spiritplumber
Spaceman
Just a little bit in the way of updates for now because I'm doing as hellcat said and streamlining things.
From now on downloads will be available at:
http://www.spiritplumber.com/priv_remake/wcu-data.zip
This is the big file, mostly ship models, and whatever extra graphics and sound end up in there. It's not going to be updated often.
http://www.spiritplumber.com/priv_remake/wcu-data-update.zip
Every time I make an update to the graphics, it will be put here. You can redownload the big file OR just get this. Right now there's nothing there yet. All the files that go in here will also be added to the big file, of course.
http://www.spiritplumber.com/priv_remake/wcu-code.zip
This is what will get updated most often and will stay under 1MB (right now it's 200k). If you get it once a day you'll get all the new stuff.
This should make it easier for everyone
Right now if you already downloaded WCU, just get the code zip. Doesn't do much new yet (fixes the "giant fleets" bug, although I want to make it so terran-kilrathi frontier systems keep a lot of activity, I'm considering adding Marines that make a difference in base sieges, still need to figure out how to). Also, you can buy maps by sector instead of by quadrant since there's so much more universe to go around... the graphics in the base software screen have not changed but the text has. Careful, maps aren't complete, there are some systems which the ES doesn't know about (I rewrote the "give map" functions so that you just can decide what to give on the fly, no more typing everything by hand)
Also, a full repository of all the WC related ships and starbases I could find, converted into usable format, is available at
http://www.spiritplumber.com/priv_remake/wcu-ships.zip
Those are in OBJ format. To have them in BFXM format, run runme.bat in that archive after unzipping and wait a few minutes for the batch converter to do it's thing.
From now on downloads will be available at:
http://www.spiritplumber.com/priv_remake/wcu-data.zip
This is the big file, mostly ship models, and whatever extra graphics and sound end up in there. It's not going to be updated often.
http://www.spiritplumber.com/priv_remake/wcu-data-update.zip
Every time I make an update to the graphics, it will be put here. You can redownload the big file OR just get this. Right now there's nothing there yet. All the files that go in here will also be added to the big file, of course.
http://www.spiritplumber.com/priv_remake/wcu-code.zip
This is what will get updated most often and will stay under 1MB (right now it's 200k). If you get it once a day you'll get all the new stuff.
This should make it easier for everyone
Right now if you already downloaded WCU, just get the code zip. Doesn't do much new yet (fixes the "giant fleets" bug, although I want to make it so terran-kilrathi frontier systems keep a lot of activity, I'm considering adding Marines that make a difference in base sieges, still need to figure out how to). Also, you can buy maps by sector instead of by quadrant since there's so much more universe to go around... the graphics in the base software screen have not changed but the text has. Careful, maps aren't complete, there are some systems which the ES doesn't know about (I rewrote the "give map" functions so that you just can decide what to give on the fly, no more typing everything by hand)
Also, a full repository of all the WC related ships and starbases I could find, converted into usable format, is available at
http://www.spiritplumber.com/priv_remake/wcu-ships.zip
Those are in OBJ format. To have them in BFXM format, run runme.bat in that archive after unzipping and wait a few minutes for the batch converter to do it's thing.