; XY Position: 23,-12; Scale: 184; Rotation: 0; Order: -1]; [Exhaust 1: Image: 0; XY Position: 24, 13; Scale: 184; Rotation: 0; Order: -1];
Image 1: [Exhaust 0: Image: 1; XY Position: 14, 15; Scale: 184; Rotation: 90; Order: 2]; [Exhaust 1: Image: 1; XY Position: -15, 15; Scale: 184; Rotation: 90; Order: 2];
Image 2: [Exhaust 0: Image: 1; XY Position: -5, 19; Scale: 184; Rotation: 60; Order: 2]; [Exhaust 1: Image: 1; XY Position: 22, 11; Scale: 184; Rotation: 60; Order: 2];
...
<PCShipFile>
<ForwardCockpitViewImageBlock>
<Image Origin="0,199" file="PCSHIP.V00-ForwardCockpitViewImageBlock-Image000.gif" />
</ForwardCockpitViewImageBlock>
<RightCockpitViewImageBlock>
<Image Origin="0,199" file="PCSHIP.V00-RightCockpitViewImageBlock-Image000.gif" />
...
PCSHIP File
===========
Forward Cockpit View Image Block
--------------------------------
Image 0: Size: 320,200; Origin: 0,199
Right Cockpit View Image Block
------------------------------
Image 0: Size: 320,200; Origin: 0,199
...
<MidFile>
<MusicBlock>
<Music file="MUSIC.MID-MusicBlock000-Music.mid" />
</MusicBlock>
<MusicBlock>
<Music file="MUSIC.MID-MusicBlock001-Music.mid" />
...
MID File
========
Music Block 0
---------------
Music: Tracks: 10
Music Block 1
---------------
Music: Tracks: 10
...
<WldFile>
<SaveGame Name="S1M0">
<Pilots>
<Pilot CallSign="SPIRIT" LastName="TANAKA" MilitaryRankIndex="1" Sorties="11" Kills="14" Unknown1="3" Unknown2="1" />
<Pilot CallSign="HUNTER" LastName="ST.JOHN" MilitaryRankIndex="2" Sorties="25" Kills="32" Unknown1="4" Unknown2="4" />
<Pilot CallSign="BOSSMAN" LastName="CHEN" MilitaryRankIndex="3" Sorties="35" Kills="37" Unknown1="1" Unknown2="2" />
<Pilot CallSign="ICEMAN" LastName="CASEY" MilitaryRankIndex="3" Sorties="28" Kills="43" Unknown1="0" Unknown2="1" />
<Pilot CallSign="ANGEL" LastName="DEVEREAUX" MilitaryRankIndex="2" Sorties="22" Kills="20" Unknown1="0" Unknown2="1" />
<Pilot CallSign="PALADIN" LastName="TAGGART" MilitaryRankIndex="3" Sorties="42" Kills="34" Unknown1="2" Unknown2="2" />
<Pilot CallSign="MANIAC" LastName="MARSHALL" MilitaryRankIndex="0" Sorties="5" Kills="6" Unknown1="4" Unknown2="1" />
<Pilot CallSign="KNIGHT" LastName="KHUMALO" MilitaryRankIndex="2" Sorties="18" Kills="23" Unknown1="3" Unknown2="3" />
<Pilot CallSign="MAVERICK" LastName="BLAIR" MilitaryRankIndex="0" Sorties="0" Kills="0" Unknown1="0" Unknown2="0" />
</Pilots>
<GameState ShipIndex="0" MedalCount="0 0 0 0 0" Ribbons="1 1 0 0 0 0 0 0 0 0 0 0" SeriesIndex="1" MissionIndex="0" SeriesCount="0" SeriesPath="0 0 0 0 0 0 0 0" WingmanStatus="0 0 0 0 0 0 0 0" KilrathiStatus="1 1 1 1" Dateline="2654-110T06:00" EjectionCount="0" PromotionScore="0" MedalScore="0" SeriesScore="0" Unknown="0" />
<MissionStatePoint>
<StatePoint Format="-1" TargetIndex="0" Point="0,0,0" Unknown1="0" Unknown2="0" Unknown3="0" Unknown4="0" Unknown5="0" Unknown6="0" />
<StatePoint Format="0" TargetIndex="0" Point="0,0,0" Unknown1="0" Unknown2="0" Unknown3="0" Unknown4="0" Unknown5="0" Unknown6="0" />
<StatePoint Format="0" TargetIndex="0" Point="0,0,0" Unknown1="0" Unknown2="0" Unknown3="0" Unknown4="0" Unknown5="0" Unknown6="0" />
...
WLD File
========
Save 0
------
Name: S1M0 ; Enabled: True
PILOTS
# Last Name Call Sign Rank Sorties Kills Unknown1 Unknown2
0 TANAKA SPIRIT 1 11 14 3 1
1 ST.JOHN HUNTER 2 25 32 4 4
2 CHEN BOSSMAN 3 35 37 1 2
3 CASEY ICEMAN 3 28 43 0 1
4 DEVEREAUX ANGEL 2 22 20 0 1
5 TAGGART PALADIN 3 42 34 2 2
6 MARSHALL MANIAC 0 5 6 4 1
7 KHUMALO KNIGHT 2 18 23 3 3
8 BLAIR MAVERICK 0 0 0 0 0
GAME STATE
Ship index: 0
Medals: Bronze: 0; Silver: 0; Gold: 0; Golden Sun: 0; Terran Valor: 0
Ribbons: [1,1,0,0,0,0,0,0,0,0,0,0]
Series count: 0; Series path: [0,0,0,0,0,0,0,0]
Sortie: S1M0
Wingman status: W0: 0, W1: 0, W2: 0, W3: 0, W4: 0, W5: 0, W6: 0, W7: 0,
Kilrathi status: K0: 1, K1: 1, K2: 1, K3: 1,
Dateline: 2654-110T06:00
Ejection count: 0; Promotion score: 0; Medal score: System.Int32[]; Series score: 0; ?: 0
MISSION STATE POINTS
Point 0: ?: 0; ?: 0; ?: 0; Format: -1; TargetIndex: 0; ?: 0; ?: 0; ?: 0; XYZ: 0, 0, 0
Point 1: ?: 0; ?: 0; ?: 0; Format: 0; TargetIndex: 0; ?: 0; ?: 0; ?: 0; XYZ: 0, 0, 0
Point 2: ?: 0; ?: 0; ?: 0; Format: 0; TargetIndex: 0; ?: 0; ?: 0; ?: 0; XYZ: 0, 0, 0
...
<InstallFile>
<FileEntry Name="DISK.001" Disk="1" Format="7" Identifier="-1" />
<FileEntry Name="WC.EXE" Disk="1" Format="7" Identifier="0" />
<FileEntry Name="INSTALL.DAT" Disk="1" Format="7" Identifier="-1" />
<FileEntry Name="GAME.PAL" Disk="1" Format="7" Identifier="-1" />
<FileEntry Name="ARROW.VGA" Disk="1" Format="2" Identifier="15" />
...
INSTALL File
============
Files: 70
File 0: Name: DISK.001 ; Disk: 1, Format: 7; Identifier: -1
File 1: Name: WC.EXE ; Disk: 1, Format: 7; Identifier: 0
File 2: Name: INSTALL.DAT ; Disk: 1, Format: 7; Identifier: -1
File 3: Name: GAME.PAL ; Disk: 1, Format: 7; Identifier: -1
File 4: Name: ARROW.VGA ; Disk: 1, Format: 2; Identifier: 15
...
<FntFile>
<FontBlock>
<Font BackgroundPaletteIndex="0" ForegroundPaletteIndex="15">
<Glyph />
<Glyph file="FONTS.FNT-FontBlock000-Font-Glyph001.gif" />
...
<Glyph file="FONTS.FNT-FontBlock000-Font-Glyph065.gif" />
<Glyph file="FONTS.FNT-FontBlock000-Font-Glyph066.gif" />
<Glyph file="FONTS.FNT-FontBlock000-Font-Glyph067.gif" />
<Glyph file="FONTS.FNT-FontBlock000-Font-Glyph068.gif" />
<Glyph file="FONTS.FNT-FontBlock000-Font-Glyph069.gif" />
...
FNT File
========
Font Block 0
--------------
Height: 11; Glyphs: 256
Glyph 0: Char: ; Width: 0
Glyph 1: Char: ; Width: 1
...
Glyph 65: Char: A; Width: 9
Glyph 66: Char: B; Width: 9
Glyph 67: Char: C; Width: 9
Glyph 68: Char: D; Width: 9
Glyph 69: Char: E; Width: 8
...
<IntroFile>
<CopyProtectionBlock>
<CopyProtection Question="SECRET 2 PAGE 1: HOW MANY PRIESTESSES ARE IN THE SIVAR CULT?" Answer="9500" />
<CopyProtection Question="SCIMITAR BLUEPRINTS: WHAT IS THE MAX RANGE OF THE MASS DRIVER CANNON?" Answer="3000" />
<CopyProtection Question="RAPTOR BLUEPRINTS: WHAT IS THE ESK RATING FOR THE PILUM FF MISSILE?" Answer="9500" />
<CopyProtection Question="RAPIER BLUEPRINTS: WHAT IS THE VELOCITY OF THE DART DF MISSILE?" Answer="900" />
...
INTRO File
==========
Copy Protection Block
---------------------
Questions: 10
Question: SECRET 2 PAGE 1: HOW MANY PRIESTESSES ARE IN THE SIVAR CULT?
Answer: 9500
Question: SCIMITAR BLUEPRINTS: WHAT IS THE MAX RANGE OF THE MASS DRIVER CANNON?
Answer: 3000
Question: RAPTOR BLUEPRINTS: WHAT IS THE ESK RATING FOR THE PILUM FF MISSILE?
Answer: 9500
Question: RAPIER BLUEPRINTS: WHAT IS THE VELOCITY OF THE DART DF MISSILE?
Answer: 900
...