Originally posted by TC
I haven't really played the game much, but from what you say it sounds like the shaking does add something to the game. It changes the AB into a no-drawbacks sort of thing to something that makes it difficult to aim. Basically, it's making you pay for going faster, which may not be a bad thing.
Agreed. The engine was on the whole very good, surpassed only by Prophecy's engine.
Personally, I had 2 major gripes with FS (at least from the point of view of a WC fan).
1. Its lack of a personal interest.
While it had a good storyline, there was nothing personal to draw you into it. The plot was advanced through news-bulletins etc. and it conveyed that feeling - that you were just reading about it rather then being a part of it. You don't have to be the all-conquering hero (and in WC1 to WC3 you really aren't) you don't have to be. But it's nice to have a personal interest in the campaigns your undertaking. Your wingmen have faces, names and personalities, not just Alpha 2.
2. Its single combat zone format.
WC gives you the complete combat mission - you take off from your carrier, fly your patrol route, and return to your base. In FS, you suddenly appear in the middle of the combat zone. When your done there, you hit a key and jump out. Short, simple and too the point, but lacking atmosphere.
I guess thats the real difference between the two. FS just lacked that personal and realistic atmosphere.