What's Better?

Perhaps a detailed set of instructions on this paramiter alteration would be a good idea. With my luck, Id end up making the dynamics worse! :) I also dont see these tools, cept for a dll download for the tools. Any further details on that?

RFB

[Edited by RFBurns on 05-27-2001 at 17:07]
 
I don't know about FS, but other games with AB shaking, like Tachyon and to a limited extent Crimson Skies, it just makes it cooler. Especially with Force Feedback. You can almost feel your cheeks flapping with the Gs.

Tachyon. Cheek flapping goodness.
 
Originally posted by Kilroy
(...)
Did you leave WCIII out for a reason? I personally find it had much more atmosphere than FS.
Yes, I left it out because I never got much the impression of a desperate fight for survival. But since most others liked that atmosphere and found it gloomy and it has been some time since I played WC3, so I left it out.
I agree with Dark Tower: WC has a more personal atmosphere (you are the hero, your friends die) whereas FS has a more realistic atmosphere IMHO. You are just a pilot among many others (an outstanding pilot though), you do not win always clearly, the enemy is a challenge etc...), but it's very unpersonal, like Starlancer.

And RFB: FS may have a bit complicated comm system, but their wide array of comm messages made it up for me.

Originally posted by Frosty
FS came out after Prophecy.
FS 1 came out after WCP? I though it came out a bit earlier, but I don't have the package.

Originally posted by Quarto
Hmm... why does everybody hate the AB shaking in FS? I think it's great :).

I liked it too. Made me feel the speed.. *lol*

(That was a lot of quoting sorry, but I thought it to be better than writing 3 posts)

[Edited by Mekt-Hakkikt on 05-28-2001 at 11:42]
 
Originally posted by Mekt-Hakkikt
whereas FS has a more realistic atmosphere IMHO. You are just a pilot among many others

Somebody has gotta be the Audie Murphy of the group, just because the gamer gets to be that doesn't make it less realistic.
 
That may be true but such really outstanding heroes like Blair and Casey are not so realistic (again IMHO) as such a hero in FS, where you surely are the best pilot but do not earn the credit to have defeated the Shivans alone.
 
Originally posted by Mekt-Hakkikt
That may be true but such really outstanding heroes like Blair and Casey are not so realistic (again IMHO)
Yeah, but realism isn't a matter of opinion, something is either realistic or it isn't, and we can't change that just because we'd rather not agree.
where you surely are the best pilot but do not earn the credit to have defeated the Shivans alone.
History shows us that heros get credit - it's good for propaganda, making FS less realistic.




[Edited by Frosty on 05-28-2001 at 12:07]
 
Oh, you surely get credit in FS for being part of the wing that destroyed the Lucifer, like in WC1, (such being realistic for propaganda causes) but you do not take it out alone.

BTW: You're right, FS1 came out after WCP.
 
Originally posted by Quarto
Hmm... why does everybody hate the AB shaking in FS? I think it's great :).

It be great if it didnt shake as long as it does. It throws the aim off. And it doesnt add anything to the game other than something else the game engine needs to process.

The comms sequence wouldnt be so bad if the game didnt throw you into combat right after the mission briefing. It should let you fly to the combat zone, so you can prep your craft settings. The wing AI sucks, its like they dont have a clue about anything unless you give them commands, and with the key sequence to get to a specific wing or wingman, your fumbling with keys, taking fire and about to explode when you finally get the right wingman to communicate with. I dont recall any of that in the WC games.

In short, the FS games are ok, but just that, ok. They are not the best, nor are they the worst, but I would take WC anyday, and still do, before loading up the FS games. The CD's still sit collecting dust, and they will remain there till Volition learns how to make a space sim without 100 steps to talk to a wingman, and make fighters fly like fighters, not bombers.

RFB
 
It be great if it didnt shake as long as it does. It throws the aim off. And it doesnt add anything to the game other than something else the game engine needs to process.

I haven't really played the game much, but from what you say it sounds like the shaking does add something to the game. It changes the AB into a no-drawbacks sort of thing to something that makes it difficult to aim. Basically, it's making you pay for going faster, which may not be a bad thing.

TC
 
Mekt: They came out within months of each other.

So, for anybody that still thinks FS might have copied WCP (or vice-versa)... it was all coincidence. Even if the FS people desperately wanted to copy WCP, they would have had no time to put such changes into the game.
 
Originally posted by TC
I haven't really played the game much, but from what you say it sounds like the shaking does add something to the game. It changes the AB into a no-drawbacks sort of thing to something that makes it difficult to aim. Basically, it's making you pay for going faster, which may not be a bad thing.

Agreed. The engine was on the whole very good, surpassed only by Prophecy's engine.

Personally, I had 2 major gripes with FS (at least from the point of view of a WC fan).

1. Its lack of a personal interest.
While it had a good storyline, there was nothing personal to draw you into it. The plot was advanced through news-bulletins etc. and it conveyed that feeling - that you were just reading about it rather then being a part of it. You don't have to be the all-conquering hero (and in WC1 to WC3 you really aren't) you don't have to be. But it's nice to have a personal interest in the campaigns your undertaking. Your wingmen have faces, names and personalities, not just Alpha 2.

2. Its single combat zone format.
WC gives you the complete combat mission - you take off from your carrier, fly your patrol route, and return to your base. In FS, you suddenly appear in the middle of the combat zone. When your done there, you hit a key and jump out. Short, simple and too the point, but lacking atmosphere.

I guess thats the real difference between the two. FS just lacked that personal and realistic atmosphere.
 
Originally posted by Quarto
Mekt: They came out within months of each other.

So, for anybody that still thinks FS might have copied WCP (or vice-versa)... it was all coincidence. Even if the FS people desperately wanted to copy WCP, they would have had no time to put such changes into the game.

Thanks, I thought so. But i only checked the packages and WCP said "97" and FS "98", so I had no idea how much delay there was between them.
 
Well, WCP came out for Christmas '97 (it was supposed to come out in '98), so if FS came out in the first months of '98, the time difference would be virtually non-existent.
 
Why, oh why do they have to rush things. A little more time might have given (at least some of you guys) less stuff to complain about WCP. :(
 
Someone complained about WCP? HOW DARE THEY! Granted, the storyline wasn't as involved as 1-4... but the gameplay was equal, if not better!
 
Several someones. Stick around a bit, you'll hear all sorts of opinions on things. Oh, BTW, did you misspell your callsign? :)
 
It could be Manic like manic depressive.

Prophecy had more of story than 1 did... and i love it. Geez, if they had waited another year we would have had multiplayer WC!

[Edited by Supdon3 on 05-30-2001 at 00:47]
 
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